More organized communication strategy.

This commit is contained in:
2021-02-13 19:14:43 -06:00
parent 1826c07601
commit d76e4f7a8b
13 changed files with 212 additions and 173 deletions

View File

@@ -1,5 +1,6 @@
using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Managers.Utility;
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
@@ -29,33 +30,28 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
public async Task Handle(WebSocket socket, string json, string userName)
{
logger.LogInformation("Socket Request \n{0}\n", json);
var request = JsonConvert.DeserializeObject<LoadGameRequest>(json);
var response = new LoadGameResponse(ClientAction.LoadGame);
var getGameResponse = await gameboardRepository.GetGame(request.GameName);
var getMovesResponse = await gameboardRepository.GetMoves(request.GameName);
var response = new LoadGameResponse(ClientAction.LoadGame);
if (getGameResponse == null || getMovesResponse == null)
{
response.Error = $"Could not find game.";
}
else
{
var session = getGameResponse.Session;
var players = new[] { session.Player1, session.Player2 }
.Where(p => !string.IsNullOrWhiteSpace(p))
.ToArray();
response.Game = new Game { GameName = session.Name, Players = players };
var session = new Session(getGameResponse.Session);
communicationManager.SubscribeToGame(socket, session, userName);
response.Game = session.ToServiceModel();
response.Moves = userName.Equals(session.Player1)
? getMovesResponse.Moves.Select(_ => Mapper.Map(_))
: getMovesResponse.Moves.Select(_ => Move.ConvertPerspective(Mapper.Map(_)));
communicationManager.SubscribeToGame(socket, session.Name, userName);
}
var serialized = JsonConvert.SerializeObject(response);
logger.LogInformation("Socket Response \n{0}\n", serialized);
logger.LogInformation("Response to {0} \n{1}\n", userName, serialized);
await socket.SendTextAsync(serialized);
}
}