Files
Shogi/Gameboard.ShogiUI.Sockets/Models/SessionMetadata.cs
2022-06-12 12:37:32 -05:00

38 lines
966 B
C#

namespace Gameboard.ShogiUI.Sockets.Models
{
/// <summary>
/// A representation of a Session without the board and game-rules.
/// </summary>
public class SessionMetadata
{
public string Name { get; }
public User Player1 { get; }
public User? Player2 { get; private set; }
public bool IsPrivate { get; }
public SessionMetadata(string name, bool isPrivate, User player1, User? player2 = null)
{
Name = name;
IsPrivate = isPrivate;
Player1 = player1;
Player2 = player2;
}
public SessionMetadata(Session sessionModel)
{
Name = sessionModel.Name;
IsPrivate = sessionModel.IsPrivate;
Player1 = sessionModel.Player1;
Player2 = sessionModel.Player2;
}
public void SetPlayer2(User user)
{
Player2 = user;
}
public bool IsSeated(User user) => user.Id == Player1.Id || user.Id == Player2?.Id;
public ServiceModels.Types.Session ToServiceModel() => new(Name, Player1.DisplayName, Player2?.DisplayName);
}
}