62 lines
1.8 KiB
C#
62 lines
1.8 KiB
C#
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
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using System.Threading.Tasks;
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namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
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{
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public interface IMoveHandler
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{
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Task Handle(MoveRequest request, string userName);
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}
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public class MoveHandler : IMoveHandler
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{
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private readonly IGameboardManager gameboardManager;
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private readonly ISocketConnectionManager connectionManager;
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public MoveHandler(
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ISocketConnectionManager connectionManager,
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IGameboardManager gameboardManager)
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{
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this.gameboardManager = gameboardManager;
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this.connectionManager = connectionManager;
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}
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public async Task Handle(MoveRequest request, string userName)
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{
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Models.Move moveModel;
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if (request.Move.PieceFromCaptured.HasValue)
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{
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moveModel = new Models.Move(request.Move.PieceFromCaptured.Value, request.Move.To);
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}
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else
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{
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moveModel = new Models.Move(request.Move.From!, request.Move.To, request.Move.IsPromotion);
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}
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var session = await gameboardManager.ReadSession(request.GameName);
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if (session != null)
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{
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var shogi = session.Shogi;
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var moveSuccess = shogi.Move(moveModel);
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if (moveSuccess)
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{
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await gameboardManager.CreateBoardState(session.Name, shogi);
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var response = new MoveResponse()
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{
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GameName = request.GameName,
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PlayerName = userName,
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Move = moveModel.ToServiceModel()
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};
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await connectionManager.BroadcastToPlayers(response, session.Player1, session.Player2);
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}
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else
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{
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var response = new MoveResponse()
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{
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Error = "Invalid move."
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};
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await connectionManager.BroadcastToPlayers(response, userName);
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}
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}
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}
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}
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}
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