mapper class and delete old stuff
This commit is contained in:
@@ -1,11 +1,11 @@
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using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
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using System.Collections.ObjectModel;
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using System.Collections.Generic;
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namespace Gameboard.ShogiUI.Sockets.ServiceModels.Api
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{
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public class GetSessionsResponse
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{
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public Collection<Session> PlayerHasJoinedSessions { get; set; }
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public Collection<Session> AllOtherSessions { get; set; }
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public IList<SessionMetadata> PlayerHasJoinedSessions { get; set; }
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public IList<SessionMetadata> AllOtherSessions { get; set; }
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}
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}
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@@ -1,12 +1,11 @@
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using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
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using System;
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namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket
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{
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public class CreateGameResponse : IResponse
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public class CreateGameResponse : ISocketResponse
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{
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public string Action { get; }
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public Session Game { get; set; }
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public SessionMetadata Game { get; set; }
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/// <summary>
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/// The player who created the game.
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@@ -1,6 +1,6 @@
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namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket
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{
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public interface IResponse
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public interface ISocketResponse
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{
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string Action { get; }
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}
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@@ -14,7 +14,7 @@ namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket
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public string GameName { get; set; } = "";
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}
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public class JoinGameResponse : IResponse
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public class JoinGameResponse : ISocketResponse
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{
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public string Action { get; protected set; }
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public string GameName { get; set; }
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@@ -31,7 +31,7 @@ namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket
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}
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}
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public class JoinByCodeResponse : JoinGameResponse, IResponse
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public class JoinByCodeResponse : JoinGameResponse, ISocketResponse
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{
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public JoinByCodeResponse()
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{
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@@ -2,7 +2,7 @@
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namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket
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{
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public class MoveResponse : IResponse
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public class MoveResponse : ISocketResponse
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{
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public string Action { get; }
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public string GameName { get; set; }
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@@ -0,0 +1,12 @@
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namespace Gameboard.ShogiUI.Sockets.ServiceModels.Types
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{
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public class SessionMetadata
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{
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public string Name { get; set; }
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public string Player1 { get; set; }
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public string? Player2 { get; set; }
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public bool IsPrivate { get; set; }
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public string[] Players => string.IsNullOrEmpty(Player2) ? new[] { Player1 } : new[] { Player1, Player2 };
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}
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}
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@@ -9,16 +9,14 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Gameboard.ShogiUI.Sockets.S
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{F35A56FB-B8D8-4CB7-ABF6-D40049C9B42E}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Gameboard.ShogiUI.UnitTests", "Gameboard.ShogiUI.UnitTests\Gameboard.ShogiUI.UnitTests.csproj", "{DC8A933A-DBCB-46B9-AA0B-7B3DC9E763F3}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Benchmarking", "Benchmarking\Benchmarking.csproj", "{DADFF5D6-581F-4D69-845D-53ABD6ABF62F}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Gameboard.ShogiUI.xUnitTests", "Gameboard.ShogiUI.xUnitTests\Gameboard.ShogiUI.xUnitTests.csproj", "{12530716-C11E-40CE-9F71-CCCC243F03E1}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Shogi.Domain", "Shogi.Domain\Shogi.Domain.csproj", "{0211B1E4-20F0-4058-AAC4-3845D19910AF}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Shogi.Domain.UnitTests", "Shogi.Domain.UnitTests\Shogi.Domain.UnitTests.csproj", "{F256989E-B6AF-4731-9DB4-88991C40B2CE}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Shogi.AcceptanceTests", "Shogi.AcceptanceTests\Shogi.AcceptanceTests.csproj", "{F4AB1C7C-CDE5-465D-81A1-DAF1D97225BA}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@@ -33,18 +31,10 @@ Global
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{FE775DE4-50F0-4C5D-AD2B-01320B1E7086}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{FE775DE4-50F0-4C5D-AD2B-01320B1E7086}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{FE775DE4-50F0-4C5D-AD2B-01320B1E7086}.Release|Any CPU.Build.0 = Release|Any CPU
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{DC8A933A-DBCB-46B9-AA0B-7B3DC9E763F3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{DC8A933A-DBCB-46B9-AA0B-7B3DC9E763F3}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{DC8A933A-DBCB-46B9-AA0B-7B3DC9E763F3}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{DC8A933A-DBCB-46B9-AA0B-7B3DC9E763F3}.Release|Any CPU.Build.0 = Release|Any CPU
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{DADFF5D6-581F-4D69-845D-53ABD6ABF62F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{DADFF5D6-581F-4D69-845D-53ABD6ABF62F}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{DADFF5D6-581F-4D69-845D-53ABD6ABF62F}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{DADFF5D6-581F-4D69-845D-53ABD6ABF62F}.Release|Any CPU.Build.0 = Release|Any CPU
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{12530716-C11E-40CE-9F71-CCCC243F03E1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{12530716-C11E-40CE-9F71-CCCC243F03E1}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{12530716-C11E-40CE-9F71-CCCC243F03E1}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{12530716-C11E-40CE-9F71-CCCC243F03E1}.Release|Any CPU.Build.0 = Release|Any CPU
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{0211B1E4-20F0-4058-AAC4-3845D19910AF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{0211B1E4-20F0-4058-AAC4-3845D19910AF}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{0211B1E4-20F0-4058-AAC4-3845D19910AF}.Release|Any CPU.ActiveCfg = Release|Any CPU
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@@ -53,14 +43,17 @@ Global
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{F256989E-B6AF-4731-9DB4-88991C40B2CE}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{F256989E-B6AF-4731-9DB4-88991C40B2CE}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{F256989E-B6AF-4731-9DB4-88991C40B2CE}.Release|Any CPU.Build.0 = Release|Any CPU
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{F4AB1C7C-CDE5-465D-81A1-DAF1D97225BA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{F4AB1C7C-CDE5-465D-81A1-DAF1D97225BA}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{F4AB1C7C-CDE5-465D-81A1-DAF1D97225BA}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{F4AB1C7C-CDE5-465D-81A1-DAF1D97225BA}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(NestedProjects) = preSolution
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{DC8A933A-DBCB-46B9-AA0B-7B3DC9E763F3} = {F35A56FB-B8D8-4CB7-ABF6-D40049C9B42E}
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{12530716-C11E-40CE-9F71-CCCC243F03E1} = {F35A56FB-B8D8-4CB7-ABF6-D40049C9B42E}
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{F256989E-B6AF-4731-9DB4-88991C40B2CE} = {F35A56FB-B8D8-4CB7-ABF6-D40049C9B42E}
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{F4AB1C7C-CDE5-465D-81A1-DAF1D97225BA} = {F35A56FB-B8D8-4CB7-ABF6-D40049C9B42E}
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {1D0B04F2-0DA1-4CB4-A82A-5A1C3B52ACEB}
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@@ -21,15 +21,18 @@ namespace Gameboard.ShogiUI.Sockets.Controllers
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private readonly IGameboardManager gameboardManager;
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private readonly IGameboardRepository gameboardRepository;
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private readonly ISocketConnectionManager communicationManager;
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private readonly IModelMapper mapper;
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public GameController(
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IGameboardRepository repository,
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IGameboardManager manager,
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ISocketConnectionManager communicationManager)
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ISocketConnectionManager communicationManager,
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IModelMapper mapper)
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{
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gameboardManager = manager;
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gameboardRepository = repository;
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this.communicationManager = communicationManager;
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this.mapper = mapper;
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}
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[HttpPost("JoinCode")]
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@@ -75,32 +78,35 @@ namespace Gameboard.ShogiUI.Sockets.Controllers
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{
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return NotFound();
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}
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if (user == null || (session.Player1.Id != user.Id && session.Player2?.Id != user.Id))
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if (user == null || (session.Player1Name != user.Id && session.Player2Name != user.Id))
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{
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return Forbid("User is not seated at this game.");
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}
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var move = request.Move;
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var moveModel = move.PieceFromCaptured.HasValue
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? new Models.Move(move.PieceFromCaptured.Value, move.To, move.IsPromotion)
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: new Models.Move(move.From!, move.To, move.IsPromotion);
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var moveSuccess = session.Shogi.Move(moveModel);
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if (moveSuccess)
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try
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{
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var createSuccess = await gameboardRepository.CreateBoardState(session);
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if (!createSuccess)
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{
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throw new ApplicationException("Unable to persist board state.");
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}
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await communicationManager.BroadcastToPlayers(new MoveResponse
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{
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GameName = session.Name,
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PlayerName = user.Id
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}, session.Player1.Id, session.Player2?.Id);
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var move = request.Move;
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if (move.PieceFromCaptured.HasValue)
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session.Move(mapper.Map(move.PieceFromCaptured.Value), move.To);
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else if (!string.IsNullOrWhiteSpace(move.From))
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session.Move(move.From, move.To, move.IsPromotion);
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await gameboardRepository.CreateBoardState(session);
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await communicationManager.BroadcastToPlayers(
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new MoveResponse
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{
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GameName = session.Name,
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PlayerName = user.Id
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},
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session.Player1Name,
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session.Player2Name);
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return Ok();
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}
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return Conflict("Illegal move.");
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catch (InvalidOperationException ex)
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{
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return Conflict(ex.Message);
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}
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}
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// TODO: Use JWT tokens for guests so they can authenticate and use API routes, too.
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@@ -128,28 +134,15 @@ namespace Gameboard.ShogiUI.Sockets.Controllers
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public async Task<IActionResult> PostSession([FromBody] PostSession request)
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{
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var user = await ReadUserOrThrow();
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var session = new Models.SessionMetadata(request.Name, request.IsPrivate, user!);
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var success = await gameboardRepository.CreateSession(session);
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if (success)
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var session = new Shogi.Domain.SessionMetadata(request.Name, request.IsPrivate, user.Id);
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await gameboardRepository.CreateSession(session);
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await communicationManager.BroadcastToAll(new CreateGameResponse
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{
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try
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{
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Game = mapper.Map(session),
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PlayerName = user.Id
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});
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await communicationManager.BroadcastToAll(new CreateGameResponse
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{
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Game = session.ToServiceModel(),
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PlayerName = user.Id
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});
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}
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catch (Exception e)
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{
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Console.Error.WriteLine("Error broadcasting during PostSession");
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}
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return Ok();
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}
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return Conflict();
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return Ok();
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}
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@@ -174,40 +167,16 @@ namespace Gameboard.ShogiUI.Sockets.Controllers
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{
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BoardState = new BoardState
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{
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Board = null,
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Player1Hand = session.Player1Hand.Select(MapPiece).ToList(),
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Player2Hand = session.Player2Hand.Select(MapPiece).ToList(),
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PlayerInCheck = session.InCheck.HasValue ? Map(session.InCheck.Value) : null
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Board = mapper.Map(session.BoardState),
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Player1Hand = session.Player1Hand.Select(mapper.Map).ToList(),
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Player2Hand = session.Player2Hand.Select(mapper.Map).ToList(),
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PlayerInCheck = mapper.Map(session.InCheck)
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},
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GameName = session.Name,
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Player1 = session.Player1Name,
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Player2 = session.Player2Name
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};
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return this.Ok(response);
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|
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static WhichPlayer Map(Shogi.Domain.WhichPlayer whichPlayer)
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{
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return whichPlayer == Shogi.Domain.WhichPlayer.Player1
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? WhichPlayer.Player1
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: WhichPlayer.Player2;
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}
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static Piece MapPiece(Shogi.Domain.Pieces.Piece piece)
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{
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var owner = Map(piece.Owner);
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var whichPiece = piece.WhichPiece switch
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{
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Shogi.Domain.WhichPiece.King => WhichPiece.King,
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Shogi.Domain.WhichPiece.GoldGeneral => WhichPiece.GoldGeneral,
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Shogi.Domain.WhichPiece.SilverGeneral => WhichPiece.SilverGeneral,
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Shogi.Domain.WhichPiece.Bishop => WhichPiece.Bishop,
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Shogi.Domain.WhichPiece.Rook => WhichPiece.Rook,
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Shogi.Domain.WhichPiece.Knight => WhichPiece.Knight,
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Shogi.Domain.WhichPiece.Lance => WhichPiece.Lance,
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Shogi.Domain.WhichPiece.Pawn => WhichPiece.Pawn,
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_ => throw new ArgumentException($"Unknown value for {nameof(WhichPiece)}")
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};
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return new Piece { IsPromoted = piece.IsPromoted, Owner = owner, WhichPiece = whichPiece };
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}
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return Ok(response);
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}
|
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|
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[HttpGet]
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@@ -217,18 +186,18 @@ namespace Gameboard.ShogiUI.Sockets.Controllers
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var sessions = await gameboardRepository.ReadSessionMetadatas();
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var sessionsJoinedByUser = sessions
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.Where(s => s.IsSeated(user))
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.Select(s => s.ToServiceModel())
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.Where(s => s.IsSeated(user.Id))
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.Select(s => mapper.Map(s))
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.ToList();
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var sessionsNotJoinedByUser = sessions
|
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.Where(s => !s.IsSeated(user))
|
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.Select(s => s.ToServiceModel())
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.Where(s => !s.IsSeated(user.Id))
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.Select(s => mapper.Map(s))
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.ToList();
|
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return new GetSessionsResponse
|
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{
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PlayerHasJoinedSessions = new Collection<Session>(sessionsJoinedByUser),
|
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AllOtherSessions = new Collection<Session>(sessionsNotJoinedByUser)
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PlayerHasJoinedSessions = sessionsJoinedByUser,
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AllOtherSessions = sessionsNotJoinedByUser
|
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};
|
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}
|
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|
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@@ -246,13 +215,12 @@ namespace Gameboard.ShogiUI.Sockets.Controllers
|
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return this.Conflict("This session already has two seated players and is full.");
|
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}
|
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|
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session.SetPlayer2(user);
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var success = await gameboardRepository.UpdateSession(session);
|
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if (!success) return this.Problem(detail: "Unable to update session.");
|
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session.SetPlayer2(user.Id);
|
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await gameboardRepository.UpdateSession(session);
|
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|
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var opponentName = user.Id == session.Player1.Id
|
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? session.Player2!.Id
|
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: session.Player1.Id;
|
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var opponentName = user.Id == session.Player1
|
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? session.Player2!
|
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: session.Player1;
|
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await communicationManager.BroadcastToPlayers(new JoinGameResponse
|
||||
{
|
||||
GameName = session.Name,
|
||||
|
||||
@@ -68,10 +68,8 @@ namespace Gameboard.ShogiUI.Sockets.Controllers
|
||||
var user = await gameboardManager.ReadUser(User);
|
||||
if (user == null)
|
||||
{
|
||||
if (await gameboardManager.CreateUser(User))
|
||||
{
|
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user = await gameboardManager.ReadUser(User);
|
||||
}
|
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await gameboardManager.CreateUser(User);
|
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user = await gameboardManager.ReadUser(User);
|
||||
}
|
||||
|
||||
if (user == null)
|
||||
@@ -92,11 +90,7 @@ namespace Gameboard.ShogiUI.Sockets.Controllers
|
||||
{
|
||||
// Create a guest user.
|
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var newUser = Models.User.CreateGuestUser(Guid.NewGuid().ToString());
|
||||
var success = await gameboardRepository.CreateUser(newUser);
|
||||
if (!success)
|
||||
{
|
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return Conflict();
|
||||
}
|
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await gameboardRepository.CreateUser(newUser);
|
||||
|
||||
var identity = newUser.CreateClaimsIdentity();
|
||||
await HttpContext.SignInAsync(
|
||||
|
||||
@@ -7,68 +7,68 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace Gameboard.ShogiUI.Sockets.Managers
|
||||
{
|
||||
public interface IGameboardManager
|
||||
{
|
||||
Task<bool> AssignPlayer2ToSession(string sessionName, User user);
|
||||
Task<User?> ReadUser(ClaimsPrincipal user);
|
||||
Task<bool> CreateUser(ClaimsPrincipal user);
|
||||
}
|
||||
public interface IGameboardManager
|
||||
{
|
||||
Task AssignPlayer2ToSession(string sessionName, User user);
|
||||
Task<User?> ReadUser(ClaimsPrincipal user);
|
||||
Task<User?> CreateUser(ClaimsPrincipal user);
|
||||
}
|
||||
|
||||
public class GameboardManager : IGameboardManager
|
||||
{
|
||||
private readonly IGameboardRepository repository;
|
||||
public class GameboardManager : IGameboardManager
|
||||
{
|
||||
private readonly IGameboardRepository repository;
|
||||
|
||||
public GameboardManager(IGameboardRepository repository)
|
||||
{
|
||||
this.repository = repository;
|
||||
}
|
||||
public GameboardManager(IGameboardRepository repository)
|
||||
{
|
||||
this.repository = repository;
|
||||
}
|
||||
|
||||
public Task<bool> CreateUser(ClaimsPrincipal principal)
|
||||
{
|
||||
var id = principal.UserId();
|
||||
if (string.IsNullOrEmpty(id))
|
||||
{
|
||||
return Task.FromResult(false);
|
||||
}
|
||||
public async Task<User> CreateUser(ClaimsPrincipal principal)
|
||||
{
|
||||
var id = principal.UserId();
|
||||
if (string.IsNullOrEmpty(id))
|
||||
{
|
||||
throw new InvalidOperationException("Cannot create user from given claims.");
|
||||
}
|
||||
|
||||
var user = principal.IsGuest()
|
||||
? User.CreateGuestUser(id)
|
||||
: User.CreateMsalUser(id);
|
||||
var user = principal.IsGuest()
|
||||
? User.CreateGuestUser(id)
|
||||
: User.CreateMsalUser(id);
|
||||
|
||||
return repository.CreateUser(user);
|
||||
}
|
||||
await repository.CreateUser(user);
|
||||
return user;
|
||||
}
|
||||
|
||||
public Task<User?> ReadUser(ClaimsPrincipal principal)
|
||||
{
|
||||
var userId = principal.UserId();
|
||||
if (!string.IsNullOrEmpty(userId))
|
||||
{
|
||||
return repository.ReadUser(userId);
|
||||
}
|
||||
public Task<User?> ReadUser(ClaimsPrincipal principal)
|
||||
{
|
||||
var userId = principal.UserId();
|
||||
if (!string.IsNullOrEmpty(userId))
|
||||
{
|
||||
return repository.ReadUser(userId);
|
||||
}
|
||||
|
||||
return Task.FromResult<User?>(null);
|
||||
}
|
||||
return Task.FromResult<User?>(null);
|
||||
}
|
||||
|
||||
|
||||
public async Task<string> CreateJoinCode(string sessionName, string playerName)
|
||||
{
|
||||
//var session = await repository.GetGame(sessionName);
|
||||
//if (playerName == session?.Player1)
|
||||
//{
|
||||
// return await repository.PostJoinCode(sessionName, playerName);
|
||||
//}
|
||||
return string.Empty;
|
||||
}
|
||||
public async Task<string> CreateJoinCode(string sessionName, string playerName)
|
||||
{
|
||||
//var session = await repository.GetGame(sessionName);
|
||||
//if (playerName == session?.Player1)
|
||||
//{
|
||||
// return await repository.PostJoinCode(sessionName, playerName);
|
||||
//}
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
public async Task<bool> AssignPlayer2ToSession(string sessionName, User user)
|
||||
{
|
||||
var session = await repository.ReadSessionMetaData(sessionName);
|
||||
if (session != null && !session.IsPrivate && session.Player2 == null)
|
||||
{
|
||||
session.SetPlayer2(user);
|
||||
return await repository.UpdateSession(session);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
public async Task AssignPlayer2ToSession(string sessionName, User user)
|
||||
{
|
||||
var session = await repository.ReadSessionMetaData(sessionName);
|
||||
if (session != null && !session.IsPrivate && session.Player2 == null)
|
||||
{
|
||||
session.SetPlayer2(user.Id);
|
||||
await repository.UpdateSession(session);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
100
Gameboard.ShogiUI.Sockets/Managers/ModelMapper.cs
Normal file
100
Gameboard.ShogiUI.Sockets/Managers/ModelMapper.cs
Normal file
@@ -0,0 +1,100 @@
|
||||
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using DomainWhichPiece = Shogi.Domain.WhichPiece;
|
||||
using DomainWhichPlayer = Shogi.Domain.WhichPlayer;
|
||||
|
||||
namespace Gameboard.ShogiUI.Sockets.Managers
|
||||
{
|
||||
public class ModelMapper : IModelMapper
|
||||
{
|
||||
public WhichPlayer Map(DomainWhichPlayer whichPlayer)
|
||||
{
|
||||
return whichPlayer switch
|
||||
{
|
||||
DomainWhichPlayer.Player1 => WhichPlayer.Player1,
|
||||
DomainWhichPlayer.Player2 => WhichPlayer.Player2,
|
||||
_ => throw new ArgumentException("Unrecognized value for WhichPlayer", nameof(whichPlayer))
|
||||
};
|
||||
}
|
||||
|
||||
public WhichPlayer? Map(DomainWhichPlayer? whichPlayer)
|
||||
{
|
||||
return whichPlayer.HasValue
|
||||
? Map(whichPlayer.Value)
|
||||
: null;
|
||||
}
|
||||
|
||||
public WhichPiece Map(DomainWhichPiece whichPiece)
|
||||
{
|
||||
return whichPiece switch
|
||||
{
|
||||
DomainWhichPiece.King => WhichPiece.King,
|
||||
DomainWhichPiece.GoldGeneral => WhichPiece.GoldGeneral,
|
||||
DomainWhichPiece.SilverGeneral => WhichPiece.SilverGeneral,
|
||||
DomainWhichPiece.Bishop => WhichPiece.Bishop,
|
||||
DomainWhichPiece.Rook => WhichPiece.Rook,
|
||||
DomainWhichPiece.Knight => WhichPiece.Knight,
|
||||
DomainWhichPiece.Lance => WhichPiece.Lance,
|
||||
DomainWhichPiece.Pawn => WhichPiece.Pawn,
|
||||
_ => throw new ArgumentException("Unrecognized value", nameof(whichPiece)),
|
||||
};
|
||||
}
|
||||
|
||||
public DomainWhichPiece Map(WhichPiece whichPiece)
|
||||
{
|
||||
return whichPiece switch
|
||||
{
|
||||
WhichPiece.King => DomainWhichPiece.King,
|
||||
WhichPiece.GoldGeneral => DomainWhichPiece.GoldGeneral,
|
||||
WhichPiece.SilverGeneral => DomainWhichPiece.SilverGeneral,
|
||||
WhichPiece.Bishop => DomainWhichPiece.Bishop,
|
||||
WhichPiece.Rook => DomainWhichPiece.Rook,
|
||||
WhichPiece.Knight => DomainWhichPiece.Knight,
|
||||
WhichPiece.Lance => DomainWhichPiece.Lance,
|
||||
WhichPiece.Pawn => DomainWhichPiece.Pawn,
|
||||
_ => throw new ArgumentException("Unrecognized value", nameof(whichPiece)),
|
||||
};
|
||||
}
|
||||
|
||||
public SessionMetadata Map(Shogi.Domain.SessionMetadata session)
|
||||
{
|
||||
return new SessionMetadata
|
||||
{
|
||||
Name = session.Name,
|
||||
Player1 = session.Player1,
|
||||
Player2 = session.Player2,
|
||||
IsPrivate = session.IsPrivate
|
||||
};
|
||||
}
|
||||
|
||||
public Piece Map(Shogi.Domain.Pieces.Piece piece)
|
||||
{
|
||||
return new Piece { IsPromoted = piece.IsPromoted, Owner = Map(piece.Owner), WhichPiece = Map(piece.WhichPiece) };
|
||||
}
|
||||
|
||||
public Dictionary<string, Piece?> Map(IDictionary<string, Shogi.Domain.Pieces.Piece?> boardState)
|
||||
{
|
||||
return boardState.ToDictionary(kvp => kvp.Key, kvp => MapNullable(kvp.Value));
|
||||
}
|
||||
|
||||
public Piece? MapNullable(Shogi.Domain.Pieces.Piece? piece)
|
||||
{
|
||||
if (piece == null) return null;
|
||||
return Map(piece);
|
||||
}
|
||||
}
|
||||
|
||||
public interface IModelMapper
|
||||
{
|
||||
WhichPlayer Map(DomainWhichPlayer whichPlayer);
|
||||
WhichPlayer? Map(DomainWhichPlayer? whichPlayer);
|
||||
WhichPiece Map(DomainWhichPiece whichPiece);
|
||||
DomainWhichPiece Map(WhichPiece value);
|
||||
SessionMetadata Map(Shogi.Domain.SessionMetadata session);
|
||||
Piece Map(Shogi.Domain.Pieces.Piece p);
|
||||
Piece? MapNullable(Shogi.Domain.Pieces.Piece? p);
|
||||
Dictionary<string, Piece?> Map(IDictionary<string, Shogi.Domain.Pieces.Piece?> boardState);
|
||||
}
|
||||
}
|
||||
@@ -12,10 +12,10 @@ namespace Gameboard.ShogiUI.Sockets.Managers
|
||||
{
|
||||
public interface ISocketConnectionManager
|
||||
{
|
||||
Task BroadcastToAll(IResponse response);
|
||||
Task BroadcastToAll(ISocketResponse response);
|
||||
void Subscribe(WebSocket socket, string playerName);
|
||||
void Unsubscribe(string playerName);
|
||||
Task BroadcastToPlayers(IResponse response, params string?[] playerNames);
|
||||
Task BroadcastToPlayers(ISocketResponse response, params string?[] playerNames);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -45,7 +45,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers
|
||||
connections.TryRemove(playerName, out _);
|
||||
}
|
||||
|
||||
public async Task BroadcastToPlayers(IResponse response, params string?[] playerNames)
|
||||
public async Task BroadcastToPlayers(ISocketResponse response, params string?[] playerNames)
|
||||
{
|
||||
var tasks = new List<Task>(playerNames.Length);
|
||||
foreach (var name in playerNames)
|
||||
@@ -59,7 +59,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers
|
||||
}
|
||||
await Task.WhenAll(tasks);
|
||||
}
|
||||
public Task BroadcastToAll(IResponse response)
|
||||
public Task BroadcastToAll(ISocketResponse response)
|
||||
{
|
||||
var message = JsonConvert.SerializeObject(response);
|
||||
logger.LogInformation($"Broadcasting\n{0}", message);
|
||||
|
||||
@@ -1,63 +0,0 @@
|
||||
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
|
||||
using Gameboard.ShogiUI.Sockets.Utilities;
|
||||
using System.Diagnostics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Gameboard.ShogiUI.Sockets.Models
|
||||
{
|
||||
[DebuggerDisplay("{From} - {To}")]
|
||||
public class Move
|
||||
{
|
||||
public Vector2? From { get; } // TODO: Use string notation
|
||||
public bool IsPromotion { get; }
|
||||
public WhichPiece? PieceFromHand { get; }
|
||||
public Vector2 To { get; }
|
||||
|
||||
public Move(Vector2 from, Vector2 to, bool isPromotion = false)
|
||||
{
|
||||
From = from;
|
||||
To = to;
|
||||
IsPromotion = isPromotion;
|
||||
}
|
||||
public Move(WhichPiece pieceFromHand, Vector2 to)
|
||||
{
|
||||
PieceFromHand = pieceFromHand;
|
||||
To = to;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Constructor to represent moving a piece on the Board to another position on the Board.
|
||||
/// </summary>
|
||||
/// <param name="fromNotation">Position the piece is being moved from.</param>
|
||||
/// <param name="toNotation">Position the piece is being moved to.</param>
|
||||
/// <param name="isPromotion">If the moving piece should be promoted.</param>
|
||||
public Move(string fromNotation, string toNotation, bool isPromotion = false)
|
||||
{
|
||||
From = NotationHelper.FromBoardNotation(fromNotation);
|
||||
To = NotationHelper.FromBoardNotation(toNotation);
|
||||
IsPromotion = isPromotion;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Constructor to represent moving a piece from the Hand to the Board.
|
||||
/// </summary>
|
||||
/// <param name="pieceFromHand">The piece being moved from the Hand to the Board.</param>
|
||||
/// <param name="toNotation">Position the piece is being moved to.</param>
|
||||
/// <param name="isPromotion">If the moving piece should be promoted.</param>
|
||||
public Move(WhichPiece pieceFromHand, string toNotation, bool isPromotion = false)
|
||||
{
|
||||
From = null;
|
||||
PieceFromHand = pieceFromHand;
|
||||
To = NotationHelper.FromBoardNotation(toNotation);
|
||||
IsPromotion = isPromotion;
|
||||
}
|
||||
|
||||
public ServiceModels.Types.Move ToServiceModel() => new()
|
||||
{
|
||||
From = From.HasValue ? NotationHelper.ToBoardNotation(From.Value) : null,
|
||||
IsPromotion = IsPromotion,
|
||||
PieceFromCaptured = PieceFromHand.HasValue ? PieceFromHand : null,
|
||||
To = NotationHelper.ToBoardNotation(To)
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
namespace Gameboard.ShogiUI.Sockets.Models
|
||||
{
|
||||
/// <summary>
|
||||
/// A representation of a Session without the board and game-rules.
|
||||
/// </summary>
|
||||
public class SessionMetadata
|
||||
{
|
||||
public string Name { get; }
|
||||
public User Player1 { get; }
|
||||
public User? Player2 { get; private set; }
|
||||
public bool IsPrivate { get; }
|
||||
|
||||
public SessionMetadata(string name, bool isPrivate, User player1, User? player2 = null)
|
||||
{
|
||||
Name = name;
|
||||
IsPrivate = isPrivate;
|
||||
Player1 = player1;
|
||||
Player2 = player2;
|
||||
}
|
||||
public SessionMetadata(Session sessionModel)
|
||||
{
|
||||
Name = sessionModel.Name;
|
||||
IsPrivate = sessionModel.IsPrivate;
|
||||
Player1 = sessionModel.Player1;
|
||||
Player2 = sessionModel.Player2;
|
||||
}
|
||||
|
||||
public void SetPlayer2(User user)
|
||||
{
|
||||
Player2 = user;
|
||||
}
|
||||
|
||||
public bool IsSeated(User user) => user.Id == Player1.Id || user.Id == Player2?.Id;
|
||||
|
||||
public ServiceModels.Types.Session ToServiceModel() => new(Name, Player1.DisplayName, Player2?.DisplayName);
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,15 @@
|
||||
{
|
||||
"profiles": {
|
||||
"Kestrel": {
|
||||
"commandName": "Project",
|
||||
"launchBrowser": true,
|
||||
"launchUrl": "/swagger",
|
||||
"environmentVariables": {
|
||||
"ASPNETCORE_ENVIRONMENT": "Development"
|
||||
},
|
||||
"applicationUrl": "https://localhost:5001;http://localhost:5000"
|
||||
}
|
||||
},
|
||||
"$schema": "http://json.schemastore.org/launchsettings.json",
|
||||
"iisSettings": {
|
||||
"windowsAuthentication": false,
|
||||
@@ -7,23 +18,5 @@
|
||||
"applicationUrl": "http://localhost:50728/",
|
||||
"sslPort": 44315
|
||||
}
|
||||
},
|
||||
"profiles": {
|
||||
"IIS Express": {
|
||||
"commandName": "IISExpress",
|
||||
"launchUrl": "weatherforecast",
|
||||
"environmentVariables": {
|
||||
"ASPNETCORE_ENVIRONMENT": "Development"
|
||||
}
|
||||
},
|
||||
"Kestrel": {
|
||||
"commandName": "Project",
|
||||
"launchBrowser": true,
|
||||
"launchUrl": "/swagger",
|
||||
"environmentVariables": {
|
||||
"ASPNETCORE_ENVIRONMENT": "Development"
|
||||
},
|
||||
"applicationUrl": "http://localhost:5100"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,6 @@
|
||||
namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
|
||||
using Shogi.Domain;
|
||||
|
||||
namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
|
||||
{
|
||||
public class SessionDocument : CouchDocument
|
||||
{
|
||||
@@ -17,12 +19,12 @@
|
||||
Player2Id = string.Empty;
|
||||
}
|
||||
|
||||
public SessionDocument(Models.SessionMetadata sessionMetaData)
|
||||
public SessionDocument(SessionMetadata sessionMetaData)
|
||||
: base(sessionMetaData.Name, WhichDocumentType.Session)
|
||||
{
|
||||
Name = sessionMetaData.Name;
|
||||
Player1Id = sessionMetaData.Player1.Id;
|
||||
Player2Id = sessionMetaData.Player2?.Id;
|
||||
Player1Id = sessionMetaData.Player1;
|
||||
Player2Id = sessionMetaData.Player2;
|
||||
IsPrivate = sessionMetaData.IsPrivate;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,13 +17,13 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
|
||||
{
|
||||
public interface IGameboardRepository
|
||||
{
|
||||
Task<bool> CreateBoardState(Session session);
|
||||
Task<bool> CreateSession(Models.SessionMetadata session);
|
||||
Task<bool> CreateUser(Models.User user);
|
||||
Task<Collection<Models.SessionMetadata>> ReadSessionMetadatas();
|
||||
Task CreateBoardState(Session session);
|
||||
Task CreateSession(SessionMetadata session);
|
||||
Task CreateUser(Models.User user);
|
||||
Task<Collection<SessionMetadata>> ReadSessionMetadatas();
|
||||
Task<Session?> ReadSession(string name);
|
||||
Task<bool> UpdateSession(Models.SessionMetadata session);
|
||||
Task<Models.SessionMetadata?> ReadSessionMetaData(string name);
|
||||
Task UpdateSession(SessionMetadata session);
|
||||
Task<SessionMetadata?> ReadSessionMetaData(string name);
|
||||
Task<Models.User?> ReadUser(string userName);
|
||||
}
|
||||
|
||||
@@ -48,7 +48,7 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
|
||||
this.logger = logger;
|
||||
}
|
||||
|
||||
public async Task<Collection<Models.SessionMetadata>> ReadSessionMetadatas()
|
||||
public async Task<Collection<SessionMetadata>> ReadSessionMetadatas()
|
||||
{
|
||||
var queryParams = new QueryBuilder { { "include_docs", "true" } }.ToQueryString();
|
||||
var response = await client.GetAsync($"{View_SessionMetadata}{queryParams}");
|
||||
@@ -57,7 +57,7 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
|
||||
if (result != null)
|
||||
{
|
||||
var groupedBySession = result.rows.GroupBy(row => row.id);
|
||||
var sessions = new List<Models.SessionMetadata>(result.total_rows / 3);
|
||||
var sessions = new List<SessionMetadata>(result.total_rows / 3);
|
||||
foreach (var group in groupedBySession)
|
||||
{
|
||||
/**
|
||||
@@ -72,12 +72,12 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
|
||||
if (session != null && player1Doc != null)
|
||||
{
|
||||
var player2 = player2Doc == null ? null : new Models.User(player2Doc);
|
||||
sessions.Add(new Models.SessionMetadata(session.Name, session.IsPrivate, new(player1Doc), player2));
|
||||
sessions.Add(new SessionMetadata(session.Name, session.IsPrivate, player1Doc.Id, player2?.Id));
|
||||
}
|
||||
}
|
||||
return new Collection<Models.SessionMetadata>(sessions);
|
||||
return new Collection<SessionMetadata>(sessions);
|
||||
}
|
||||
return new Collection<Models.SessionMetadata>(Array.Empty<Models.SessionMetadata>());
|
||||
return new Collection<SessionMetadata>(Array.Empty<SessionMetadata>());
|
||||
}
|
||||
|
||||
public async Task<Session?> ReadSession(string name)
|
||||
@@ -130,7 +130,7 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
|
||||
return null;
|
||||
}
|
||||
|
||||
public async Task<Models.SessionMetadata?> ReadSessionMetaData(string name)
|
||||
public async Task<SessionMetadata?> ReadSessionMetaData(string name)
|
||||
{
|
||||
var queryParams = new QueryBuilder
|
||||
{
|
||||
@@ -159,7 +159,7 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
|
||||
if (session != null && player1Doc != null)
|
||||
{
|
||||
var player2 = player2Doc == null ? null : new Models.User(player2Doc);
|
||||
return new Models.SessionMetadata(session.Name, session.IsPrivate, new(player1Doc), player2);
|
||||
return new SessionMetadata(session.Name, session.IsPrivate, player1Doc.Id, player2?.Id);
|
||||
}
|
||||
}
|
||||
return null;
|
||||
@@ -168,22 +168,15 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
|
||||
/// <summary>
|
||||
/// Saves a snapshot of board state and the most recent move.
|
||||
/// </summary>
|
||||
public async Task<bool> CreateBoardState(Session session)
|
||||
public async Task CreateBoardState(Session session)
|
||||
{
|
||||
Piece? MapPiece(Shogi.Domain.Pieces.Piece? piece)
|
||||
{
|
||||
return piece == null
|
||||
? null
|
||||
: new Piece { IsPromoted = piece.IsPromoted, Owner = piece.Owner, WhichPiece = piece.WhichPiece };
|
||||
}
|
||||
|
||||
var boardStateDocument = new BoardStateDocument(session.Name, session);
|
||||
var content = new StringContent(JsonConvert.SerializeObject(boardStateDocument), Encoding.UTF8, ApplicationJson);
|
||||
var response = await client.PostAsync(string.Empty, content);
|
||||
return response.IsSuccessStatusCode;
|
||||
response.EnsureSuccessStatusCode();
|
||||
}
|
||||
|
||||
public async Task<bool> CreateSession(Models.SessionMetadata session)
|
||||
public async Task CreateSession(SessionMetadata session)
|
||||
{
|
||||
var sessionDocument = new SessionDocument(session);
|
||||
var sessionContent = new StringContent(JsonConvert.SerializeObject(sessionDocument), Encoding.UTF8, ApplicationJson);
|
||||
@@ -195,16 +188,15 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
|
||||
if ((await postSessionDocumentTask).IsSuccessStatusCode)
|
||||
{
|
||||
var response = await client.PostAsync(string.Empty, boardStateContent);
|
||||
return response.IsSuccessStatusCode;
|
||||
response.EnsureSuccessStatusCode();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public async Task<bool> UpdateSession(Models.SessionMetadata session)
|
||||
public async Task UpdateSession(SessionMetadata session)
|
||||
{
|
||||
// GET existing session to get revisionId.
|
||||
var readResponse = await client.GetAsync(session.Name);
|
||||
if (!readResponse.IsSuccessStatusCode) return false;
|
||||
readResponse.EnsureSuccessStatusCode();
|
||||
var sessionDocument = JsonConvert.DeserializeObject<SessionDocument>(await readResponse.Content.ReadAsStringAsync());
|
||||
|
||||
// PUT the document with the revisionId.
|
||||
@@ -214,7 +206,7 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
|
||||
};
|
||||
var content = new StringContent(JsonConvert.SerializeObject(couchModel), Encoding.UTF8, ApplicationJson);
|
||||
var response = await client.PutAsync(couchModel.Id, content);
|
||||
return response.IsSuccessStatusCode;
|
||||
response.EnsureSuccessStatusCode();
|
||||
}
|
||||
//public async Task<bool> PutJoinPublicSession(PutJoinPublicSession request)
|
||||
//{
|
||||
@@ -285,12 +277,12 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
|
||||
return null;
|
||||
}
|
||||
|
||||
public async Task<bool> CreateUser(Models.User user)
|
||||
public async Task CreateUser(Models.User user)
|
||||
{
|
||||
var couchModel = new UserDocument(user.Id, user.DisplayName, user.LoginPlatform);
|
||||
var content = new StringContent(JsonConvert.SerializeObject(couchModel), Encoding.UTF8, ApplicationJson);
|
||||
var response = await client.PostAsync(string.Empty, content);
|
||||
return response.IsSuccessStatusCode;
|
||||
response.EnsureSuccessStatusCode();
|
||||
}
|
||||
|
||||
public void ReadMoveHistory()
|
||||
|
||||
@@ -28,8 +28,8 @@ namespace Gameboard.ShogiUI.Sockets
|
||||
if (user == null)
|
||||
{
|
||||
var newUser = Models.User.CreateMsalUser(nameClaim.Value);
|
||||
var success = await gameboardRepository.CreateUser(newUser);
|
||||
if (success) user = newUser;
|
||||
await gameboardRepository.CreateUser(newUser);
|
||||
user = newUser;
|
||||
}
|
||||
|
||||
if (user != null)
|
||||
|
||||
@@ -58,6 +58,7 @@ namespace Gameboard.ShogiUI.Sockets
|
||||
var baseUrl = $"{Configuration["AppSettings:CouchDB:Url"]}/{Configuration["AppSettings:CouchDB:Database"]}/";
|
||||
c.BaseAddress = new Uri(baseUrl);
|
||||
});
|
||||
services.AddTransient<IModelMapper, ModelMapper>();
|
||||
|
||||
services
|
||||
.AddControllers()
|
||||
@@ -128,13 +129,17 @@ namespace Gameboard.ShogiUI.Sockets
|
||||
};
|
||||
});
|
||||
|
||||
// Remove default HttpClient logging.
|
||||
services.RemoveAll<IHttpMessageHandlerBuilderFilter>();
|
||||
services.AddHttpLogging(options =>
|
||||
{
|
||||
options.LoggingFields = Microsoft.AspNetCore.HttpLogging.HttpLoggingFields.Request;
|
||||
});
|
||||
}
|
||||
|
||||
// This method gets called by the runtime. Use this method to configure the HTTP request pipeline.
|
||||
public void Configure(IApplicationBuilder app, IWebHostEnvironment env, ISocketService socketConnectionManager)
|
||||
{
|
||||
app.UseHttpLogging();
|
||||
|
||||
var origins = new[] {
|
||||
"http://localhost:3000", "https://localhost:3000",
|
||||
"http://127.0.0.1:3000", "https://127.0.0.1:3000",
|
||||
@@ -147,25 +152,25 @@ namespace Gameboard.ShogiUI.Sockets
|
||||
if (env.IsDevelopment())
|
||||
{
|
||||
app.UseDeveloperExceptionPage();
|
||||
var client = PublicClientApplicationBuilder
|
||||
.Create(Configuration["AzureAd:ClientId"])
|
||||
.WithLogging(
|
||||
(level, message, pii) =>
|
||||
{
|
||||
Console.WriteLine(message);
|
||||
},
|
||||
LogLevel.Verbose,
|
||||
true,
|
||||
true
|
||||
)
|
||||
.Build();
|
||||
//var client = PublicClientApplicationBuilder
|
||||
// .Create(Configuration["AzureAd:ClientId"])
|
||||
// .WithLogging(
|
||||
// (level, message, pii) =>
|
||||
// {
|
||||
// Console.WriteLine(message);
|
||||
// },
|
||||
// LogLevel.Verbose,
|
||||
// true,
|
||||
// true
|
||||
// )
|
||||
// .Build();
|
||||
}
|
||||
else
|
||||
{
|
||||
app.UseHsts();
|
||||
}
|
||||
app
|
||||
.UseRequestResponseLogging()
|
||||
//.UseRequestResponseLogging()
|
||||
.UseCors(opt => opt.WithOrigins(origins).AllowAnyMethod().AllowAnyHeader().WithExposedHeaders("Set-Cookie").AllowCredentials())
|
||||
.UseRouting()
|
||||
.UseAuthentication()
|
||||
|
||||
@@ -1,21 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="AutoFixture" Version="4.17.0" />
|
||||
<PackageReference Include="FluentAssertions" Version="6.2.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.1.0-preview-20211130-02" />
|
||||
<PackageReference Include="MSTest.TestAdapter" Version="2.2.8" />
|
||||
<PackageReference Include="MSTest.TestFramework" Version="2.2.8" />
|
||||
<PackageReference Include="xunit" Version="2.4.2-pre.12" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Gameboard.ShogiUI.Sockets.ServiceModels\Gameboard.ShogiUI.Sockets.ServiceModels.csproj" />
|
||||
<ProjectReference Include="..\Gameboard.ShogiUI.Sockets\Gameboard.ShogiUI.Sockets.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -1,36 +0,0 @@
|
||||
using FluentAssertions;
|
||||
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
||||
using PathFinding;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Gameboard.ShogiUI.UnitTests.PathFinding
|
||||
{
|
||||
[TestClass]
|
||||
public class PathFinder2DShould
|
||||
{
|
||||
[TestMethod]
|
||||
public void Maths()
|
||||
{
|
||||
var result = PathFinder2D<IPlanarElement>.IsPathable(
|
||||
new Vector2(2, 2),
|
||||
new Vector2(7, 7),
|
||||
new Vector2(1, 1)
|
||||
);
|
||||
result.Should().BeTrue();
|
||||
|
||||
result = PathFinder2D<IPlanarElement>.IsPathable(
|
||||
new Vector2(2, 2),
|
||||
new Vector2(7, 7),
|
||||
new Vector2(0, 0)
|
||||
);
|
||||
result.Should().BeFalse();
|
||||
|
||||
result = PathFinder2D<IPlanarElement>.IsPathable(
|
||||
new Vector2(2, 2),
|
||||
new Vector2(7, 7),
|
||||
new Vector2(-1, 1)
|
||||
);
|
||||
result.Should().BeFalse();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,57 +0,0 @@
|
||||
using AutoFixture;
|
||||
using FluentAssertions;
|
||||
using FluentAssertions.Execution;
|
||||
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Gameboard.ShogiUI.UnitTests.PathFinding
|
||||
{
|
||||
[TestClass]
|
||||
public class PlanarCollectionShould
|
||||
{
|
||||
[TestMethod]
|
||||
public void Index()
|
||||
{
|
||||
// Arrange
|
||||
var collection = new TestPlanarCollection();
|
||||
var expected1 = new SimpleElement(1);
|
||||
var expected2 = new SimpleElement(2);
|
||||
|
||||
// Act
|
||||
collection[0, 0] = expected1;
|
||||
collection[2, 1] = expected2;
|
||||
|
||||
// Assert
|
||||
collection[0, 0].Should().Be(expected1);
|
||||
collection[2, 1].Should().Be(expected2);
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void Iterate()
|
||||
{
|
||||
// Arrange
|
||||
var planarCollection = new TestPlanarCollection();
|
||||
planarCollection[0, 0] = new SimpleElement(1);
|
||||
planarCollection[0, 1] = new SimpleElement(2);
|
||||
planarCollection[0, 2] = new SimpleElement(3);
|
||||
planarCollection[1, 0] = new SimpleElement(4);
|
||||
planarCollection[1, 1] = new SimpleElement(5);
|
||||
|
||||
// Act
|
||||
var actual = new List<SimpleElement>();
|
||||
foreach (var elem in planarCollection)
|
||||
actual.Add(elem);
|
||||
|
||||
// Assert
|
||||
using (new AssertionScope())
|
||||
{
|
||||
actual[0].Number.Should().Be(1);
|
||||
actual[1].Number.Should().Be(2);
|
||||
actual[2].Number.Should().Be(3);
|
||||
actual[3].Number.Should().Be(4);
|
||||
actual[4].Number.Should().Be(5);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,48 +0,0 @@
|
||||
using PathFinding;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Gameboard.ShogiUI.UnitTests.PathFinding
|
||||
{
|
||||
public class SimpleElement : IPlanarElement
|
||||
{
|
||||
public int Number { get; }
|
||||
public MoveSet MoveSet => null;
|
||||
public bool IsUpsideDown => false;
|
||||
|
||||
public SimpleElement(int number)
|
||||
{
|
||||
Number = number;
|
||||
}
|
||||
}
|
||||
|
||||
public class TestPlanarCollection : IPlanarCollection<SimpleElement>
|
||||
{
|
||||
private readonly SimpleElement[,] array;
|
||||
public TestPlanarCollection()
|
||||
{
|
||||
array = new SimpleElement[3, 3];
|
||||
}
|
||||
public SimpleElement this[int x, int y]
|
||||
{
|
||||
get => array[x, y];
|
||||
set => array[x, y] = value;
|
||||
}
|
||||
public SimpleElement this[Vector2 vector]
|
||||
{
|
||||
get => this[(int)vector.X, (int)vector.Y];
|
||||
set => this[(int)vector.X, (int)vector.Y] = value;
|
||||
}
|
||||
|
||||
public IEnumerator<SimpleElement> GetEnumerator()
|
||||
{
|
||||
foreach (var e in array)
|
||||
yield return e;
|
||||
}
|
||||
//IEnumerator IEnumerable.GetEnumerator()
|
||||
//{
|
||||
// return array.GetEnumerator();
|
||||
//}
|
||||
}
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
using FluentAssertions;
|
||||
using Gameboard.ShogiUI.Sockets.Models;
|
||||
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using WhichPerspective = Gameboard.ShogiUI.Sockets.ServiceModels.Types.WhichPlayer;
|
||||
using WhichPiece = Gameboard.ShogiUI.Sockets.ServiceModels.Types.WhichPiece;
|
||||
namespace Gameboard.ShogiUI.UnitTests.Rules
|
||||
{
|
||||
[TestClass]
|
||||
public class ShogiBoardShould
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
using FluentAssertions;
|
||||
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
|
||||
using Xunit;
|
||||
|
||||
namespace Gameboard.ShogiUI.xUnitTests
|
||||
{
|
||||
public class GameShould
|
||||
{
|
||||
[Fact]
|
||||
public void DiscardNullPLayers()
|
||||
{
|
||||
var game = new Session("Test", "P1", null);
|
||||
|
||||
game.Players.Count.Should().Be(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
using FluentAssertions;
|
||||
using Gameboard.ShogiUI.Sockets.Utilities;
|
||||
using System.Numerics;
|
||||
using Xunit;
|
||||
|
||||
namespace Gameboard.ShogiUI.xUnitTests
|
||||
{
|
||||
public class NotationHelperShould
|
||||
{
|
||||
[Fact]
|
||||
public void TranslateVectorsToNotation()
|
||||
{
|
||||
NotationHelper.ToBoardNotation(2, 2).Should().Be("C3");
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TranslateNotationToVectors()
|
||||
{
|
||||
NotationHelper.FromBoardNotation("C3").Should().Be(new Vector2(2, 2));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
{
|
||||
"methodDisplay": "method"
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
using System.Numerics;
|
||||
|
||||
namespace PathFinding
|
||||
{
|
||||
public static class Direction
|
||||
{
|
||||
public static readonly Vector2 Up = new(0, 1);
|
||||
public static readonly Vector2 Down = new(0, -1);
|
||||
public static readonly Vector2 Left = new(-1, 0);
|
||||
public static readonly Vector2 Right = new(1, 0);
|
||||
public static readonly Vector2 UpLeft = new(-1, 1);
|
||||
public static readonly Vector2 UpRight = new(1, 1);
|
||||
public static readonly Vector2 DownLeft = new(-1, -1);
|
||||
public static readonly Vector2 DownRight = new(1, -1);
|
||||
public static readonly Vector2 KnightLeft = new(-1, 2);
|
||||
public static readonly Vector2 KnightRight = new(1, 2);
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
namespace PathFinding
|
||||
{
|
||||
public enum Distance
|
||||
{
|
||||
OneStep,
|
||||
MultiStep
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
|
||||
namespace PathFinding
|
||||
{
|
||||
public interface IPlanarCollection<T> where T : IPlanarElement
|
||||
{
|
||||
T? this[Vector2 vector] { get; set; }
|
||||
T? this[int x, int y] { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
|
||||
namespace PathFinding
|
||||
{
|
||||
public interface IPlanarElement
|
||||
{
|
||||
MoveSet MoveSet { get; }
|
||||
bool IsUpsideDown { get; }
|
||||
}
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
using System.Diagnostics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace PathFinding
|
||||
{
|
||||
[DebuggerDisplay("{Direction} - {Distance}")]
|
||||
public class Move
|
||||
{
|
||||
public Vector2 Direction { get; }
|
||||
public Distance Distance { get; }
|
||||
public Move(Vector2 direction, Distance distance = Distance.OneStep)
|
||||
{
|
||||
Direction = direction;
|
||||
Distance = distance;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,23 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
|
||||
namespace PathFinding
|
||||
{
|
||||
public class MoveSet
|
||||
{
|
||||
private readonly IPlanarElement element;
|
||||
private readonly ICollection<Move> moves;
|
||||
private readonly ICollection<Move> upsidedownMoves;
|
||||
|
||||
public MoveSet(IPlanarElement element, ICollection<Move> moves)
|
||||
{
|
||||
this.element = element;
|
||||
this.moves = moves;
|
||||
upsidedownMoves = moves.Select(_ => new Move(Vector2.Negate(_.Direction), _.Distance)).ToList();
|
||||
}
|
||||
|
||||
public ICollection<Move> GetMoves() => element.IsUpsideDown ? upsidedownMoves : moves;
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,141 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
|
||||
namespace PathFinding
|
||||
{
|
||||
public class PathFinder2D<T> where T : IPlanarElement
|
||||
{
|
||||
/// <param name="element">Guaranteed to be non-null.</param>
|
||||
/// <param name="position"></param>
|
||||
public delegate void Callback(T collider, Vector2 position);
|
||||
|
||||
private readonly IPlanarCollection<T> collection;
|
||||
private readonly int width;
|
||||
private readonly int height;
|
||||
|
||||
/// <param name="width">Horizontal size, in steps, of the pathable plane.</param>
|
||||
/// <param name="height">Vertical size, in steps, of the pathable plane.</param>
|
||||
public PathFinder2D(IPlanarCollection<T> collection, int width, int height)
|
||||
{
|
||||
this.collection = collection;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Navigate the collection such that each "step" is always towards the destination, respecting the Paths available to the element at origin.
|
||||
/// </summary>
|
||||
/// <param name="element">The pathing element.</param>
|
||||
/// <param name="origin">The starting location.</param>
|
||||
/// <param name="destination">The destination.</param>
|
||||
/// <param name="callback">Do cool stuff here.</param>
|
||||
/// <returns>True if the element reached the destination.</returns>
|
||||
public bool PathTo(Vector2 origin, Vector2 destination, Callback? callback = null)
|
||||
{
|
||||
if (destination.X > width - 1 || destination.Y > height - 1 || destination.X < 0 || destination.Y < 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
var element = collection[origin];
|
||||
if (element == null) return false;
|
||||
|
||||
var path = FindDirectionTowardsDestination(element.MoveSet.GetMoves(), origin, destination);
|
||||
if (!IsPathable(origin, destination, path.Direction))
|
||||
{
|
||||
// Assumption: if a single best-choice step towards the destination cannot happen, no pathing can happen.
|
||||
return false;
|
||||
}
|
||||
|
||||
var shouldPath = true;
|
||||
var next = origin;
|
||||
while (shouldPath && next != destination)
|
||||
{
|
||||
next = Vector2.Add(next, path.Direction);
|
||||
var collider = collection[next];
|
||||
if (collider != null)
|
||||
{
|
||||
callback?.Invoke(collider, next);
|
||||
shouldPath = false;
|
||||
}
|
||||
else if (path.Distance == Distance.OneStep)
|
||||
{
|
||||
shouldPath = false;
|
||||
}
|
||||
}
|
||||
return next == destination;
|
||||
}
|
||||
|
||||
public void PathEvery(Vector2 from, Callback callback)
|
||||
{
|
||||
var element = collection[from];
|
||||
if (element == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
foreach (var path in element.MoveSet.GetMoves())
|
||||
{
|
||||
var shouldPath = true;
|
||||
var next = Vector2.Add(from, path.Direction); ;
|
||||
while (shouldPath && next.X < width && next.Y < height && next.X >= 0 && next.Y >= 0)
|
||||
{
|
||||
var collider = collection[(int)next.Y, (int)next.X];
|
||||
if (collider != null)
|
||||
{
|
||||
callback(collider, next);
|
||||
shouldPath = false;
|
||||
}
|
||||
if (path.Distance == Distance.OneStep)
|
||||
{
|
||||
shouldPath = false;
|
||||
}
|
||||
next = Vector2.Add(next, path.Direction);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Path the line from origin to destination, ignoring any Paths defined by the element at origin.
|
||||
/// </summary>
|
||||
public void LinePathTo(Vector2 origin, Vector2 direction, Callback callback)
|
||||
{
|
||||
direction = Vector2.Normalize(direction);
|
||||
|
||||
var next = Vector2.Add(origin, direction);
|
||||
while (next.X >= 0 && next.X < width && next.Y >= 0 && next.Y < height)
|
||||
{
|
||||
var element = collection[next];
|
||||
if (element != null) callback(element, next);
|
||||
next = Vector2.Add(next, direction);
|
||||
}
|
||||
}
|
||||
|
||||
public static Move FindDirectionTowardsDestination(ICollection<Move> paths, Vector2 origin, Vector2 destination) =>
|
||||
paths.Aggregate((a, b) =>
|
||||
{
|
||||
var distanceA = Vector2.Distance(destination, Vector2.Add(origin, a.Direction));
|
||||
var distanceB = Vector2.Distance(destination, Vector2.Add(origin, b.Direction));
|
||||
return distanceA < distanceB ? a : b;
|
||||
});
|
||||
|
||||
public static bool IsPathable(Vector2 origin, Vector2 destination, Vector2 direction)
|
||||
{
|
||||
var next = Vector2.Add(origin, direction);
|
||||
if (Vector2.Distance(next, destination) >= Vector2.Distance(origin, destination)) return false;
|
||||
|
||||
var slope = (destination.Y - origin.Y) / (destination.X - origin.X);
|
||||
if (float.IsInfinity(slope))
|
||||
{
|
||||
return next.X == destination.X;
|
||||
}
|
||||
else
|
||||
{
|
||||
// b = -mx + y
|
||||
var yIntercept = -slope * origin.X + origin.Y;
|
||||
// y = mx + b
|
||||
return next.Y == slope * next.X + yIntercept;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<EnableNETAnalyzers>true</EnableNETAnalyzers>
|
||||
<AnalysisLevel>5</AnalysisLevel>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Gameboard.ShogiUI.Sockets.ServiceModels\Gameboard.ShogiUI.Sockets.ServiceModels.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
16
Shogi.AcceptanceTests/AcceptanceTests.cs
Normal file
16
Shogi.AcceptanceTests/AcceptanceTests.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
namespace Shogi.AcceptanceTests
|
||||
{
|
||||
public class AcceptanceTests
|
||||
{
|
||||
public AcceptanceTests()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void CreateAndReadSession()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,33 +2,23 @@
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
|
||||
<IsPackable>false</IsPackable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="AutoFixture" Version="4.17.0" />
|
||||
<PackageReference Include="FluentAssertions" Version="6.2.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.1.0-preview-20211130-02" />
|
||||
<PackageReference Include="xunit" Version="2.4.2-pre.12" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.1.0" />
|
||||
<PackageReference Include="xunit" Version="2.4.1" />
|
||||
<PackageReference Include="xunit.runner.visualstudio" Version="2.4.3">
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="coverlet.collector" Version="3.1.0">
|
||||
<PackageReference Include="coverlet.collector" Version="3.1.2">
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Gameboard.ShogiUI.Sockets\Gameboard.ShogiUI.Sockets.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Update="xunit.runner.json">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
1
Shogi.AcceptanceTests/Usings.cs
Normal file
1
Shogi.AcceptanceTests/Usings.cs
Normal file
@@ -0,0 +1 @@
|
||||
global using Xunit;
|
||||
@@ -22,5 +22,7 @@
|
||||
{
|
||||
Player2 = user;
|
||||
}
|
||||
|
||||
public bool IsSeated(string playerName) => playerName == Player1 || playerName == Player2;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user