More organized communication strategy.

This commit is contained in:
2021-02-13 19:14:43 -06:00
parent 1826c07601
commit d76e4f7a8b
13 changed files with 212 additions and 173 deletions

View File

@@ -1,6 +1,8 @@
using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers;
using Gameboard.ShogiUI.Sockets.Managers.Utility;
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Interfaces;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
@@ -16,10 +18,10 @@ namespace Gameboard.ShogiUI.Sockets.Managers
public interface ISocketCommunicationManager
{
Task CommunicateWith(WebSocket w, string s);
Task BroadcastToAll(string msg);
Task BroadcastToGame(string gameName, Func<string, WebSocket, string> msgBuilder);
Task BroadcastToGame(string gameName, string msg);
void SubscribeToGame(WebSocket socket, string gameName, string playerName);
Task BroadcastToAll(IResponse response);
Task BroadcastToGame(string gameName, IResponse response);
Task BroadcastToGame(string gameName, IResponse forPlayer1, IResponse forPlayer2);
void SubscribeToGame(WebSocket socket, Session session, string playerName);
void SubscribeToBroadcast(WebSocket socket, string playerName);
void UnsubscribeFromBroadcastAndGames(string playerName);
void UnsubscribeFromGame(string gameName, string playerName);
@@ -27,8 +29,10 @@ namespace Gameboard.ShogiUI.Sockets.Managers
public class SocketCommunicationManager : ISocketCommunicationManager
{
/// <summary>Dictionary key is player name.</summary>
private readonly ConcurrentDictionary<string, WebSocket> connections;
private readonly ConcurrentDictionary<string, List<string>> gameSeats;
/// <summary>Dictionary key is game name.</summary>
private readonly ConcurrentDictionary<string, Session> sessions;
private readonly ILogger<SocketCommunicationManager> logger;
private readonly ActionHandlerResolver handlerResolver;
@@ -39,7 +43,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers
this.logger = logger;
this.handlerResolver = handlerResolver;
connections = new ConcurrentDictionary<string, WebSocket>();
gameSeats = new ConcurrentDictionary<string, List<string>>();
sessions = new ConcurrentDictionary<string, Session>();
}
public async Task CommunicateWith(WebSocket socket, string userName)
@@ -52,7 +56,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers
{
var message = await socket.ReceiveTextAsync();
if (string.IsNullOrWhiteSpace(message)) continue;
logger.LogInformation("Request \n{0}\n", message);
var request = JsonConvert.DeserializeObject<Request>(message);
if (!Enum.IsDefined(typeof(ClientAction), request.Action))
{
@@ -68,7 +72,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers
{
logger.LogError(ex.Message);
}
catch(WebSocketException ex)
catch (WebSocketException ex)
{
logger.LogInformation($"{nameof(WebSocketException)} in {nameof(SocketCommunicationManager)}.");
logger.LogInformation("Probably tried writing to a closed socket.");
@@ -80,93 +84,79 @@ namespace Gameboard.ShogiUI.Sockets.Managers
public void SubscribeToBroadcast(WebSocket socket, string playerName)
{
logger.LogInformation("Subscribing [{0}] to broadcast", playerName);
connections.TryAdd(playerName, socket);
}
public void UnsubscribeFromBroadcastAndGames(string playerName)
{
logger.LogInformation("Unsubscribing [{0}] from broadcast", playerName);
connections.TryRemove(playerName, out _);
foreach (var game in gameSeats)
foreach (var kvp in sessions)
{
game.Value.Remove(playerName);
var sessionName = kvp.Key;
UnsubscribeFromGame(sessionName, playerName);
}
}
/// <summary>
/// Unsubscribes the player from their current game, then subscribes to the new game.
/// </summary>
public void SubscribeToGame(WebSocket socket, string gameName, string playerName)
public void SubscribeToGame(WebSocket socket, Session session, string playerName)
{
// Unsubscribe from any other games
foreach (var kvp in gameSeats)
foreach (var kvp in sessions)
{
var gameNameKey = kvp.Key;
UnsubscribeFromGame(gameNameKey, playerName);
}
// Subscribe
logger.LogInformation("Subscribing player [{0}] to game [{1}]", playerName, gameName);
var addSuccess = gameSeats.TryAdd(gameName, new List<string> { playerName });
if (!addSuccess && !gameSeats[gameName].Contains(playerName))
{
gameSeats[gameName].Add(playerName);
}
var s = sessions.GetOrAdd(session.Name, session);
s.Subscriptions.TryAdd(playerName, socket);
}
public void UnsubscribeFromGame(string gameName, string playerName)
{
if (gameSeats.ContainsKey(gameName))
if (sessions.TryGetValue(gameName, out var s))
{
logger.LogInformation("Unsubscribing player [{0}] from game [{1}]", playerName, gameName);
gameSeats[gameName].Remove(playerName);
if (gameSeats[gameName].Count == 0) gameSeats.TryRemove(gameName, out _);
s.Subscriptions.TryRemove(playerName, out _);
if (s.Subscriptions.IsEmpty) sessions.TryRemove(gameName, out _);
}
}
public async Task BroadcastToAll(string msg)
public Task BroadcastToAll(IResponse response)
{
var tasks = connections.Select(kvp =>
var message = JsonConvert.SerializeObject(response);
logger.LogInformation($"Broadcasting\n{0}", message);
var tasks = new List<Task>(connections.Count);
foreach (var kvp in connections)
{
var player = kvp.Key;
var socket = kvp.Value;
logger.LogInformation("Broadcasting to player [{0}] \n{1}\n", new[] { player, msg });
return socket.SendTextAsync(msg);
});
await Task.WhenAll(tasks);
tasks.Add(socket.SendTextAsync(message));
}
return Task.WhenAll(tasks);
}
public async Task BroadcastToGame(string gameName, string msg)
public Task BroadcastToGame(string gameName, IResponse forPlayer1, IResponse forPlayer2)
{
if (gameSeats.ContainsKey(gameName))
if (sessions.TryGetValue(gameName, out var session))
{
var tasks = gameSeats[gameName]
.Select(playerName =>
{
logger.LogInformation("Broadcasting to game [{0}], player [{0}] \n{1}\n", gameName, playerName, msg);
return connections[playerName];
})
.Where(stream => stream != null)
.Select(socket => socket.SendTextAsync(msg));
await Task.WhenAll(tasks);
var serialized1 = JsonConvert.SerializeObject(forPlayer1);
var serialized2 = JsonConvert.SerializeObject(forPlayer2);
return Task.WhenAll(
session.SendToPlayer1(serialized1),
session.SendToPlayer2(serialized2));
}
return Task.CompletedTask;
}
public async Task BroadcastToGame(string gameName, Func<string, WebSocket, string> msgBuilder)
public Task BroadcastToGame(string gameName, IResponse messageForAllPlayers)
{
if (gameSeats.ContainsKey(gameName))
if (sessions.TryGetValue(gameName, out var session))
{
var tasks = gameSeats[gameName]
.Select(playerName =>
{
var socket = connections[playerName];
var msg = msgBuilder(playerName, socket);
logger.LogInformation("Broadcasting to game [{0}], player [{0}] \n{1}\n", gameName, playerName, msg);
return socket.SendTextAsync(msg);
});
await Task.WhenAll(tasks);
var serialized = JsonConvert.SerializeObject(messageForAllPlayers);
return session.Broadcast(serialized);
}
return Task.CompletedTask;
}
}
}