yep
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@@ -1,9 +1,6 @@
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using Gameboard.ShogiUI.Sockets.Models;
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using Gameboard.ShogiUI.Sockets.Repositories;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
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using System.Threading.Tasks;
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namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
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{
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public interface IMoveHandler
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@@ -12,66 +9,53 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
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}
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public class MoveHandler : IMoveHandler
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{
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private readonly IActiveSessionManager boardManager;
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private readonly IGameboardManager gameboardManager;
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private readonly ISocketConnectionManager communicationManager;
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private readonly ISocketConnectionManager connectionManager;
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public MoveHandler(
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IActiveSessionManager boardManager,
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ISocketConnectionManager communicationManager,
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ISocketConnectionManager connectionManager,
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IGameboardManager gameboardManager)
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{
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this.boardManager = boardManager;
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this.gameboardManager = gameboardManager;
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this.communicationManager = communicationManager;
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this.connectionManager = connectionManager;
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}
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public async Task Handle(MoveRequest request, string userName)
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{
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Move moveModel;
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Models.Move moveModel;
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if (request.Move.PieceFromCaptured.HasValue)
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{
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moveModel = new Move(request.Move.PieceFromCaptured.Value, request.Move.To);
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moveModel = new Models.Move(request.Move.PieceFromCaptured.Value, request.Move.To);
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}
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else
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{
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moveModel = new Move(request.Move.From!, request.Move.To, request.Move.IsPromotion);
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moveModel = new Models.Move(request.Move.From!, request.Move.To, request.Move.IsPromotion);
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}
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var board = boardManager.Get(request.GameName);
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if (board == null)
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var session = await gameboardManager.ReadSession(request.GameName);
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if (session != null)
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{
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// TODO: Find a flow for this
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var response = new MoveResponse(ServiceModels.Socket.Types.ClientAction.Move)
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var shogi = session.Shogi;
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var moveSuccess = shogi.Move(moveModel);
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if (moveSuccess)
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{
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Error = $"Game isn't loaded. Send a message with the {ServiceModels.Socket.Types.ClientAction.LoadGame} action first."
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};
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await communicationManager.BroadcastToPlayers(response, userName);
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await gameboardManager.CreateBoardState(session.Name, shogi);
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var response = new MoveResponse()
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{
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GameName = request.GameName,
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PlayerName = userName,
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Move = moveModel.ToServiceModel()
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};
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await connectionManager.BroadcastToPlayers(response, session.Player1, session.Player2);
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}
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else
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{
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var response = new MoveResponse()
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{
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Error = "Invalid move."
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};
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await connectionManager.BroadcastToPlayers(response, userName);
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}
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}
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//var moveSuccess = board.Move(boardMove);
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//if (moveSuccess)
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//{
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// await gameboardRepository.PostMove(request.GameName, new PostMove(moveModel.ToApiModel()));
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// var boardState = new BoardState(board);
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// var response = new Service.Messages.MoveResponse(Service.Types.ClientAction.Move)
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// {
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// GameName = request.GameName,
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// PlayerName = userName,
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// BoardState = boardState.ToServiceModel()
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// };
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// await communicationManager.BroadcastToGame(request.GameName, response);
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//}
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//else
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//{
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// var response = new Service.Messages.MoveResponse(Service.Types.ClientAction.Move)
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// {
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// Error = "Invalid move."
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// };
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// await communicationManager.BroadcastToPlayers(response, userName);
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//}
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}
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}
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}
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