This commit is contained in:
2021-08-01 17:32:43 -05:00
parent 178cb00253
commit b10f61a489
76 changed files with 1655 additions and 1185 deletions

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@@ -1,33 +0,0 @@
using Gameboard.ShogiUI.Sockets.Models;
using System.Collections.Concurrent;
namespace Gameboard.ShogiUI.Sockets.Managers
{
public interface IActiveSessionManager
{
void Add(Session session);
Session? Get(string sessionName);
}
// TODO: Consider moving this class' functionality into the ConnectionManager class.
public class ActiveSessionManager : IActiveSessionManager
{
private readonly ConcurrentDictionary<string, Session> Sessions;
public ActiveSessionManager()
{
Sessions = new ConcurrentDictionary<string, Session>();
}
public void Add(Session session) => Sessions.TryAdd(session.Name, session);
public Session? Get(string sessionName)
{
if (Sessions.TryGetValue(sessionName, out var session))
{
return session;
}
return null;
}
}
}

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@@ -1,5 +1,5 @@
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
@@ -31,14 +31,14 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
if (!success)
{
var error = new CreateGameResponse(request.Action)
var error = new CreateGameResponse()
{
Error = "Unable to create game with this name."
};
await connectionManager.BroadcastToPlayers(error, userName);
}
var response = new CreateGameResponse(request.Action)
var response = new CreateGameResponse()
{
PlayerName = userName,
Game = model.ToServiceModel()

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@@ -1,5 +1,5 @@
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers

View File

@@ -1,5 +1,5 @@
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
@@ -24,7 +24,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
var joinSucceeded = await gameboardManager.AssignPlayer2ToSession(request.GameName, userName);
var response = new JoinGameResponse(ClientAction.JoinGame)
var response = new JoinGameResponse()
{
PlayerName = userName,
GameName = request.GameName

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@@ -1,6 +1,6 @@
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
using System.Linq;
using System.Threading.Tasks;
@@ -29,7 +29,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
var sessions = await repository.ReadSessionMetadatas();
var games = sessions.Select(s => new Game(s.Name, s.Player1, s.Player2)).ToList();
var response = new ListGamesResponse(ClientAction.ListGames)
var response = new ListGamesResponse()
{
Games = games
};

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@@ -1,7 +1,7 @@
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
using Microsoft.Extensions.Logging;
using System.Linq;
using System.Threading.Tasks;
@@ -21,18 +21,15 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
private readonly ILogger<LoadGameHandler> logger;
private readonly IGameboardRepository gameboardRepository;
private readonly ISocketConnectionManager communicationManager;
private readonly IActiveSessionManager boardManager;
public LoadGameHandler(
ILogger<LoadGameHandler> logger,
ISocketConnectionManager communicationManager,
IGameboardRepository gameboardRepository,
IActiveSessionManager boardManager)
IGameboardRepository gameboardRepository)
{
this.logger = logger;
this.gameboardRepository = gameboardRepository;
this.communicationManager = communicationManager;
this.boardManager = boardManager;
}
public async Task Handle(LoadGameRequest request, string userName)
@@ -41,15 +38,14 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
if (sessionModel == null)
{
logger.LogWarning("{action} - {user} was unable to load session named {session}.", ClientAction.LoadGame, userName, request.GameName);
var error = new LoadGameResponse(ClientAction.LoadGame) { Error = "Game not found." };
var error = new LoadGameResponse() { Error = "Game not found." };
await communicationManager.BroadcastToPlayers(error, userName);
return;
}
communicationManager.SubscribeToGame(sessionModel, userName);
boardManager.Add(sessionModel);
var response = new LoadGameResponse(ClientAction.LoadGame)
var response = new LoadGameResponse()
{
Game = new SessionMetadata(sessionModel).ToServiceModel(),
BoardState = sessionModel.Shogi.ToServiceModel(),

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@@ -1,9 +1,6 @@
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public interface IMoveHandler
@@ -12,66 +9,53 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
}
public class MoveHandler : IMoveHandler
{
private readonly IActiveSessionManager boardManager;
private readonly IGameboardManager gameboardManager;
private readonly ISocketConnectionManager communicationManager;
private readonly ISocketConnectionManager connectionManager;
public MoveHandler(
IActiveSessionManager boardManager,
ISocketConnectionManager communicationManager,
ISocketConnectionManager connectionManager,
IGameboardManager gameboardManager)
{
this.boardManager = boardManager;
this.gameboardManager = gameboardManager;
this.communicationManager = communicationManager;
this.connectionManager = connectionManager;
}
public async Task Handle(MoveRequest request, string userName)
{
Move moveModel;
Models.Move moveModel;
if (request.Move.PieceFromCaptured.HasValue)
{
moveModel = new Move(request.Move.PieceFromCaptured.Value, request.Move.To);
moveModel = new Models.Move(request.Move.PieceFromCaptured.Value, request.Move.To);
}
else
{
moveModel = new Move(request.Move.From!, request.Move.To, request.Move.IsPromotion);
moveModel = new Models.Move(request.Move.From!, request.Move.To, request.Move.IsPromotion);
}
var board = boardManager.Get(request.GameName);
if (board == null)
var session = await gameboardManager.ReadSession(request.GameName);
if (session != null)
{
// TODO: Find a flow for this
var response = new MoveResponse(ServiceModels.Socket.Types.ClientAction.Move)
var shogi = session.Shogi;
var moveSuccess = shogi.Move(moveModel);
if (moveSuccess)
{
Error = $"Game isn't loaded. Send a message with the {ServiceModels.Socket.Types.ClientAction.LoadGame} action first."
};
await communicationManager.BroadcastToPlayers(response, userName);
await gameboardManager.CreateBoardState(session.Name, shogi);
var response = new MoveResponse()
{
GameName = request.GameName,
PlayerName = userName,
Move = moveModel.ToServiceModel()
};
await connectionManager.BroadcastToPlayers(response, session.Player1, session.Player2);
}
else
{
var response = new MoveResponse()
{
Error = "Invalid move."
};
await connectionManager.BroadcastToPlayers(response, userName);
}
}
//var moveSuccess = board.Move(boardMove);
//if (moveSuccess)
//{
// await gameboardRepository.PostMove(request.GameName, new PostMove(moveModel.ToApiModel()));
// var boardState = new BoardState(board);
// var response = new Service.Messages.MoveResponse(Service.Types.ClientAction.Move)
// {
// GameName = request.GameName,
// PlayerName = userName,
// BoardState = boardState.ToServiceModel()
// };
// await communicationManager.BroadcastToGame(request.GameName, response);
//}
//else
//{
// var response = new Service.Messages.MoveResponse(Service.Types.ClientAction.Move)
// {
// Error = "Invalid move."
// };
// await communicationManager.BroadcastToPlayers(response, userName);
//}
}
}
}

View File

@@ -7,19 +7,20 @@ namespace Gameboard.ShogiUI.Sockets.Managers
{
public interface IGameboardManager
{
Task<string> CreateGuestUser();
Task<string> CreateGuestUser(Guid webSessionId);
Task<bool> IsPlayer1(string sessionName, string playerName);
bool IsGuest(string playerName);
Task<bool> CreateSession(SessionMetadata session);
Task<Session?> ReadSession(string gameName);
Task<bool> UpdateSession(Session session);
Task<bool> UpdateSession(SessionMetadata session);
Task<bool> AssignPlayer2ToSession(string sessionName, string userName);
Task<bool> CreateBoardState(string sessionName, Shogi shogi);
Task<User?> ReadUser(string userName);
Task<User?> ReadUser(Guid webSessionId);
}
public class GameboardManager : IGameboardManager
{
private const int MaxTries = 3;
private const string GuestPrefix = "Guest-";
private readonly IGameboardRepository repository;
public GameboardManager(IGameboardRepository repository)
@@ -27,22 +28,30 @@ namespace Gameboard.ShogiUI.Sockets.Managers
this.repository = repository;
}
public async Task<string> CreateGuestUser()
public async Task<string> CreateGuestUser(Guid webSessionId)
{
var count = 0;
while (count < MaxTries)
{
count++;
var clientId = $"Guest-{Guid.NewGuid()}";
var isCreated = await repository.CreateGuestUser(clientId);
var isCreated = await repository.CreateGuestUser(clientId, webSessionId);
if (isCreated)
{
return clientId;
}
}
throw new OperationCanceledException($"Failed to create guest user after {MaxTries} tries.");
throw new OperationCanceledException($"Failed to create guest user after {count} tries.");
}
public Task<User?> ReadUser(Guid webSessionId)
{
return repository.ReadGuestUser(webSessionId);
}
public Task<User?> ReadUser(string userName)
{
return repository.ReadUser(userName);
}
public async Task<bool> IsPlayer1(string sessionName, string playerName)
{
//var session = await repository.GetGame(sessionName);
@@ -65,8 +74,6 @@ namespace Gameboard.ShogiUI.Sockets.Managers
return repository.CreateSession(session);
}
public bool IsGuest(string playerName) => playerName.StartsWith(GuestPrefix);
public Task<Session?> ReadSession(string sessionName)
{
return repository.ReadSession(sessionName);
@@ -77,15 +84,20 @@ namespace Gameboard.ShogiUI.Sockets.Managers
/// </summary>
/// <param name="session">The session to save.</param>
/// <returns>True if the session was saved successfully.</returns>
public Task<bool> UpdateSession(Session session)
public Task<bool> UpdateSession(SessionMetadata session)
{
return repository.UpdateSession(session);
}
public Task<bool> CreateBoardState(string sessionName, Shogi shogi)
{
return repository.CreateBoardState(sessionName, shogi);
}
public async Task<bool> AssignPlayer2ToSession(string sessionName, string userName)
{
var isSuccess = false;
var session = await repository.ReadSession(sessionName);
var session = await repository.ReadSessionMetaData(sessionName);
if (session != null && !session.IsPrivate && string.IsNullOrEmpty(session.Player2))
{
session.SetPlayer2(userName);

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@@ -1,6 +1,6 @@
using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Interfaces;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System.Collections.Concurrent;
@@ -19,7 +19,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers
void SubscribeToBroadcast(WebSocket socket, string playerName);
void UnsubscribeFromBroadcastAndGames(string playerName);
void UnsubscribeFromGame(string gameName, string playerName);
Task BroadcastToPlayers(IResponse response, params string[] playerNames);
Task BroadcastToPlayers(IResponse response, params string?[] playerNames);
}
/// <summary>
@@ -84,17 +84,16 @@ namespace Gameboard.ShogiUI.Sockets.Managers
}
}
public async Task BroadcastToPlayers(IResponse response, params string[] playerNames)
public async Task BroadcastToPlayers(IResponse response, params string?[] playerNames)
{
var tasks = new List<Task>(playerNames.Length);
foreach (var name in playerNames)
{
if (connections.TryGetValue(name, out var socket))
if (!string.IsNullOrEmpty(name) && connections.TryGetValue(name, out var socket))
{
var serialized = JsonConvert.SerializeObject(response);
logger.LogInformation("Response to {0} \n{1}\n", name, serialized);
tasks.Add(socket.SendTextAsync(serialized));
}
}
await Task.WhenAll(tasks);

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@@ -15,7 +15,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers
public class SocketTokenManager : ISocketTokenManager
{
/// <summary>
/// Key is userName
/// Key is userName or webSessionId
/// </summary>
private readonly ConcurrentDictionary<string, Guid> Tokens;

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@@ -1,15 +0,0 @@
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Interfaces;
namespace Gameboard.ShogiUI.Sockets.Managers.Utility
{
public class JsonRequest
{
public IRequest Request { get; private set; }
public string Json { get; private set; }
public JsonRequest(IRequest request, string json)
{
Request = request;
Json = json;
}
}
}

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@@ -1,10 +0,0 @@
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Interfaces;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
namespace Gameboard.ShogiUI.Sockets.Managers.Utility
{
public class Request : IRequest
{
public ClientAction Action { get; set; }
}
}