mapper class and delete old stuff

This commit is contained in:
2022-06-12 21:45:46 -05:00
parent 4ca0b63564
commit ab8d0c4c7c
39 changed files with 325 additions and 818 deletions

View File

@@ -1,11 +1,11 @@
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
using System.Collections.ObjectModel;
using System.Collections.Generic;
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Api
{
public class GetSessionsResponse
{
public Collection<Session> PlayerHasJoinedSessions { get; set; }
public Collection<Session> AllOtherSessions { get; set; }
public IList<SessionMetadata> PlayerHasJoinedSessions { get; set; }
public IList<SessionMetadata> AllOtherSessions { get; set; }
}
}

View File

@@ -1,12 +1,11 @@
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
using System;
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket
{
public class CreateGameResponse : IResponse
public class CreateGameResponse : ISocketResponse
{
public string Action { get; }
public Session Game { get; set; }
public SessionMetadata Game { get; set; }
/// <summary>
/// The player who created the game.

View File

@@ -1,6 +1,6 @@
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket
{
public interface IResponse
public interface ISocketResponse
{
string Action { get; }
}

View File

@@ -14,7 +14,7 @@ namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket
public string GameName { get; set; } = "";
}
public class JoinGameResponse : IResponse
public class JoinGameResponse : ISocketResponse
{
public string Action { get; protected set; }
public string GameName { get; set; }
@@ -31,7 +31,7 @@ namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket
}
}
public class JoinByCodeResponse : JoinGameResponse, IResponse
public class JoinByCodeResponse : JoinGameResponse, ISocketResponse
{
public JoinByCodeResponse()
{

View File

@@ -2,7 +2,7 @@
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket
{
public class MoveResponse : IResponse
public class MoveResponse : ISocketResponse
{
public string Action { get; }
public string GameName { get; set; }

View File

@@ -0,0 +1,12 @@
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Types
{
public class SessionMetadata
{
public string Name { get; set; }
public string Player1 { get; set; }
public string? Player2 { get; set; }
public bool IsPrivate { get; set; }
public string[] Players => string.IsNullOrEmpty(Player2) ? new[] { Player1 } : new[] { Player1, Player2 };
}
}

View File

@@ -9,16 +9,14 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Gameboard.ShogiUI.Sockets.S
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{F35A56FB-B8D8-4CB7-ABF6-D40049C9B42E}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Gameboard.ShogiUI.UnitTests", "Gameboard.ShogiUI.UnitTests\Gameboard.ShogiUI.UnitTests.csproj", "{DC8A933A-DBCB-46B9-AA0B-7B3DC9E763F3}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Benchmarking", "Benchmarking\Benchmarking.csproj", "{DADFF5D6-581F-4D69-845D-53ABD6ABF62F}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Gameboard.ShogiUI.xUnitTests", "Gameboard.ShogiUI.xUnitTests\Gameboard.ShogiUI.xUnitTests.csproj", "{12530716-C11E-40CE-9F71-CCCC243F03E1}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Shogi.Domain", "Shogi.Domain\Shogi.Domain.csproj", "{0211B1E4-20F0-4058-AAC4-3845D19910AF}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Shogi.Domain.UnitTests", "Shogi.Domain.UnitTests\Shogi.Domain.UnitTests.csproj", "{F256989E-B6AF-4731-9DB4-88991C40B2CE}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Shogi.AcceptanceTests", "Shogi.AcceptanceTests\Shogi.AcceptanceTests.csproj", "{F4AB1C7C-CDE5-465D-81A1-DAF1D97225BA}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -33,18 +31,10 @@ Global
{FE775DE4-50F0-4C5D-AD2B-01320B1E7086}.Debug|Any CPU.Build.0 = Debug|Any CPU
{FE775DE4-50F0-4C5D-AD2B-01320B1E7086}.Release|Any CPU.ActiveCfg = Release|Any CPU
{FE775DE4-50F0-4C5D-AD2B-01320B1E7086}.Release|Any CPU.Build.0 = Release|Any CPU
{DC8A933A-DBCB-46B9-AA0B-7B3DC9E763F3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{DC8A933A-DBCB-46B9-AA0B-7B3DC9E763F3}.Debug|Any CPU.Build.0 = Debug|Any CPU
{DC8A933A-DBCB-46B9-AA0B-7B3DC9E763F3}.Release|Any CPU.ActiveCfg = Release|Any CPU
{DC8A933A-DBCB-46B9-AA0B-7B3DC9E763F3}.Release|Any CPU.Build.0 = Release|Any CPU
{DADFF5D6-581F-4D69-845D-53ABD6ABF62F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{DADFF5D6-581F-4D69-845D-53ABD6ABF62F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{DADFF5D6-581F-4D69-845D-53ABD6ABF62F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{DADFF5D6-581F-4D69-845D-53ABD6ABF62F}.Release|Any CPU.Build.0 = Release|Any CPU
{12530716-C11E-40CE-9F71-CCCC243F03E1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{12530716-C11E-40CE-9F71-CCCC243F03E1}.Debug|Any CPU.Build.0 = Debug|Any CPU
{12530716-C11E-40CE-9F71-CCCC243F03E1}.Release|Any CPU.ActiveCfg = Release|Any CPU
{12530716-C11E-40CE-9F71-CCCC243F03E1}.Release|Any CPU.Build.0 = Release|Any CPU
{0211B1E4-20F0-4058-AAC4-3845D19910AF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{0211B1E4-20F0-4058-AAC4-3845D19910AF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{0211B1E4-20F0-4058-AAC4-3845D19910AF}.Release|Any CPU.ActiveCfg = Release|Any CPU
@@ -53,14 +43,17 @@ Global
{F256989E-B6AF-4731-9DB4-88991C40B2CE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F256989E-B6AF-4731-9DB4-88991C40B2CE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F256989E-B6AF-4731-9DB4-88991C40B2CE}.Release|Any CPU.Build.0 = Release|Any CPU
{F4AB1C7C-CDE5-465D-81A1-DAF1D97225BA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F4AB1C7C-CDE5-465D-81A1-DAF1D97225BA}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F4AB1C7C-CDE5-465D-81A1-DAF1D97225BA}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F4AB1C7C-CDE5-465D-81A1-DAF1D97225BA}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{DC8A933A-DBCB-46B9-AA0B-7B3DC9E763F3} = {F35A56FB-B8D8-4CB7-ABF6-D40049C9B42E}
{12530716-C11E-40CE-9F71-CCCC243F03E1} = {F35A56FB-B8D8-4CB7-ABF6-D40049C9B42E}
{F256989E-B6AF-4731-9DB4-88991C40B2CE} = {F35A56FB-B8D8-4CB7-ABF6-D40049C9B42E}
{F4AB1C7C-CDE5-465D-81A1-DAF1D97225BA} = {F35A56FB-B8D8-4CB7-ABF6-D40049C9B42E}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {1D0B04F2-0DA1-4CB4-A82A-5A1C3B52ACEB}

View File

@@ -21,15 +21,18 @@ namespace Gameboard.ShogiUI.Sockets.Controllers
private readonly IGameboardManager gameboardManager;
private readonly IGameboardRepository gameboardRepository;
private readonly ISocketConnectionManager communicationManager;
private readonly IModelMapper mapper;
public GameController(
IGameboardRepository repository,
IGameboardManager manager,
ISocketConnectionManager communicationManager)
ISocketConnectionManager communicationManager,
IModelMapper mapper)
{
gameboardManager = manager;
gameboardRepository = repository;
this.communicationManager = communicationManager;
this.mapper = mapper;
}
[HttpPost("JoinCode")]
@@ -75,32 +78,35 @@ namespace Gameboard.ShogiUI.Sockets.Controllers
{
return NotFound();
}
if (user == null || (session.Player1.Id != user.Id && session.Player2?.Id != user.Id))
if (user == null || (session.Player1Name != user.Id && session.Player2Name != user.Id))
{
return Forbid("User is not seated at this game.");
}
var move = request.Move;
var moveModel = move.PieceFromCaptured.HasValue
? new Models.Move(move.PieceFromCaptured.Value, move.To, move.IsPromotion)
: new Models.Move(move.From!, move.To, move.IsPromotion);
var moveSuccess = session.Shogi.Move(moveModel);
if (moveSuccess)
try
{
var createSuccess = await gameboardRepository.CreateBoardState(session);
if (!createSuccess)
{
throw new ApplicationException("Unable to persist board state.");
}
await communicationManager.BroadcastToPlayers(new MoveResponse
{
GameName = session.Name,
PlayerName = user.Id
}, session.Player1.Id, session.Player2?.Id);
var move = request.Move;
if (move.PieceFromCaptured.HasValue)
session.Move(mapper.Map(move.PieceFromCaptured.Value), move.To);
else if (!string.IsNullOrWhiteSpace(move.From))
session.Move(move.From, move.To, move.IsPromotion);
await gameboardRepository.CreateBoardState(session);
await communicationManager.BroadcastToPlayers(
new MoveResponse
{
GameName = session.Name,
PlayerName = user.Id
},
session.Player1Name,
session.Player2Name);
return Ok();
}
return Conflict("Illegal move.");
catch (InvalidOperationException ex)
{
return Conflict(ex.Message);
}
}
// TODO: Use JWT tokens for guests so they can authenticate and use API routes, too.
@@ -128,28 +134,15 @@ namespace Gameboard.ShogiUI.Sockets.Controllers
public async Task<IActionResult> PostSession([FromBody] PostSession request)
{
var user = await ReadUserOrThrow();
var session = new Models.SessionMetadata(request.Name, request.IsPrivate, user!);
var success = await gameboardRepository.CreateSession(session);
if (success)
var session = new Shogi.Domain.SessionMetadata(request.Name, request.IsPrivate, user.Id);
await gameboardRepository.CreateSession(session);
await communicationManager.BroadcastToAll(new CreateGameResponse
{
try
{
Game = mapper.Map(session),
PlayerName = user.Id
});
await communicationManager.BroadcastToAll(new CreateGameResponse
{
Game = session.ToServiceModel(),
PlayerName = user.Id
});
}
catch (Exception e)
{
Console.Error.WriteLine("Error broadcasting during PostSession");
}
return Ok();
}
return Conflict();
return Ok();
}
@@ -174,40 +167,16 @@ namespace Gameboard.ShogiUI.Sockets.Controllers
{
BoardState = new BoardState
{
Board = null,
Player1Hand = session.Player1Hand.Select(MapPiece).ToList(),
Player2Hand = session.Player2Hand.Select(MapPiece).ToList(),
PlayerInCheck = session.InCheck.HasValue ? Map(session.InCheck.Value) : null
Board = mapper.Map(session.BoardState),
Player1Hand = session.Player1Hand.Select(mapper.Map).ToList(),
Player2Hand = session.Player2Hand.Select(mapper.Map).ToList(),
PlayerInCheck = mapper.Map(session.InCheck)
},
GameName = session.Name,
Player1 = session.Player1Name,
Player2 = session.Player2Name
};
return this.Ok(response);
static WhichPlayer Map(Shogi.Domain.WhichPlayer whichPlayer)
{
return whichPlayer == Shogi.Domain.WhichPlayer.Player1
? WhichPlayer.Player1
: WhichPlayer.Player2;
}
static Piece MapPiece(Shogi.Domain.Pieces.Piece piece)
{
var owner = Map(piece.Owner);
var whichPiece = piece.WhichPiece switch
{
Shogi.Domain.WhichPiece.King => WhichPiece.King,
Shogi.Domain.WhichPiece.GoldGeneral => WhichPiece.GoldGeneral,
Shogi.Domain.WhichPiece.SilverGeneral => WhichPiece.SilverGeneral,
Shogi.Domain.WhichPiece.Bishop => WhichPiece.Bishop,
Shogi.Domain.WhichPiece.Rook => WhichPiece.Rook,
Shogi.Domain.WhichPiece.Knight => WhichPiece.Knight,
Shogi.Domain.WhichPiece.Lance => WhichPiece.Lance,
Shogi.Domain.WhichPiece.Pawn => WhichPiece.Pawn,
_ => throw new ArgumentException($"Unknown value for {nameof(WhichPiece)}")
};
return new Piece { IsPromoted = piece.IsPromoted, Owner = owner, WhichPiece = whichPiece };
}
return Ok(response);
}
[HttpGet]
@@ -217,18 +186,18 @@ namespace Gameboard.ShogiUI.Sockets.Controllers
var sessions = await gameboardRepository.ReadSessionMetadatas();
var sessionsJoinedByUser = sessions
.Where(s => s.IsSeated(user))
.Select(s => s.ToServiceModel())
.Where(s => s.IsSeated(user.Id))
.Select(s => mapper.Map(s))
.ToList();
var sessionsNotJoinedByUser = sessions
.Where(s => !s.IsSeated(user))
.Select(s => s.ToServiceModel())
.Where(s => !s.IsSeated(user.Id))
.Select(s => mapper.Map(s))
.ToList();
return new GetSessionsResponse
{
PlayerHasJoinedSessions = new Collection<Session>(sessionsJoinedByUser),
AllOtherSessions = new Collection<Session>(sessionsNotJoinedByUser)
PlayerHasJoinedSessions = sessionsJoinedByUser,
AllOtherSessions = sessionsNotJoinedByUser
};
}
@@ -246,13 +215,12 @@ namespace Gameboard.ShogiUI.Sockets.Controllers
return this.Conflict("This session already has two seated players and is full.");
}
session.SetPlayer2(user);
var success = await gameboardRepository.UpdateSession(session);
if (!success) return this.Problem(detail: "Unable to update session.");
session.SetPlayer2(user.Id);
await gameboardRepository.UpdateSession(session);
var opponentName = user.Id == session.Player1.Id
? session.Player2!.Id
: session.Player1.Id;
var opponentName = user.Id == session.Player1
? session.Player2!
: session.Player1;
await communicationManager.BroadcastToPlayers(new JoinGameResponse
{
GameName = session.Name,

View File

@@ -68,10 +68,8 @@ namespace Gameboard.ShogiUI.Sockets.Controllers
var user = await gameboardManager.ReadUser(User);
if (user == null)
{
if (await gameboardManager.CreateUser(User))
{
user = await gameboardManager.ReadUser(User);
}
await gameboardManager.CreateUser(User);
user = await gameboardManager.ReadUser(User);
}
if (user == null)
@@ -92,11 +90,7 @@ namespace Gameboard.ShogiUI.Sockets.Controllers
{
// Create a guest user.
var newUser = Models.User.CreateGuestUser(Guid.NewGuid().ToString());
var success = await gameboardRepository.CreateUser(newUser);
if (!success)
{
return Conflict();
}
await gameboardRepository.CreateUser(newUser);
var identity = newUser.CreateClaimsIdentity();
await HttpContext.SignInAsync(

View File

@@ -7,68 +7,68 @@ using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers
{
public interface IGameboardManager
{
Task<bool> AssignPlayer2ToSession(string sessionName, User user);
Task<User?> ReadUser(ClaimsPrincipal user);
Task<bool> CreateUser(ClaimsPrincipal user);
}
public interface IGameboardManager
{
Task AssignPlayer2ToSession(string sessionName, User user);
Task<User?> ReadUser(ClaimsPrincipal user);
Task<User?> CreateUser(ClaimsPrincipal user);
}
public class GameboardManager : IGameboardManager
{
private readonly IGameboardRepository repository;
public class GameboardManager : IGameboardManager
{
private readonly IGameboardRepository repository;
public GameboardManager(IGameboardRepository repository)
{
this.repository = repository;
}
public GameboardManager(IGameboardRepository repository)
{
this.repository = repository;
}
public Task<bool> CreateUser(ClaimsPrincipal principal)
{
var id = principal.UserId();
if (string.IsNullOrEmpty(id))
{
return Task.FromResult(false);
}
public async Task<User> CreateUser(ClaimsPrincipal principal)
{
var id = principal.UserId();
if (string.IsNullOrEmpty(id))
{
throw new InvalidOperationException("Cannot create user from given claims.");
}
var user = principal.IsGuest()
? User.CreateGuestUser(id)
: User.CreateMsalUser(id);
var user = principal.IsGuest()
? User.CreateGuestUser(id)
: User.CreateMsalUser(id);
return repository.CreateUser(user);
}
await repository.CreateUser(user);
return user;
}
public Task<User?> ReadUser(ClaimsPrincipal principal)
{
var userId = principal.UserId();
if (!string.IsNullOrEmpty(userId))
{
return repository.ReadUser(userId);
}
public Task<User?> ReadUser(ClaimsPrincipal principal)
{
var userId = principal.UserId();
if (!string.IsNullOrEmpty(userId))
{
return repository.ReadUser(userId);
}
return Task.FromResult<User?>(null);
}
return Task.FromResult<User?>(null);
}
public async Task<string> CreateJoinCode(string sessionName, string playerName)
{
//var session = await repository.GetGame(sessionName);
//if (playerName == session?.Player1)
//{
// return await repository.PostJoinCode(sessionName, playerName);
//}
return string.Empty;
}
public async Task<string> CreateJoinCode(string sessionName, string playerName)
{
//var session = await repository.GetGame(sessionName);
//if (playerName == session?.Player1)
//{
// return await repository.PostJoinCode(sessionName, playerName);
//}
return string.Empty;
}
public async Task<bool> AssignPlayer2ToSession(string sessionName, User user)
{
var session = await repository.ReadSessionMetaData(sessionName);
if (session != null && !session.IsPrivate && session.Player2 == null)
{
session.SetPlayer2(user);
return await repository.UpdateSession(session);
}
return false;
}
}
public async Task AssignPlayer2ToSession(string sessionName, User user)
{
var session = await repository.ReadSessionMetaData(sessionName);
if (session != null && !session.IsPrivate && session.Player2 == null)
{
session.SetPlayer2(user.Id);
await repository.UpdateSession(session);
}
}
}
}

View File

@@ -0,0 +1,100 @@
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
using System;
using System.Collections.Generic;
using System.Linq;
using DomainWhichPiece = Shogi.Domain.WhichPiece;
using DomainWhichPlayer = Shogi.Domain.WhichPlayer;
namespace Gameboard.ShogiUI.Sockets.Managers
{
public class ModelMapper : IModelMapper
{
public WhichPlayer Map(DomainWhichPlayer whichPlayer)
{
return whichPlayer switch
{
DomainWhichPlayer.Player1 => WhichPlayer.Player1,
DomainWhichPlayer.Player2 => WhichPlayer.Player2,
_ => throw new ArgumentException("Unrecognized value for WhichPlayer", nameof(whichPlayer))
};
}
public WhichPlayer? Map(DomainWhichPlayer? whichPlayer)
{
return whichPlayer.HasValue
? Map(whichPlayer.Value)
: null;
}
public WhichPiece Map(DomainWhichPiece whichPiece)
{
return whichPiece switch
{
DomainWhichPiece.King => WhichPiece.King,
DomainWhichPiece.GoldGeneral => WhichPiece.GoldGeneral,
DomainWhichPiece.SilverGeneral => WhichPiece.SilverGeneral,
DomainWhichPiece.Bishop => WhichPiece.Bishop,
DomainWhichPiece.Rook => WhichPiece.Rook,
DomainWhichPiece.Knight => WhichPiece.Knight,
DomainWhichPiece.Lance => WhichPiece.Lance,
DomainWhichPiece.Pawn => WhichPiece.Pawn,
_ => throw new ArgumentException("Unrecognized value", nameof(whichPiece)),
};
}
public DomainWhichPiece Map(WhichPiece whichPiece)
{
return whichPiece switch
{
WhichPiece.King => DomainWhichPiece.King,
WhichPiece.GoldGeneral => DomainWhichPiece.GoldGeneral,
WhichPiece.SilverGeneral => DomainWhichPiece.SilverGeneral,
WhichPiece.Bishop => DomainWhichPiece.Bishop,
WhichPiece.Rook => DomainWhichPiece.Rook,
WhichPiece.Knight => DomainWhichPiece.Knight,
WhichPiece.Lance => DomainWhichPiece.Lance,
WhichPiece.Pawn => DomainWhichPiece.Pawn,
_ => throw new ArgumentException("Unrecognized value", nameof(whichPiece)),
};
}
public SessionMetadata Map(Shogi.Domain.SessionMetadata session)
{
return new SessionMetadata
{
Name = session.Name,
Player1 = session.Player1,
Player2 = session.Player2,
IsPrivate = session.IsPrivate
};
}
public Piece Map(Shogi.Domain.Pieces.Piece piece)
{
return new Piece { IsPromoted = piece.IsPromoted, Owner = Map(piece.Owner), WhichPiece = Map(piece.WhichPiece) };
}
public Dictionary<string, Piece?> Map(IDictionary<string, Shogi.Domain.Pieces.Piece?> boardState)
{
return boardState.ToDictionary(kvp => kvp.Key, kvp => MapNullable(kvp.Value));
}
public Piece? MapNullable(Shogi.Domain.Pieces.Piece? piece)
{
if (piece == null) return null;
return Map(piece);
}
}
public interface IModelMapper
{
WhichPlayer Map(DomainWhichPlayer whichPlayer);
WhichPlayer? Map(DomainWhichPlayer? whichPlayer);
WhichPiece Map(DomainWhichPiece whichPiece);
DomainWhichPiece Map(WhichPiece value);
SessionMetadata Map(Shogi.Domain.SessionMetadata session);
Piece Map(Shogi.Domain.Pieces.Piece p);
Piece? MapNullable(Shogi.Domain.Pieces.Piece? p);
Dictionary<string, Piece?> Map(IDictionary<string, Shogi.Domain.Pieces.Piece?> boardState);
}
}

View File

@@ -12,10 +12,10 @@ namespace Gameboard.ShogiUI.Sockets.Managers
{
public interface ISocketConnectionManager
{
Task BroadcastToAll(IResponse response);
Task BroadcastToAll(ISocketResponse response);
void Subscribe(WebSocket socket, string playerName);
void Unsubscribe(string playerName);
Task BroadcastToPlayers(IResponse response, params string?[] playerNames);
Task BroadcastToPlayers(ISocketResponse response, params string?[] playerNames);
}
/// <summary>
@@ -45,7 +45,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers
connections.TryRemove(playerName, out _);
}
public async Task BroadcastToPlayers(IResponse response, params string?[] playerNames)
public async Task BroadcastToPlayers(ISocketResponse response, params string?[] playerNames)
{
var tasks = new List<Task>(playerNames.Length);
foreach (var name in playerNames)
@@ -59,7 +59,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers
}
await Task.WhenAll(tasks);
}
public Task BroadcastToAll(IResponse response)
public Task BroadcastToAll(ISocketResponse response)
{
var message = JsonConvert.SerializeObject(response);
logger.LogInformation($"Broadcasting\n{0}", message);

View File

@@ -1,63 +0,0 @@
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
using Gameboard.ShogiUI.Sockets.Utilities;
using System.Diagnostics;
using System.Numerics;
namespace Gameboard.ShogiUI.Sockets.Models
{
[DebuggerDisplay("{From} - {To}")]
public class Move
{
public Vector2? From { get; } // TODO: Use string notation
public bool IsPromotion { get; }
public WhichPiece? PieceFromHand { get; }
public Vector2 To { get; }
public Move(Vector2 from, Vector2 to, bool isPromotion = false)
{
From = from;
To = to;
IsPromotion = isPromotion;
}
public Move(WhichPiece pieceFromHand, Vector2 to)
{
PieceFromHand = pieceFromHand;
To = to;
}
/// <summary>
/// Constructor to represent moving a piece on the Board to another position on the Board.
/// </summary>
/// <param name="fromNotation">Position the piece is being moved from.</param>
/// <param name="toNotation">Position the piece is being moved to.</param>
/// <param name="isPromotion">If the moving piece should be promoted.</param>
public Move(string fromNotation, string toNotation, bool isPromotion = false)
{
From = NotationHelper.FromBoardNotation(fromNotation);
To = NotationHelper.FromBoardNotation(toNotation);
IsPromotion = isPromotion;
}
/// <summary>
/// Constructor to represent moving a piece from the Hand to the Board.
/// </summary>
/// <param name="pieceFromHand">The piece being moved from the Hand to the Board.</param>
/// <param name="toNotation">Position the piece is being moved to.</param>
/// <param name="isPromotion">If the moving piece should be promoted.</param>
public Move(WhichPiece pieceFromHand, string toNotation, bool isPromotion = false)
{
From = null;
PieceFromHand = pieceFromHand;
To = NotationHelper.FromBoardNotation(toNotation);
IsPromotion = isPromotion;
}
public ServiceModels.Types.Move ToServiceModel() => new()
{
From = From.HasValue ? NotationHelper.ToBoardNotation(From.Value) : null,
IsPromotion = IsPromotion,
PieceFromCaptured = PieceFromHand.HasValue ? PieceFromHand : null,
To = NotationHelper.ToBoardNotation(To)
};
}
}

View File

@@ -1,37 +0,0 @@
namespace Gameboard.ShogiUI.Sockets.Models
{
/// <summary>
/// A representation of a Session without the board and game-rules.
/// </summary>
public class SessionMetadata
{
public string Name { get; }
public User Player1 { get; }
public User? Player2 { get; private set; }
public bool IsPrivate { get; }
public SessionMetadata(string name, bool isPrivate, User player1, User? player2 = null)
{
Name = name;
IsPrivate = isPrivate;
Player1 = player1;
Player2 = player2;
}
public SessionMetadata(Session sessionModel)
{
Name = sessionModel.Name;
IsPrivate = sessionModel.IsPrivate;
Player1 = sessionModel.Player1;
Player2 = sessionModel.Player2;
}
public void SetPlayer2(User user)
{
Player2 = user;
}
public bool IsSeated(User user) => user.Id == Player1.Id || user.Id == Player2?.Id;
public ServiceModels.Types.Session ToServiceModel() => new(Name, Player1.DisplayName, Player2?.DisplayName);
}
}

View File

@@ -1,4 +1,15 @@
{
"profiles": {
"Kestrel": {
"commandName": "Project",
"launchBrowser": true,
"launchUrl": "/swagger",
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
},
"applicationUrl": "https://localhost:5001;http://localhost:5000"
}
},
"$schema": "http://json.schemastore.org/launchsettings.json",
"iisSettings": {
"windowsAuthentication": false,
@@ -7,23 +18,5 @@
"applicationUrl": "http://localhost:50728/",
"sslPort": 44315
}
},
"profiles": {
"IIS Express": {
"commandName": "IISExpress",
"launchUrl": "weatherforecast",
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
}
},
"Kestrel": {
"commandName": "Project",
"launchBrowser": true,
"launchUrl": "/swagger",
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
},
"applicationUrl": "http://localhost:5100"
}
}
}

View File

@@ -1,4 +1,6 @@
namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
using Shogi.Domain;
namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
{
public class SessionDocument : CouchDocument
{
@@ -17,12 +19,12 @@
Player2Id = string.Empty;
}
public SessionDocument(Models.SessionMetadata sessionMetaData)
public SessionDocument(SessionMetadata sessionMetaData)
: base(sessionMetaData.Name, WhichDocumentType.Session)
{
Name = sessionMetaData.Name;
Player1Id = sessionMetaData.Player1.Id;
Player2Id = sessionMetaData.Player2?.Id;
Player1Id = sessionMetaData.Player1;
Player2Id = sessionMetaData.Player2;
IsPrivate = sessionMetaData.IsPrivate;
}
}

View File

@@ -17,13 +17,13 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
{
public interface IGameboardRepository
{
Task<bool> CreateBoardState(Session session);
Task<bool> CreateSession(Models.SessionMetadata session);
Task<bool> CreateUser(Models.User user);
Task<Collection<Models.SessionMetadata>> ReadSessionMetadatas();
Task CreateBoardState(Session session);
Task CreateSession(SessionMetadata session);
Task CreateUser(Models.User user);
Task<Collection<SessionMetadata>> ReadSessionMetadatas();
Task<Session?> ReadSession(string name);
Task<bool> UpdateSession(Models.SessionMetadata session);
Task<Models.SessionMetadata?> ReadSessionMetaData(string name);
Task UpdateSession(SessionMetadata session);
Task<SessionMetadata?> ReadSessionMetaData(string name);
Task<Models.User?> ReadUser(string userName);
}
@@ -48,7 +48,7 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
this.logger = logger;
}
public async Task<Collection<Models.SessionMetadata>> ReadSessionMetadatas()
public async Task<Collection<SessionMetadata>> ReadSessionMetadatas()
{
var queryParams = new QueryBuilder { { "include_docs", "true" } }.ToQueryString();
var response = await client.GetAsync($"{View_SessionMetadata}{queryParams}");
@@ -57,7 +57,7 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
if (result != null)
{
var groupedBySession = result.rows.GroupBy(row => row.id);
var sessions = new List<Models.SessionMetadata>(result.total_rows / 3);
var sessions = new List<SessionMetadata>(result.total_rows / 3);
foreach (var group in groupedBySession)
{
/**
@@ -72,12 +72,12 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
if (session != null && player1Doc != null)
{
var player2 = player2Doc == null ? null : new Models.User(player2Doc);
sessions.Add(new Models.SessionMetadata(session.Name, session.IsPrivate, new(player1Doc), player2));
sessions.Add(new SessionMetadata(session.Name, session.IsPrivate, player1Doc.Id, player2?.Id));
}
}
return new Collection<Models.SessionMetadata>(sessions);
return new Collection<SessionMetadata>(sessions);
}
return new Collection<Models.SessionMetadata>(Array.Empty<Models.SessionMetadata>());
return new Collection<SessionMetadata>(Array.Empty<SessionMetadata>());
}
public async Task<Session?> ReadSession(string name)
@@ -130,7 +130,7 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
return null;
}
public async Task<Models.SessionMetadata?> ReadSessionMetaData(string name)
public async Task<SessionMetadata?> ReadSessionMetaData(string name)
{
var queryParams = new QueryBuilder
{
@@ -159,7 +159,7 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
if (session != null && player1Doc != null)
{
var player2 = player2Doc == null ? null : new Models.User(player2Doc);
return new Models.SessionMetadata(session.Name, session.IsPrivate, new(player1Doc), player2);
return new SessionMetadata(session.Name, session.IsPrivate, player1Doc.Id, player2?.Id);
}
}
return null;
@@ -168,22 +168,15 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
/// <summary>
/// Saves a snapshot of board state and the most recent move.
/// </summary>
public async Task<bool> CreateBoardState(Session session)
public async Task CreateBoardState(Session session)
{
Piece? MapPiece(Shogi.Domain.Pieces.Piece? piece)
{
return piece == null
? null
: new Piece { IsPromoted = piece.IsPromoted, Owner = piece.Owner, WhichPiece = piece.WhichPiece };
}
var boardStateDocument = new BoardStateDocument(session.Name, session);
var content = new StringContent(JsonConvert.SerializeObject(boardStateDocument), Encoding.UTF8, ApplicationJson);
var response = await client.PostAsync(string.Empty, content);
return response.IsSuccessStatusCode;
response.EnsureSuccessStatusCode();
}
public async Task<bool> CreateSession(Models.SessionMetadata session)
public async Task CreateSession(SessionMetadata session)
{
var sessionDocument = new SessionDocument(session);
var sessionContent = new StringContent(JsonConvert.SerializeObject(sessionDocument), Encoding.UTF8, ApplicationJson);
@@ -195,16 +188,15 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
if ((await postSessionDocumentTask).IsSuccessStatusCode)
{
var response = await client.PostAsync(string.Empty, boardStateContent);
return response.IsSuccessStatusCode;
response.EnsureSuccessStatusCode();
}
return false;
}
public async Task<bool> UpdateSession(Models.SessionMetadata session)
public async Task UpdateSession(SessionMetadata session)
{
// GET existing session to get revisionId.
var readResponse = await client.GetAsync(session.Name);
if (!readResponse.IsSuccessStatusCode) return false;
readResponse.EnsureSuccessStatusCode();
var sessionDocument = JsonConvert.DeserializeObject<SessionDocument>(await readResponse.Content.ReadAsStringAsync());
// PUT the document with the revisionId.
@@ -214,7 +206,7 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
};
var content = new StringContent(JsonConvert.SerializeObject(couchModel), Encoding.UTF8, ApplicationJson);
var response = await client.PutAsync(couchModel.Id, content);
return response.IsSuccessStatusCode;
response.EnsureSuccessStatusCode();
}
//public async Task<bool> PutJoinPublicSession(PutJoinPublicSession request)
//{
@@ -285,12 +277,12 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
return null;
}
public async Task<bool> CreateUser(Models.User user)
public async Task CreateUser(Models.User user)
{
var couchModel = new UserDocument(user.Id, user.DisplayName, user.LoginPlatform);
var content = new StringContent(JsonConvert.SerializeObject(couchModel), Encoding.UTF8, ApplicationJson);
var response = await client.PostAsync(string.Empty, content);
return response.IsSuccessStatusCode;
response.EnsureSuccessStatusCode();
}
public void ReadMoveHistory()

View File

@@ -28,8 +28,8 @@ namespace Gameboard.ShogiUI.Sockets
if (user == null)
{
var newUser = Models.User.CreateMsalUser(nameClaim.Value);
var success = await gameboardRepository.CreateUser(newUser);
if (success) user = newUser;
await gameboardRepository.CreateUser(newUser);
user = newUser;
}
if (user != null)

View File

@@ -58,6 +58,7 @@ namespace Gameboard.ShogiUI.Sockets
var baseUrl = $"{Configuration["AppSettings:CouchDB:Url"]}/{Configuration["AppSettings:CouchDB:Database"]}/";
c.BaseAddress = new Uri(baseUrl);
});
services.AddTransient<IModelMapper, ModelMapper>();
services
.AddControllers()
@@ -128,13 +129,17 @@ namespace Gameboard.ShogiUI.Sockets
};
});
// Remove default HttpClient logging.
services.RemoveAll<IHttpMessageHandlerBuilderFilter>();
services.AddHttpLogging(options =>
{
options.LoggingFields = Microsoft.AspNetCore.HttpLogging.HttpLoggingFields.Request;
});
}
// This method gets called by the runtime. Use this method to configure the HTTP request pipeline.
public void Configure(IApplicationBuilder app, IWebHostEnvironment env, ISocketService socketConnectionManager)
{
app.UseHttpLogging();
var origins = new[] {
"http://localhost:3000", "https://localhost:3000",
"http://127.0.0.1:3000", "https://127.0.0.1:3000",
@@ -147,25 +152,25 @@ namespace Gameboard.ShogiUI.Sockets
if (env.IsDevelopment())
{
app.UseDeveloperExceptionPage();
var client = PublicClientApplicationBuilder
.Create(Configuration["AzureAd:ClientId"])
.WithLogging(
(level, message, pii) =>
{
Console.WriteLine(message);
},
LogLevel.Verbose,
true,
true
)
.Build();
//var client = PublicClientApplicationBuilder
// .Create(Configuration["AzureAd:ClientId"])
// .WithLogging(
// (level, message, pii) =>
// {
// Console.WriteLine(message);
// },
// LogLevel.Verbose,
// true,
// true
// )
// .Build();
}
else
{
app.UseHsts();
}
app
.UseRequestResponseLogging()
//.UseRequestResponseLogging()
.UseCors(opt => opt.WithOrigins(origins).AllowAnyMethod().AllowAnyHeader().WithExposedHeaders("Set-Cookie").AllowCredentials())
.UseRouting()
.UseAuthentication()

View File

@@ -1,21 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="AutoFixture" Version="4.17.0" />
<PackageReference Include="FluentAssertions" Version="6.2.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.1.0-preview-20211130-02" />
<PackageReference Include="MSTest.TestAdapter" Version="2.2.8" />
<PackageReference Include="MSTest.TestFramework" Version="2.2.8" />
<PackageReference Include="xunit" Version="2.4.2-pre.12" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Gameboard.ShogiUI.Sockets.ServiceModels\Gameboard.ShogiUI.Sockets.ServiceModels.csproj" />
<ProjectReference Include="..\Gameboard.ShogiUI.Sockets\Gameboard.ShogiUI.Sockets.csproj" />
</ItemGroup>
</Project>

View File

@@ -1,36 +0,0 @@
using FluentAssertions;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using PathFinding;
using System.Numerics;
namespace Gameboard.ShogiUI.UnitTests.PathFinding
{
[TestClass]
public class PathFinder2DShould
{
[TestMethod]
public void Maths()
{
var result = PathFinder2D<IPlanarElement>.IsPathable(
new Vector2(2, 2),
new Vector2(7, 7),
new Vector2(1, 1)
);
result.Should().BeTrue();
result = PathFinder2D<IPlanarElement>.IsPathable(
new Vector2(2, 2),
new Vector2(7, 7),
new Vector2(0, 0)
);
result.Should().BeFalse();
result = PathFinder2D<IPlanarElement>.IsPathable(
new Vector2(2, 2),
new Vector2(7, 7),
new Vector2(-1, 1)
);
result.Should().BeFalse();
}
}
}

View File

@@ -1,57 +0,0 @@
using AutoFixture;
using FluentAssertions;
using FluentAssertions.Execution;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections.Generic;
namespace Gameboard.ShogiUI.UnitTests.PathFinding
{
[TestClass]
public class PlanarCollectionShould
{
[TestMethod]
public void Index()
{
// Arrange
var collection = new TestPlanarCollection();
var expected1 = new SimpleElement(1);
var expected2 = new SimpleElement(2);
// Act
collection[0, 0] = expected1;
collection[2, 1] = expected2;
// Assert
collection[0, 0].Should().Be(expected1);
collection[2, 1].Should().Be(expected2);
}
[TestMethod]
public void Iterate()
{
// Arrange
var planarCollection = new TestPlanarCollection();
planarCollection[0, 0] = new SimpleElement(1);
planarCollection[0, 1] = new SimpleElement(2);
planarCollection[0, 2] = new SimpleElement(3);
planarCollection[1, 0] = new SimpleElement(4);
planarCollection[1, 1] = new SimpleElement(5);
// Act
var actual = new List<SimpleElement>();
foreach (var elem in planarCollection)
actual.Add(elem);
// Assert
using (new AssertionScope())
{
actual[0].Number.Should().Be(1);
actual[1].Number.Should().Be(2);
actual[2].Number.Should().Be(3);
actual[3].Number.Should().Be(4);
actual[4].Number.Should().Be(5);
}
}
}
}

View File

@@ -1,48 +0,0 @@
using PathFinding;
using System.Collections;
using System.Collections.Generic;
using System.Numerics;
namespace Gameboard.ShogiUI.UnitTests.PathFinding
{
public class SimpleElement : IPlanarElement
{
public int Number { get; }
public MoveSet MoveSet => null;
public bool IsUpsideDown => false;
public SimpleElement(int number)
{
Number = number;
}
}
public class TestPlanarCollection : IPlanarCollection<SimpleElement>
{
private readonly SimpleElement[,] array;
public TestPlanarCollection()
{
array = new SimpleElement[3, 3];
}
public SimpleElement this[int x, int y]
{
get => array[x, y];
set => array[x, y] = value;
}
public SimpleElement this[Vector2 vector]
{
get => this[(int)vector.X, (int)vector.Y];
set => this[(int)vector.X, (int)vector.Y] = value;
}
public IEnumerator<SimpleElement> GetEnumerator()
{
foreach (var e in array)
yield return e;
}
//IEnumerator IEnumerable.GetEnumerator()
//{
// return array.GetEnumerator();
//}
}
}

View File

@@ -1,15 +0,0 @@
using FluentAssertions;
using Gameboard.ShogiUI.Sockets.Models;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System.Linq;
using System.Numerics;
using WhichPerspective = Gameboard.ShogiUI.Sockets.ServiceModels.Types.WhichPlayer;
using WhichPiece = Gameboard.ShogiUI.Sockets.ServiceModels.Types.WhichPiece;
namespace Gameboard.ShogiUI.UnitTests.Rules
{
[TestClass]
public class ShogiBoardShould
{
}
}

View File

@@ -1,17 +0,0 @@
using FluentAssertions;
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
using Xunit;
namespace Gameboard.ShogiUI.xUnitTests
{
public class GameShould
{
[Fact]
public void DiscardNullPLayers()
{
var game = new Session("Test", "P1", null);
game.Players.Count.Should().Be(1);
}
}
}

View File

@@ -1,22 +0,0 @@
using FluentAssertions;
using Gameboard.ShogiUI.Sockets.Utilities;
using System.Numerics;
using Xunit;
namespace Gameboard.ShogiUI.xUnitTests
{
public class NotationHelperShould
{
[Fact]
public void TranslateVectorsToNotation()
{
NotationHelper.ToBoardNotation(2, 2).Should().Be("C3");
}
[Fact]
public void TranslateNotationToVectors()
{
NotationHelper.FromBoardNotation("C3").Should().Be(new Vector2(2, 2));
}
}
}

View File

@@ -1,3 +0,0 @@
{
"methodDisplay": "method"
}

View File

@@ -1,18 +0,0 @@
using System.Numerics;
namespace PathFinding
{
public static class Direction
{
public static readonly Vector2 Up = new(0, 1);
public static readonly Vector2 Down = new(0, -1);
public static readonly Vector2 Left = new(-1, 0);
public static readonly Vector2 Right = new(1, 0);
public static readonly Vector2 UpLeft = new(-1, 1);
public static readonly Vector2 UpRight = new(1, 1);
public static readonly Vector2 DownLeft = new(-1, -1);
public static readonly Vector2 DownRight = new(1, -1);
public static readonly Vector2 KnightLeft = new(-1, 2);
public static readonly Vector2 KnightRight = new(1, 2);
}
}

View File

@@ -1,8 +0,0 @@
namespace PathFinding
{
public enum Distance
{
OneStep,
MultiStep
}
}

View File

@@ -1,11 +0,0 @@
using System.Collections.Generic;
using System.Numerics;
namespace PathFinding
{
public interface IPlanarCollection<T> where T : IPlanarElement
{
T? this[Vector2 vector] { get; set; }
T? this[int x, int y] { get; set; }
}
}

View File

@@ -1,9 +0,0 @@
namespace PathFinding
{
public interface IPlanarElement
{
MoveSet MoveSet { get; }
bool IsUpsideDown { get; }
}
}

View File

@@ -1,17 +0,0 @@
using System.Diagnostics;
using System.Numerics;
namespace PathFinding
{
[DebuggerDisplay("{Direction} - {Distance}")]
public class Move
{
public Vector2 Direction { get; }
public Distance Distance { get; }
public Move(Vector2 direction, Distance distance = Distance.OneStep)
{
Direction = direction;
Distance = distance;
}
}
}

View File

@@ -1,23 +0,0 @@
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
namespace PathFinding
{
public class MoveSet
{
private readonly IPlanarElement element;
private readonly ICollection<Move> moves;
private readonly ICollection<Move> upsidedownMoves;
public MoveSet(IPlanarElement element, ICollection<Move> moves)
{
this.element = element;
this.moves = moves;
upsidedownMoves = moves.Select(_ => new Move(Vector2.Negate(_.Direction), _.Distance)).ToList();
}
public ICollection<Move> GetMoves() => element.IsUpsideDown ? upsidedownMoves : moves;
}
}

View File

@@ -1,141 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
namespace PathFinding
{
public class PathFinder2D<T> where T : IPlanarElement
{
/// <param name="element">Guaranteed to be non-null.</param>
/// <param name="position"></param>
public delegate void Callback(T collider, Vector2 position);
private readonly IPlanarCollection<T> collection;
private readonly int width;
private readonly int height;
/// <param name="width">Horizontal size, in steps, of the pathable plane.</param>
/// <param name="height">Vertical size, in steps, of the pathable plane.</param>
public PathFinder2D(IPlanarCollection<T> collection, int width, int height)
{
this.collection = collection;
this.width = width;
this.height = height;
}
/// <summary>
/// Navigate the collection such that each "step" is always towards the destination, respecting the Paths available to the element at origin.
/// </summary>
/// <param name="element">The pathing element.</param>
/// <param name="origin">The starting location.</param>
/// <param name="destination">The destination.</param>
/// <param name="callback">Do cool stuff here.</param>
/// <returns>True if the element reached the destination.</returns>
public bool PathTo(Vector2 origin, Vector2 destination, Callback? callback = null)
{
if (destination.X > width - 1 || destination.Y > height - 1 || destination.X < 0 || destination.Y < 0)
{
return false;
}
var element = collection[origin];
if (element == null) return false;
var path = FindDirectionTowardsDestination(element.MoveSet.GetMoves(), origin, destination);
if (!IsPathable(origin, destination, path.Direction))
{
// Assumption: if a single best-choice step towards the destination cannot happen, no pathing can happen.
return false;
}
var shouldPath = true;
var next = origin;
while (shouldPath && next != destination)
{
next = Vector2.Add(next, path.Direction);
var collider = collection[next];
if (collider != null)
{
callback?.Invoke(collider, next);
shouldPath = false;
}
else if (path.Distance == Distance.OneStep)
{
shouldPath = false;
}
}
return next == destination;
}
public void PathEvery(Vector2 from, Callback callback)
{
var element = collection[from];
if (element == null)
{
return;
}
foreach (var path in element.MoveSet.GetMoves())
{
var shouldPath = true;
var next = Vector2.Add(from, path.Direction); ;
while (shouldPath && next.X < width && next.Y < height && next.X >= 0 && next.Y >= 0)
{
var collider = collection[(int)next.Y, (int)next.X];
if (collider != null)
{
callback(collider, next);
shouldPath = false;
}
if (path.Distance == Distance.OneStep)
{
shouldPath = false;
}
next = Vector2.Add(next, path.Direction);
}
}
}
/// <summary>
/// Path the line from origin to destination, ignoring any Paths defined by the element at origin.
/// </summary>
public void LinePathTo(Vector2 origin, Vector2 direction, Callback callback)
{
direction = Vector2.Normalize(direction);
var next = Vector2.Add(origin, direction);
while (next.X >= 0 && next.X < width && next.Y >= 0 && next.Y < height)
{
var element = collection[next];
if (element != null) callback(element, next);
next = Vector2.Add(next, direction);
}
}
public static Move FindDirectionTowardsDestination(ICollection<Move> paths, Vector2 origin, Vector2 destination) =>
paths.Aggregate((a, b) =>
{
var distanceA = Vector2.Distance(destination, Vector2.Add(origin, a.Direction));
var distanceB = Vector2.Distance(destination, Vector2.Add(origin, b.Direction));
return distanceA < distanceB ? a : b;
});
public static bool IsPathable(Vector2 origin, Vector2 destination, Vector2 direction)
{
var next = Vector2.Add(origin, direction);
if (Vector2.Distance(next, destination) >= Vector2.Distance(origin, destination)) return false;
var slope = (destination.Y - origin.Y) / (destination.X - origin.X);
if (float.IsInfinity(slope))
{
return next.X == destination.X;
}
else
{
// b = -mx + y
var yIntercept = -slope * origin.X + origin.Y;
// y = mx + b
return next.Y == slope * next.X + yIntercept;
}
}
}
}

View File

@@ -1,14 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<EnableNETAnalyzers>true</EnableNETAnalyzers>
<AnalysisLevel>5</AnalysisLevel>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Gameboard.ShogiUI.Sockets.ServiceModels\Gameboard.ShogiUI.Sockets.ServiceModels.csproj" />
</ItemGroup>
</Project>

View File

@@ -0,0 +1,16 @@
namespace Shogi.AcceptanceTests
{
public class AcceptanceTests
{
public AcceptanceTests()
{
}
[Fact]
public void CreateAndReadSession()
{
}
}
}

View File

@@ -2,33 +2,23 @@
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="AutoFixture" Version="4.17.0" />
<PackageReference Include="FluentAssertions" Version="6.2.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.1.0-preview-20211130-02" />
<PackageReference Include="xunit" Version="2.4.2-pre.12" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.1.0" />
<PackageReference Include="xunit" Version="2.4.1" />
<PackageReference Include="xunit.runner.visualstudio" Version="2.4.3">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="coverlet.collector" Version="3.1.0">
<PackageReference Include="coverlet.collector" Version="3.1.2">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Gameboard.ShogiUI.Sockets\Gameboard.ShogiUI.Sockets.csproj" />
</ItemGroup>
<ItemGroup>
<None Update="xunit.runner.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>

View File

@@ -0,0 +1 @@
global using Xunit;

View File

@@ -22,5 +22,7 @@
{
Player2 = user;
}
public bool IsSeated(string playerName) => playerName == Player1 || playerName == Player2;
}
}