checkpoint
This commit is contained in:
@@ -1,5 +1,4 @@
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using Gameboard.ShogiUI.Sockets.Extensions;
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using Gameboard.ShogiUI.Sockets.Managers;
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using Gameboard.ShogiUI.Sockets.Managers;
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using Gameboard.ShogiUI.Sockets.Repositories;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Api;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
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@@ -7,10 +6,8 @@ using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
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using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using System.Security.Claims;
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using System.Threading.Tasks;
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namespace Gameboard.ShogiUI.Sockets.Controllers
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@@ -169,25 +166,48 @@ namespace Gameboard.ShogiUI.Sockets.Controllers
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return NotFound();
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}
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var playerPerspective = WhichPerspective.Spectator;
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if (session.Player1.Id == user.Id)
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{
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playerPerspective = WhichPerspective.Player1;
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}
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else if (session.Player2?.Id == user.Id)
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{
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playerPerspective = WhichPerspective.Player2;
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}
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var playerPerspective = session.Player2Name == user.Id
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? WhichPlayer.Player2
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: WhichPlayer.Player1;
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communicationManager.SubscribeToGame(session, user!.Id);
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var response = new GetSessionResponse()
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var response = new Session
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{
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Game = new Models.SessionMetadata(session).ToServiceModel(),
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BoardState = session.Shogi.ToServiceModel(),
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MoveHistory = session.Shogi.MoveHistory.Select(_ => _.ToServiceModel()).ToList(),
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PlayerPerspective = playerPerspective
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BoardState = new BoardState
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{
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Board = null,
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Player1Hand = session.Player1Hand.Select(MapPiece).ToList(),
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Player2Hand = session.Player2Hand.Select(MapPiece).ToList(),
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PlayerInCheck = session.InCheck.HasValue ? Map(session.InCheck.Value) : null
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},
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GameName = session.Name,
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Player1 = session.Player1Name,
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Player2 = session.Player2Name
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};
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return new JsonResult(response);
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return this.Ok(response);
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static WhichPlayer Map(Shogi.Domain.WhichPlayer whichPlayer)
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{
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return whichPlayer == Shogi.Domain.WhichPlayer.Player1
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? WhichPlayer.Player1
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: WhichPlayer.Player2;
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}
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static Piece MapPiece(Shogi.Domain.Pieces.Piece piece)
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{
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var owner = Map(piece.Owner);
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var whichPiece = piece.WhichPiece switch
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{
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Shogi.Domain.WhichPiece.King => WhichPiece.King,
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Shogi.Domain.WhichPiece.GoldGeneral => WhichPiece.GoldGeneral,
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Shogi.Domain.WhichPiece.SilverGeneral => WhichPiece.SilverGeneral,
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Shogi.Domain.WhichPiece.Bishop => WhichPiece.Bishop,
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Shogi.Domain.WhichPiece.Rook => WhichPiece.Rook,
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Shogi.Domain.WhichPiece.Knight => WhichPiece.Knight,
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Shogi.Domain.WhichPiece.Lance => WhichPiece.Lance,
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Shogi.Domain.WhichPiece.Pawn => WhichPiece.Pawn,
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_ => throw new ArgumentException($"Unknown value for {nameof(WhichPiece)}")
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};
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return new Piece { IsPromoted = piece.IsPromoted, Owner = owner, WhichPiece = whichPiece };
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}
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}
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[HttpGet]
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@@ -207,8 +227,8 @@ namespace Gameboard.ShogiUI.Sockets.Controllers
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return new GetSessionsResponse
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{
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PlayerHasJoinedSessions = new Collection<Game>(sessionsJoinedByUser),
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AllOtherSessions = new Collection<Game>(sessionsNotJoinedByUser)
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PlayerHasJoinedSessions = new Collection<Session>(sessionsJoinedByUser),
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AllOtherSessions = new Collection<Session>(sessionsNotJoinedByUser)
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};
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}
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@@ -1,6 +1,5 @@
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using Gameboard.ShogiUI.Sockets.Extensions;
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using Gameboard.ShogiUI.Sockets.Managers;
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using Gameboard.ShogiUI.Sockets.Models;
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using Gameboard.ShogiUI.Sockets.Repositories;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Api;
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using Microsoft.AspNetCore.Authentication;
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@@ -56,7 +55,7 @@ namespace Gameboard.ShogiUI.Sockets.Controllers
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var userId = User?.UserId();
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if (!string.IsNullOrEmpty(userId))
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{
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connectionManager.UnsubscribeFromBroadcastAndGames(userId);
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connectionManager.Unsubscribe(userId);
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}
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await signoutTask;
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@@ -1,63 +0,0 @@
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using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
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using System.Text;
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using System.Text.RegularExpressions;
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namespace Gameboard.ShogiUI.Sockets.Extensions
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{
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public static class ModelExtensions
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{
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public static string GetShortName(this Models.Piece self)
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{
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var name = self.WhichPiece switch
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{
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WhichPiece.King => " K ",
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WhichPiece.GoldGeneral => " G ",
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WhichPiece.SilverGeneral => self.IsPromoted ? "^S " : " S ",
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WhichPiece.Bishop => self.IsPromoted ? "^B " : " B ",
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WhichPiece.Rook => self.IsPromoted ? "^R " : " R ",
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WhichPiece.Knight => self.IsPromoted ? "^k " : " k ",
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WhichPiece.Lance => self.IsPromoted ? "^L " : " L ",
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WhichPiece.Pawn => self.IsPromoted ? "^P " : " P ",
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_ => " ? ",
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};
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if (self.Owner == WhichPerspective.Player2)
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name = Regex.Replace(name, @"([^\s]+)\s", "$1.");
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return name;
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}
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public static string PrintStateAsAscii(this Models.Shogi self)
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{
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var builder = new StringBuilder();
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builder.Append(" Player 2(.)");
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builder.AppendLine();
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for (var y = 8; y >= 0; y--)
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{
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builder.Append("- ");
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for (var x = 0; x < 8; x++) builder.Append("- - ");
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builder.Append("- -");
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builder.AppendLine();
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builder.Append('|');
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for (var x = 0; x < 9; x++)
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{
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var piece = self.Board[x, y];
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if (piece == null)
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{
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builder.Append(" ");
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}
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else
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{
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builder.AppendFormat("{0}", piece.GetShortName());
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}
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builder.Append('|');
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}
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builder.AppendLine();
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}
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builder.Append("- ");
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for (var x = 0; x < 8; x++) builder.Append("- - ");
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builder.Append("- -");
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builder.AppendLine();
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builder.Append(" Player 1");
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return builder.ToString();
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}
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}
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}
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@@ -21,9 +21,12 @@
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<ItemGroup>
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<ProjectReference Include="..\Gameboard.ShogiUI.Sockets.ServiceModels\Gameboard.ShogiUI.Sockets.ServiceModels.csproj" />
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<ProjectReference Include="..\PathFinding\PathFinding.csproj" />
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<ProjectReference Include="..\Shogi.Domain\Shogi.Domain.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Services\Utility\" />
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</ItemGroup>
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</Project>
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@@ -1,5 +1,4 @@
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using Gameboard.ShogiUI.Sockets.Extensions;
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using Gameboard.ShogiUI.Sockets.Models;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
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using Microsoft.Extensions.Logging;
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using Newtonsoft.Json;
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@@ -14,12 +13,8 @@ namespace Gameboard.ShogiUI.Sockets.Managers
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public interface ISocketConnectionManager
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{
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Task BroadcastToAll(IResponse response);
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//Task BroadcastToGame(string gameName, IResponse response);
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//Task BroadcastToGame(string gameName, IResponse forPlayer1, IResponse forPlayer2);
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void SubscribeToGame(Session session, string playerName);
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void SubscribeToBroadcast(WebSocket socket, string playerName);
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void UnsubscribeFromBroadcastAndGames(string playerName);
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void UnsubscribeFromGame(string gameName, string playerName);
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void Subscribe(WebSocket socket, string playerName);
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void Unsubscribe(string playerName);
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Task BroadcastToPlayers(IResponse response, params string?[] playerNames);
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}
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@@ -31,59 +26,23 @@ namespace Gameboard.ShogiUI.Sockets.Managers
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/// <summary>Dictionary key is player name.</summary>
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private readonly ConcurrentDictionary<string, WebSocket> connections;
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/// <summary>Dictionary key is game name.</summary>
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private readonly ConcurrentDictionary<string, Session> sessions;
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private readonly ILogger<SocketConnectionManager> logger;
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public SocketConnectionManager(ILogger<SocketConnectionManager> logger)
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{
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this.logger = logger;
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connections = new ConcurrentDictionary<string, WebSocket>();
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sessions = new ConcurrentDictionary<string, Session>();
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}
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public void SubscribeToBroadcast(WebSocket socket, string playerName)
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public void Subscribe(WebSocket socket, string playerName)
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{
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connections.TryRemove(playerName, out var _);
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connections.TryAdd(playerName, socket);
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}
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public void UnsubscribeFromBroadcastAndGames(string playerName)
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public void Unsubscribe(string playerName)
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{
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connections.TryRemove(playerName, out _);
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foreach (var kvp in sessions)
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{
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var sessionName = kvp.Key;
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UnsubscribeFromGame(sessionName, playerName);
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}
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}
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/// <summary>
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/// Unsubscribes the player from their current game, then subscribes to the new game.
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/// </summary>
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public void SubscribeToGame(Session session, string playerName)
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{
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// Unsubscribe from any other games
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foreach (var kvp in sessions)
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{
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var gameNameKey = kvp.Key;
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UnsubscribeFromGame(gameNameKey, playerName);
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}
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// Subscribe
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if (connections.TryGetValue(playerName, out var socket))
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{
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var s = sessions.GetOrAdd(session.Name, session);
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s.Subscriptions.TryAdd(playerName, socket);
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}
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}
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public void UnsubscribeFromGame(string gameName, string playerName)
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{
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if (sessions.TryGetValue(gameName, out var s))
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{
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s.Subscriptions.TryRemove(playerName, out _);
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if (s.Subscriptions.IsEmpty) sessions.TryRemove(gameName, out _);
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}
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}
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public async Task BroadcastToPlayers(IResponse response, params string?[] playerNames)
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@@ -113,15 +72,15 @@ namespace Gameboard.ShogiUI.Sockets.Managers
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tasks.Add(socket.SendTextAsync(message));
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}
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catch (WebSocketException webSocketException)
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catch (WebSocketException)
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{
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logger.LogInformation("Tried sending a message to socket connection for user [{user}], but found the connection has closed.", kvp.Key);
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UnsubscribeFromBroadcastAndGames(kvp.Key);
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Unsubscribe(kvp.Key);
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}
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catch (Exception exception)
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catch
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{
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logger.LogInformation("Tried sending a message to socket connection for user [{user}], but found the connection has closed.", kvp.Key);
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UnsubscribeFromBroadcastAndGames(kvp.Key);
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Unsubscribe(kvp.Key);
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}
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}
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try
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@@ -129,34 +88,11 @@ namespace Gameboard.ShogiUI.Sockets.Managers
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var task = Task.WhenAll(tasks);
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return task;
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}
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catch (Exception e)
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catch
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{
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Console.WriteLine("Yo");
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}
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return Task.FromResult(0);
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}
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//public Task BroadcastToGame(string gameName, IResponse forPlayer1, IResponse forPlayer2)
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//{
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// if (sessions.TryGetValue(gameName, out var session))
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// {
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// var serialized1 = JsonConvert.SerializeObject(forPlayer1);
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// var serialized2 = JsonConvert.SerializeObject(forPlayer2);
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// return Task.WhenAll(
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// session.SendToPlayer1(serialized1),
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// session.SendToPlayer2(serialized2));
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// }
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// return Task.CompletedTask;
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//}
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//public Task BroadcastToGame(string gameName, IResponse messageForAllPlayers)
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//{
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// if (sessions.TryGetValue(gameName, out var session))
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// {
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// var serialized = JsonConvert.SerializeObject(messageForAllPlayers);
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// return session.Broadcast(serialized);
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// }
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// return Task.CompletedTask;
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//}
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}
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}
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@@ -1,95 +0,0 @@
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using PathFinding;
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using System.Collections.Generic;
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namespace Gameboard.ShogiUI.Sockets.Models
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{
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public static class MoveSets
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{
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public static readonly List<PathFinding.Move> King = new(8)
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{
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new PathFinding.Move(Direction.Up),
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new PathFinding.Move(Direction.Left),
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new PathFinding.Move(Direction.Right),
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new PathFinding.Move(Direction.Down),
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new PathFinding.Move(Direction.UpLeft),
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new PathFinding.Move(Direction.UpRight),
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new PathFinding.Move(Direction.DownLeft),
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new PathFinding.Move(Direction.DownRight)
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};
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public static readonly List<PathFinding.Move> Bishop = new(4)
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{
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new PathFinding.Move(Direction.UpLeft, Distance.MultiStep),
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new PathFinding.Move(Direction.UpRight, Distance.MultiStep),
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new PathFinding.Move(Direction.DownLeft, Distance.MultiStep),
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new PathFinding.Move(Direction.DownRight, Distance.MultiStep)
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};
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public static readonly List<PathFinding.Move> PromotedBishop = new(8)
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{
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new PathFinding.Move(Direction.Up),
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new PathFinding.Move(Direction.Left),
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new PathFinding.Move(Direction.Right),
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new PathFinding.Move(Direction.Down),
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new PathFinding.Move(Direction.UpLeft, Distance.MultiStep),
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new PathFinding.Move(Direction.UpRight, Distance.MultiStep),
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new PathFinding.Move(Direction.DownLeft, Distance.MultiStep),
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new PathFinding.Move(Direction.DownRight, Distance.MultiStep)
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};
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public static readonly List<PathFinding.Move> GoldGeneral = new(6)
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{
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new PathFinding.Move(Direction.Up),
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new PathFinding.Move(Direction.UpLeft),
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new PathFinding.Move(Direction.UpRight),
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new PathFinding.Move(Direction.Left),
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new PathFinding.Move(Direction.Right),
|
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new PathFinding.Move(Direction.Down)
|
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};
|
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public static readonly List<PathFinding.Move> Knight = new(2)
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{
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new PathFinding.Move(Direction.KnightLeft),
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new PathFinding.Move(Direction.KnightRight)
|
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};
|
||||
|
||||
public static readonly List<PathFinding.Move> Lance = new(1)
|
||||
{
|
||||
new PathFinding.Move(Direction.Up, Distance.MultiStep),
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};
|
||||
|
||||
public static readonly List<PathFinding.Move> Pawn = new(1)
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{
|
||||
new PathFinding.Move(Direction.Up)
|
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};
|
||||
|
||||
public static readonly List<PathFinding.Move> Rook = new(4)
|
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{
|
||||
new PathFinding.Move(Direction.Up, Distance.MultiStep),
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||||
new PathFinding.Move(Direction.Left, Distance.MultiStep),
|
||||
new PathFinding.Move(Direction.Right, Distance.MultiStep),
|
||||
new PathFinding.Move(Direction.Down, Distance.MultiStep)
|
||||
};
|
||||
|
||||
public static readonly List<PathFinding.Move> PromotedRook = new(8)
|
||||
{
|
||||
new PathFinding.Move(Direction.Up, Distance.MultiStep),
|
||||
new PathFinding.Move(Direction.Left, Distance.MultiStep),
|
||||
new PathFinding.Move(Direction.Right, Distance.MultiStep),
|
||||
new PathFinding.Move(Direction.Down, Distance.MultiStep),
|
||||
new PathFinding.Move(Direction.UpLeft),
|
||||
new PathFinding.Move(Direction.UpRight),
|
||||
new PathFinding.Move(Direction.DownLeft),
|
||||
new PathFinding.Move(Direction.DownRight)
|
||||
};
|
||||
|
||||
public static readonly List<PathFinding.Move> SilverGeneral = new(4)
|
||||
{
|
||||
new PathFinding.Move(Direction.Up),
|
||||
new PathFinding.Move(Direction.UpLeft),
|
||||
new PathFinding.Move(Direction.UpRight),
|
||||
new PathFinding.Move(Direction.DownLeft),
|
||||
new PathFinding.Move(Direction.DownRight)
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -1,70 +0,0 @@
|
||||
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
|
||||
using PathFinding;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Gameboard.ShogiUI.Sockets.Models
|
||||
{
|
||||
[DebuggerDisplay("{WhichPiece} {Owner}")]
|
||||
public class Piece : IPlanarElement
|
||||
{
|
||||
public WhichPiece WhichPiece { get; }
|
||||
public WhichPerspective Owner { get; private set; }
|
||||
public bool IsPromoted { get; private set; }
|
||||
public bool IsUpsideDown => Owner == WhichPerspective.Player2;
|
||||
|
||||
public Piece(WhichPiece piece, WhichPerspective owner, bool isPromoted = false)
|
||||
{
|
||||
WhichPiece = piece;
|
||||
Owner = owner;
|
||||
IsPromoted = isPromoted;
|
||||
}
|
||||
public Piece(Piece piece) : this(piece.WhichPiece, piece.Owner, piece.IsPromoted)
|
||||
{
|
||||
}
|
||||
|
||||
public bool CanPromote => !IsPromoted
|
||||
&& WhichPiece != WhichPiece.King
|
||||
&& WhichPiece != WhichPiece.GoldGeneral;
|
||||
|
||||
public void ToggleOwnership()
|
||||
{
|
||||
Owner = Owner == WhichPerspective.Player1
|
||||
? WhichPerspective.Player2
|
||||
: WhichPerspective.Player1;
|
||||
}
|
||||
|
||||
public void Promote() => IsPromoted = CanPromote;
|
||||
|
||||
public void Demote() => IsPromoted = false;
|
||||
|
||||
public void Capture()
|
||||
{
|
||||
ToggleOwnership();
|
||||
Demote();
|
||||
}
|
||||
|
||||
// TODO: There is no reason to make "new" MoveSets every time this property is accessed.
|
||||
public MoveSet MoveSet => WhichPiece switch
|
||||
{
|
||||
WhichPiece.King => new MoveSet(this, MoveSets.King),
|
||||
WhichPiece.GoldGeneral => new MoveSet(this, MoveSets.GoldGeneral),
|
||||
WhichPiece.SilverGeneral => new MoveSet(this, IsPromoted ? MoveSets.GoldGeneral : MoveSets.SilverGeneral),
|
||||
WhichPiece.Bishop => new MoveSet(this, IsPromoted ? MoveSets.PromotedBishop : MoveSets.Bishop),
|
||||
WhichPiece.Rook => new MoveSet(this, IsPromoted ? MoveSets.PromotedRook : MoveSets.Rook),
|
||||
WhichPiece.Knight => new MoveSet(this, IsPromoted ? MoveSets.GoldGeneral : MoveSets.Knight),
|
||||
WhichPiece.Lance => new MoveSet(this, IsPromoted ? MoveSets.GoldGeneral : MoveSets.Lance),
|
||||
WhichPiece.Pawn => new MoveSet(this, IsPromoted ? MoveSets.GoldGeneral : MoveSets.Pawn),
|
||||
_ => throw new System.NotImplementedException()
|
||||
};
|
||||
|
||||
public ServiceModels.Types.Piece ToServiceModel()
|
||||
{
|
||||
return new ServiceModels.Types.Piece
|
||||
{
|
||||
IsPromoted = IsPromoted,
|
||||
Owner = Owner,
|
||||
WhichPiece = WhichPiece
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,38 +0,0 @@
|
||||
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
|
||||
using Newtonsoft.Json;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Net.WebSockets;
|
||||
|
||||
namespace Gameboard.ShogiUI.Sockets.Models
|
||||
{
|
||||
public class Session
|
||||
{
|
||||
// TODO: Separate subscriptions to the Session from the Session.
|
||||
[JsonIgnore] public ConcurrentDictionary<string, WebSocket> Subscriptions { get; }
|
||||
public string Name { get; }
|
||||
public User Player1 { get; }
|
||||
public User? Player2 { get; private set; }
|
||||
public bool IsPrivate { get; }
|
||||
|
||||
// TODO: Don't retain the entire rules system within the Session model. It just needs the board state after rules are applied.
|
||||
public Shogi Shogi { get; }
|
||||
|
||||
public Session(string name, bool isPrivate, Shogi shogi, User player1, User? player2 = null)
|
||||
{
|
||||
Subscriptions = new ConcurrentDictionary<string, WebSocket>();
|
||||
|
||||
Name = name;
|
||||
Player1 = player1;
|
||||
Player2 = player2;
|
||||
IsPrivate = isPrivate;
|
||||
Shogi = shogi;
|
||||
}
|
||||
|
||||
public void SetPlayer2(User user)
|
||||
{
|
||||
Player2 = user;
|
||||
}
|
||||
|
||||
public Game ToServiceModel() => new(Name, Player1.DisplayName, Player2?.DisplayName);
|
||||
}
|
||||
}
|
||||
@@ -32,6 +32,6 @@
|
||||
|
||||
public bool IsSeated(User user) => user.Id == Player1.Id || user.Id == Player2?.Id;
|
||||
|
||||
public ServiceModels.Types.Game ToServiceModel() => new(Name, Player1.DisplayName, Player2?.DisplayName);
|
||||
public ServiceModels.Types.Session ToServiceModel() => new(Name, Player1.DisplayName, Player2?.DisplayName);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,463 +0,0 @@
|
||||
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
|
||||
using Gameboard.ShogiUI.Sockets.Utilities;
|
||||
using PathFinding;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Gameboard.ShogiUI.Sockets.Models
|
||||
{
|
||||
/// <summary>
|
||||
/// Facilitates Shogi board state transitions, cognisant of Shogi rules.
|
||||
/// The board is always from Player1's perspective.
|
||||
/// [0,0] is the lower-left position, [8,8] is the higher-right position
|
||||
/// </summary>
|
||||
public class Shogi
|
||||
{
|
||||
private delegate void MoveSetCallback(Piece piece, Vector2 position);
|
||||
private readonly PathFinder2D<Piece> pathFinder;
|
||||
private Shogi? validationBoard;
|
||||
private Vector2 player1King;
|
||||
private Vector2 player2King;
|
||||
private List<Piece> Hand => WhoseTurn == WhichPerspective.Player1 ? Player1Hand : Player2Hand;
|
||||
public List<Piece> Player1Hand { get; }
|
||||
public List<Piece> Player2Hand { get; }
|
||||
public CoordsToNotationCollection Board { get; } //TODO: Hide this being a getter method
|
||||
public List<Move> MoveHistory { get; }
|
||||
public WhichPerspective WhoseTurn => MoveHistory.Count % 2 == 0 ? WhichPerspective.Player1 : WhichPerspective.Player2;
|
||||
public WhichPerspective? InCheck { get; private set; }
|
||||
public bool IsCheckmate { get; private set; }
|
||||
|
||||
public string Error { get; private set; }
|
||||
|
||||
public Shogi()
|
||||
{
|
||||
Board = new CoordsToNotationCollection();
|
||||
MoveHistory = new List<Move>(20);
|
||||
Player1Hand = new List<Piece>();
|
||||
Player2Hand = new List<Piece>();
|
||||
pathFinder = new PathFinder2D<Piece>(Board, 9, 9);
|
||||
player1King = new Vector2(4, 0);
|
||||
player2King = new Vector2(4, 8);
|
||||
Error = string.Empty;
|
||||
|
||||
InitializeBoardState();
|
||||
}
|
||||
|
||||
public Shogi(IList<Move> moves) : this()
|
||||
{
|
||||
for (var i = 0; i < moves.Count; i++)
|
||||
{
|
||||
if (!Move(moves[i]))
|
||||
{
|
||||
// Todo: Add some smarts to know why a move was invalid. In check? Piece not found? etc.
|
||||
throw new InvalidOperationException($"Unable to construct ShogiBoard with the given move at index {i}. {Error}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Shogi(Shogi toCopy)
|
||||
{
|
||||
Board = new CoordsToNotationCollection();
|
||||
foreach (var kvp in toCopy.Board)
|
||||
{
|
||||
Board[kvp.Key] = kvp.Value == null ? null : new Piece(kvp.Value);
|
||||
}
|
||||
|
||||
pathFinder = new PathFinder2D<Piece>(Board, 9, 9);
|
||||
MoveHistory = new List<Move>(toCopy.MoveHistory);
|
||||
Player1Hand = new List<Piece>(toCopy.Player1Hand);
|
||||
Player2Hand = new List<Piece>(toCopy.Player2Hand);
|
||||
player1King = toCopy.player1King;
|
||||
player2King = toCopy.player2King;
|
||||
Error = toCopy.Error;
|
||||
}
|
||||
|
||||
public bool Move(Move move)
|
||||
{
|
||||
var otherPlayer = WhoseTurn == WhichPerspective.Player1 ? WhichPerspective.Player2 : WhichPerspective.Player1;
|
||||
var moveSuccess = TryMove(move);
|
||||
|
||||
if (!moveSuccess)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Evaluate check
|
||||
if (EvaluateCheckAfterMove(move, otherPlayer))
|
||||
{
|
||||
InCheck = otherPlayer;
|
||||
IsCheckmate = EvaluateCheckmate();
|
||||
}
|
||||
else
|
||||
{
|
||||
InCheck = null;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Attempts a given move. Returns false if the move is illegal.
|
||||
/// </summary>
|
||||
private bool TryMove(Move move)
|
||||
{
|
||||
// Try making the move in a "throw away" board.
|
||||
if (validationBoard == null)
|
||||
{
|
||||
validationBoard = new Shogi(this);
|
||||
}
|
||||
|
||||
var isValid = move.PieceFromHand.HasValue
|
||||
? validationBoard.PlaceFromHand(move)
|
||||
: validationBoard.PlaceFromBoard(move);
|
||||
if (!isValid)
|
||||
{
|
||||
// Surface the error description.
|
||||
Error = validationBoard.Error;
|
||||
// Invalidate the "throw away" board.
|
||||
validationBoard = null;
|
||||
return false;
|
||||
}
|
||||
// If already in check, assert the move that resulted in check no longer results in check.
|
||||
if (InCheck == WhoseTurn)
|
||||
{
|
||||
if (validationBoard.EvaluateCheckAfterMove(MoveHistory[^1], WhoseTurn))
|
||||
{
|
||||
// Sneakily using this.WhoseTurn instead of validationBoard.WhoseTurn;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// The move is valid and legal; update board state.
|
||||
if (move.PieceFromHand.HasValue) PlaceFromHand(move);
|
||||
else PlaceFromBoard(move);
|
||||
return true;
|
||||
}
|
||||
/// <returns>True if the move was successful.</returns>
|
||||
private bool PlaceFromHand(Move move)
|
||||
{
|
||||
var index = Hand.FindIndex(p => p.WhichPiece == move.PieceFromHand);
|
||||
if (index < 0)
|
||||
{
|
||||
Error = $"{move.PieceFromHand} does not exist in the hand.";
|
||||
return false;
|
||||
}
|
||||
if (Board[move.To] != null)
|
||||
{
|
||||
Error = $"Illegal move - attempting to capture while playing a piece from the hand.";
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (move.PieceFromHand!.Value)
|
||||
{
|
||||
case WhichPiece.Knight:
|
||||
{
|
||||
// Knight cannot be placed onto the farthest two ranks from the hand.
|
||||
if ((WhoseTurn == WhichPerspective.Player1 && move.To.Y > 6)
|
||||
|| (WhoseTurn == WhichPerspective.Player2 && move.To.Y < 2))
|
||||
{
|
||||
Error = $"Knight has no valid moves after placed.";
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case WhichPiece.Lance:
|
||||
case WhichPiece.Pawn:
|
||||
{
|
||||
// Lance and Pawn cannot be placed onto the farthest rank from the hand.
|
||||
if ((WhoseTurn == WhichPerspective.Player1 && move.To.Y == 8)
|
||||
|| (WhoseTurn == WhichPerspective.Player2 && move.To.Y == 0))
|
||||
{
|
||||
Error = $"{move.PieceFromHand} has no valid moves after placed.";
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Mutate the board.
|
||||
Board[move.To] = Hand[index];
|
||||
Hand.RemoveAt(index);
|
||||
MoveHistory.Add(move);
|
||||
|
||||
return true;
|
||||
}
|
||||
/// <returns>True if the move was successful.</returns>
|
||||
private bool PlaceFromBoard(Move move)
|
||||
{
|
||||
var fromPiece = Board[move.From!.Value];
|
||||
if (fromPiece == null)
|
||||
{
|
||||
Error = $"No piece exists at {nameof(move)}.{nameof(move.From)}.";
|
||||
return false; // Invalid move
|
||||
}
|
||||
if (fromPiece.Owner != WhoseTurn)
|
||||
{
|
||||
Error = "Not allowed to move the opponents piece";
|
||||
return false; // Invalid move; cannot move other players pieces.
|
||||
}
|
||||
if (IsPathable(move.From.Value, move.To) == false)
|
||||
{
|
||||
Error = $"Illegal move for {fromPiece.WhichPiece}. {nameof(move)}.{nameof(move.To)} is not part of the move-set.";
|
||||
return false; // Invalid move; move not part of move-set.
|
||||
}
|
||||
|
||||
var captured = Board[move.To];
|
||||
if (captured != null)
|
||||
{
|
||||
if (captured.Owner == WhoseTurn) return false; // Invalid move; cannot capture your own piece.
|
||||
captured.Capture();
|
||||
Hand.Add(captured);
|
||||
}
|
||||
|
||||
//Mutate the board.
|
||||
if (move.IsPromotion)
|
||||
{
|
||||
if (WhoseTurn == WhichPerspective.Player1 && (move.To.Y > 5 || move.From.Value.Y > 5))
|
||||
{
|
||||
fromPiece.Promote();
|
||||
}
|
||||
else if (WhoseTurn == WhichPerspective.Player2 && (move.To.Y < 3 || move.From.Value.Y < 3))
|
||||
{
|
||||
fromPiece.Promote();
|
||||
}
|
||||
}
|
||||
Board[move.To] = fromPiece;
|
||||
Board[move.From!.Value] = null;
|
||||
if (fromPiece.WhichPiece == WhichPiece.King)
|
||||
{
|
||||
if (fromPiece.Owner == WhichPerspective.Player1)
|
||||
{
|
||||
player1King.X = move.To.X;
|
||||
player1King.Y = move.To.Y;
|
||||
}
|
||||
else if (fromPiece.Owner == WhichPerspective.Player2)
|
||||
{
|
||||
player2King.X = move.To.X;
|
||||
player2King.Y = move.To.Y;
|
||||
}
|
||||
}
|
||||
MoveHistory.Add(move);
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool IsPathable(Vector2 from, Vector2 to)
|
||||
{
|
||||
var piece = Board[from];
|
||||
if (piece == null) return false;
|
||||
|
||||
var isObstructed = false;
|
||||
var isPathable = pathFinder.PathTo(from, to, (other, position) =>
|
||||
{
|
||||
if (other.Owner == piece.Owner) isObstructed = true;
|
||||
});
|
||||
return !isObstructed && isPathable;
|
||||
}
|
||||
|
||||
#region Rules Validation
|
||||
private bool EvaluateCheckAfterMove(Move move, WhichPerspective WhichPerspective)
|
||||
{
|
||||
if (WhichPerspective == InCheck) return true; // If we already know the player is in check, don't bother.
|
||||
|
||||
var isCheck = false;
|
||||
var kingPosition = WhichPerspective == WhichPerspective.Player1 ? player1King : player2King;
|
||||
|
||||
// Check if the move put the king in check.
|
||||
if (pathFinder.PathTo(move.To, kingPosition)) return true;
|
||||
|
||||
if (move.From.HasValue)
|
||||
{
|
||||
// Get line equation from king through the now-unoccupied location.
|
||||
var direction = Vector2.Subtract(kingPosition, move.From!.Value);
|
||||
var slope = Math.Abs(direction.Y / direction.X);
|
||||
// If absolute slope is 45°, look for a bishop along the line.
|
||||
// If absolute slope is 0° or 90°, look for a rook along the line.
|
||||
// if absolute slope is 0°, look for lance along the line.
|
||||
if (float.IsInfinity(slope))
|
||||
{
|
||||
// if slope of the move is also infinity...can skip this?
|
||||
pathFinder.LinePathTo(kingPosition, direction, (piece, position) =>
|
||||
{
|
||||
if (piece.Owner != WhichPerspective)
|
||||
{
|
||||
switch (piece.WhichPiece)
|
||||
{
|
||||
case WhichPiece.Rook:
|
||||
isCheck = true;
|
||||
break;
|
||||
case WhichPiece.Lance:
|
||||
if (!piece.IsPromoted) isCheck = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
else if (slope == 1)
|
||||
{
|
||||
pathFinder.LinePathTo(kingPosition, direction, (piece, position) =>
|
||||
{
|
||||
if (piece.Owner != WhichPerspective && piece.WhichPiece == WhichPiece.Bishop)
|
||||
{
|
||||
isCheck = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
else if (slope == 0)
|
||||
{
|
||||
pathFinder.LinePathTo(kingPosition, direction, (piece, position) =>
|
||||
{
|
||||
if (piece.Owner != WhichPerspective && piece.WhichPiece == WhichPiece.Rook)
|
||||
{
|
||||
isCheck = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: Check for illegal move from hand. It is illegal to place from the hand such that you check-mate your opponent.
|
||||
// Go read the shogi rules to be sure this is true.
|
||||
}
|
||||
|
||||
return isCheck;
|
||||
}
|
||||
private bool EvaluateCheckmate()
|
||||
{
|
||||
if (!InCheck.HasValue) return false;
|
||||
|
||||
// Assume true and try to disprove.
|
||||
var isCheckmate = true;
|
||||
Board.ForEachNotNull((piece, from) => // For each piece...
|
||||
{
|
||||
// Short circuit
|
||||
if (!isCheckmate) return;
|
||||
|
||||
if (piece.Owner == InCheck) // ...owned by the player in check...
|
||||
{
|
||||
// ...evaluate if any move gets the player out of check.
|
||||
pathFinder.PathEvery(from, (other, position) =>
|
||||
{
|
||||
if (validationBoard == null) validationBoard = new Shogi(this);
|
||||
var moveToTry = new Move(from, position);
|
||||
var moveSuccess = validationBoard.TryMove(moveToTry);
|
||||
if (moveSuccess)
|
||||
{
|
||||
validationBoard = null;
|
||||
if (!EvaluateCheckAfterMove(moveToTry, InCheck.Value))
|
||||
{
|
||||
isCheckmate = false;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
return isCheckmate;
|
||||
}
|
||||
#endregion
|
||||
|
||||
private void InitializeBoardState()
|
||||
{
|
||||
Board["A1"] = new Piece(WhichPiece.Lance, WhichPerspective.Player1);
|
||||
Board["B1"] = new Piece(WhichPiece.Knight, WhichPerspective.Player1);
|
||||
Board["C1"] = new Piece(WhichPiece.SilverGeneral, WhichPerspective.Player1);
|
||||
Board["D1"] = new Piece(WhichPiece.GoldGeneral, WhichPerspective.Player1);
|
||||
Board["E1"] = new Piece(WhichPiece.King, WhichPerspective.Player1);
|
||||
Board["F1"] = new Piece(WhichPiece.GoldGeneral, WhichPerspective.Player1);
|
||||
Board["G1"] = new Piece(WhichPiece.SilverGeneral, WhichPerspective.Player1);
|
||||
Board["H1"] = new Piece(WhichPiece.Knight, WhichPerspective.Player1);
|
||||
Board["I1"] = new Piece(WhichPiece.Lance, WhichPerspective.Player1);
|
||||
|
||||
Board["A2"] = null;
|
||||
Board["B2"] = new Piece(WhichPiece.Bishop, WhichPerspective.Player1);
|
||||
Board["C2"] = null;
|
||||
Board["D2"] = null;
|
||||
Board["E2"] = null;
|
||||
Board["F2"] = null;
|
||||
Board["G2"] = null;
|
||||
Board["H2"] = new Piece(WhichPiece.Rook, WhichPerspective.Player1);
|
||||
Board["I2"] = null;
|
||||
|
||||
Board["A3"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player1);
|
||||
Board["B3"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player1);
|
||||
Board["C3"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player1);
|
||||
Board["D3"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player1);
|
||||
Board["E3"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player1);
|
||||
Board["F3"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player1);
|
||||
Board["G3"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player1);
|
||||
Board["H3"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player1);
|
||||
Board["I3"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player1);
|
||||
|
||||
Board["A4"] = null;
|
||||
Board["B4"] = null;
|
||||
Board["C4"] = null;
|
||||
Board["D4"] = null;
|
||||
Board["E4"] = null;
|
||||
Board["F4"] = null;
|
||||
Board["G4"] = null;
|
||||
Board["H4"] = null;
|
||||
Board["I4"] = null;
|
||||
|
||||
Board["A5"] = null;
|
||||
Board["B5"] = null;
|
||||
Board["C5"] = null;
|
||||
Board["D5"] = null;
|
||||
Board["E5"] = null;
|
||||
Board["F5"] = null;
|
||||
Board["G5"] = null;
|
||||
Board["H5"] = null;
|
||||
Board["I5"] = null;
|
||||
|
||||
Board["A6"] = null;
|
||||
Board["B6"] = null;
|
||||
Board["C6"] = null;
|
||||
Board["D6"] = null;
|
||||
Board["E6"] = null;
|
||||
Board["F6"] = null;
|
||||
Board["G6"] = null;
|
||||
Board["H6"] = null;
|
||||
Board["I6"] = null;
|
||||
|
||||
Board["A7"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player2);
|
||||
Board["B7"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player2);
|
||||
Board["C7"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player2);
|
||||
Board["D7"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player2);
|
||||
Board["E7"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player2);
|
||||
Board["F7"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player2);
|
||||
Board["G7"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player2);
|
||||
Board["H7"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player2);
|
||||
Board["I7"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player2);
|
||||
|
||||
Board["A8"] = null;
|
||||
Board["B8"] = new Piece(WhichPiece.Rook, WhichPerspective.Player2);
|
||||
Board["C8"] = null;
|
||||
Board["D8"] = null;
|
||||
Board["E8"] = null;
|
||||
Board["F8"] = null;
|
||||
Board["G8"] = null;
|
||||
Board["H8"] = new Piece(WhichPiece.Bishop, WhichPerspective.Player2);
|
||||
Board["I8"] = null;
|
||||
|
||||
Board["A9"] = new Piece(WhichPiece.Lance, WhichPerspective.Player2);
|
||||
Board["B9"] = new Piece(WhichPiece.Knight, WhichPerspective.Player2);
|
||||
Board["C9"] = new Piece(WhichPiece.SilverGeneral, WhichPerspective.Player2);
|
||||
Board["D9"] = new Piece(WhichPiece.GoldGeneral, WhichPerspective.Player2);
|
||||
Board["E9"] = new Piece(WhichPiece.King, WhichPerspective.Player2);
|
||||
Board["F9"] = new Piece(WhichPiece.GoldGeneral, WhichPerspective.Player2);
|
||||
Board["G9"] = new Piece(WhichPiece.SilverGeneral, WhichPerspective.Player2);
|
||||
Board["H9"] = new Piece(WhichPiece.Knight, WhichPerspective.Player2);
|
||||
Board["I9"] = new Piece(WhichPiece.Lance, WhichPerspective.Player2);
|
||||
}
|
||||
|
||||
public BoardState ToServiceModel()
|
||||
{
|
||||
return new BoardState
|
||||
{
|
||||
Board = Board.ToDictionary(kvp => kvp.Key, kvp => kvp.Value?.ToServiceModel()),
|
||||
PlayerInCheck = InCheck,
|
||||
WhoseTurn = WhoseTurn,
|
||||
Player1Hand = Player1Hand.Select(_ => _.ToServiceModel()).ToList(),
|
||||
Player2Hand = Player2Hand.Select(_ => _.ToServiceModel()).ToList()
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,65 +1,52 @@
|
||||
using Gameboard.ShogiUI.Sockets.Utilities;
|
||||
using Shogi.Domain;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
|
||||
{
|
||||
public class BoardStateDocument : CouchDocument
|
||||
{
|
||||
public string Name { get; set; }
|
||||
public class BoardStateDocument : CouchDocument
|
||||
{
|
||||
public string Name { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// A dictionary where the key is a board-notation position, like D3.
|
||||
/// </summary>
|
||||
public Dictionary<string, Piece?> Board { get; set; }
|
||||
/// <summary>
|
||||
/// A dictionary where the key is a board-notation position, like D3.
|
||||
/// </summary>
|
||||
public Dictionary<string, Piece?> Board { get; set; }
|
||||
|
||||
public Piece[] Player1Hand { get; set; }
|
||||
public Piece[] Player1Hand { get; set; }
|
||||
|
||||
public Piece[] Player2Hand { get; set; }
|
||||
public Piece[] Player2Hand { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Move is null for first BoardState of a session - before anybody has made moves.
|
||||
/// </summary>
|
||||
public Move? Move { get; set; }
|
||||
/// <summary>
|
||||
/// Move is null for first BoardState of a session - before anybody has made moves.
|
||||
/// </summary>
|
||||
public Move? Move { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Default constructor and setters are for deserialization.
|
||||
/// </summary>
|
||||
public BoardStateDocument() : base(WhichDocumentType.BoardState)
|
||||
{
|
||||
Name = string.Empty;
|
||||
Board = new Dictionary<string, Piece?>(81, StringComparer.OrdinalIgnoreCase);
|
||||
Player1Hand = Array.Empty<Piece>();
|
||||
Player2Hand = Array.Empty<Piece>();
|
||||
}
|
||||
/// <summary>
|
||||
/// Default constructor and setters are for deserialization.
|
||||
/// </summary>
|
||||
public BoardStateDocument() : base(WhichDocumentType.BoardState)
|
||||
{
|
||||
Name = string.Empty;
|
||||
Board = new Dictionary<string, Piece?>(81, StringComparer.OrdinalIgnoreCase);
|
||||
Player1Hand = Array.Empty<Piece>();
|
||||
Player2Hand = Array.Empty<Piece>();
|
||||
}
|
||||
|
||||
public BoardStateDocument(string sessionName, Models.Shogi shogi)
|
||||
: base($"{sessionName}-{DateTime.Now:O}", WhichDocumentType.BoardState)
|
||||
{
|
||||
Name = sessionName;
|
||||
Board = new Dictionary<string, Piece?>(81, StringComparer.OrdinalIgnoreCase);
|
||||
public BoardStateDocument(string sessionName, Session shogi)
|
||||
: base($"{sessionName}-{DateTime.Now:O}", WhichDocumentType.BoardState)
|
||||
{
|
||||
static Piece MapPiece(Shogi.Domain.Pieces.Piece piece)
|
||||
{
|
||||
return new Piece { IsPromoted = piece.IsPromoted, Owner = piece.Owner, WhichPiece = piece.WhichPiece };
|
||||
}
|
||||
|
||||
for (var x = 0; x < 9; x++)
|
||||
for (var y = 0; y < 9; y++)
|
||||
{
|
||||
var position = new Vector2(x, y);
|
||||
var piece = shogi.Board[y, x];
|
||||
Name = sessionName;
|
||||
Board = shogi.BoardState.ToDictionary(kvp => kvp.Key, kvp => kvp.Value == null ? null : MapPiece(kvp.Value));
|
||||
|
||||
if (piece != null)
|
||||
{
|
||||
var positionNotation = NotationHelper.ToBoardNotation(position);
|
||||
Board[positionNotation] = new Piece(piece);
|
||||
}
|
||||
}
|
||||
|
||||
Player1Hand = shogi.Player1Hand.Select(model => new Piece(model)).ToArray();
|
||||
Player2Hand = shogi.Player2Hand.Select(model => new Piece(model)).ToArray();
|
||||
if (shogi.MoveHistory.Count > 0)
|
||||
{
|
||||
Move = new Move(shogi.MoveHistory[^1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
Player1Hand = shogi.Player1Hand.Select(piece => MapPiece(piece)).ToArray();
|
||||
Player2Hand = shogi.Player2Hand.Select(piece => MapPiece(piece)).ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
|
||||
using System.Numerics;
|
||||
using Shogi.Domain;
|
||||
|
||||
namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
|
||||
{
|
||||
@@ -29,28 +28,5 @@ namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
|
||||
{
|
||||
To = string.Empty;
|
||||
}
|
||||
|
||||
public Move(Models.Move move)
|
||||
{
|
||||
if (move.From.HasValue)
|
||||
{
|
||||
From = ToBoardNotation(move.From.Value);
|
||||
}
|
||||
IsPromotion = move.IsPromotion;
|
||||
To = ToBoardNotation(move.To);
|
||||
PieceFromHand = move.PieceFromHand;
|
||||
}
|
||||
|
||||
private static readonly char A = 'A';
|
||||
private static string ToBoardNotation(Vector2 vector)
|
||||
{
|
||||
var file = (char)(vector.X + A);
|
||||
var rank = vector.Y + 1;
|
||||
return $"{file}{rank}";
|
||||
}
|
||||
|
||||
public Models.Move ToDomainModel() => PieceFromHand.HasValue
|
||||
? new(PieceFromHand.Value, To)
|
||||
: new(From!, To, IsPromotion);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,27 +1,11 @@
|
||||
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
|
||||
using Shogi.Domain;
|
||||
|
||||
namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
|
||||
{
|
||||
public class Piece
|
||||
{
|
||||
public bool IsPromoted { get; set; }
|
||||
public WhichPerspective Owner { get; set; }
|
||||
public WhichPiece WhichPiece { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Default constructor and setters are for deserialization.
|
||||
/// </summary>
|
||||
public Piece()
|
||||
{
|
||||
}
|
||||
|
||||
public Piece(Models.Piece piece)
|
||||
{
|
||||
IsPromoted = piece.IsPromoted;
|
||||
Owner = piece.Owner;
|
||||
WhichPiece = piece.WhichPiece;
|
||||
}
|
||||
|
||||
public Models.Piece ToDomainModel() => new(WhichPiece, Owner, IsPromoted);
|
||||
}
|
||||
public class Piece
|
||||
{
|
||||
public bool IsPromoted { get; set; }
|
||||
public WhichPlayer Owner { get; set; }
|
||||
public WhichPiece WhichPiece { get; set; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,14 +1,11 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
|
||||
namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
|
||||
{
|
||||
public class SessionDocument : CouchDocument
|
||||
public class SessionDocument : CouchDocument
|
||||
{
|
||||
public string Name { get; set; }
|
||||
public string Player1Id { get; set; }
|
||||
public string? Player2Id { get; set; }
|
||||
public bool IsPrivate { get; set; }
|
||||
public IList<BoardStateDocument> History { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Default constructor and setters are for deserialization.
|
||||
@@ -18,17 +15,6 @@ namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
|
||||
Name = string.Empty;
|
||||
Player1Id = string.Empty;
|
||||
Player2Id = string.Empty;
|
||||
History = new List<BoardStateDocument>(0);
|
||||
}
|
||||
|
||||
public SessionDocument(Models.Session session)
|
||||
: base(session.Name, WhichDocumentType.Session)
|
||||
{
|
||||
Name = session.Name;
|
||||
Player1Id = session.Player1.Id;
|
||||
Player2Id = session.Player2?.Id;
|
||||
IsPrivate = session.IsPrivate;
|
||||
History = new List<BoardStateDocument>(0);
|
||||
}
|
||||
|
||||
public SessionDocument(Models.SessionMetadata sessionMetaData)
|
||||
@@ -38,7 +24,6 @@ namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
|
||||
Player1Id = sessionMetaData.Player1.Id;
|
||||
Player2Id = sessionMetaData.Player2?.Id;
|
||||
IsPrivate = sessionMetaData.IsPrivate;
|
||||
History = new List<BoardStateDocument>(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@ using Microsoft.AspNetCore.Http.Extensions;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using Shogi.Domain;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
@@ -11,282 +12,302 @@ using System.Linq;
|
||||
using System.Net.Http;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Web;
|
||||
|
||||
namespace Gameboard.ShogiUI.Sockets.Repositories
|
||||
{
|
||||
public interface IGameboardRepository
|
||||
{
|
||||
Task<bool> CreateBoardState(Models.Session session);
|
||||
Task<bool> CreateSession(Models.SessionMetadata session);
|
||||
Task<bool> CreateUser(Models.User user);
|
||||
Task<Collection<Models.SessionMetadata>> ReadSessionMetadatas();
|
||||
Task<Models.Session?> ReadSession(string name);
|
||||
Task<bool> UpdateSession(Models.SessionMetadata session);
|
||||
Task<Models.SessionMetadata?> ReadSessionMetaData(string name);
|
||||
Task<Models.User?> ReadUser(string userName);
|
||||
}
|
||||
public interface IGameboardRepository
|
||||
{
|
||||
Task<bool> CreateBoardState(Session session);
|
||||
Task<bool> CreateSession(Models.SessionMetadata session);
|
||||
Task<bool> CreateUser(Models.User user);
|
||||
Task<Collection<Models.SessionMetadata>> ReadSessionMetadatas();
|
||||
Task<Session?> ReadSession(string name);
|
||||
Task<bool> UpdateSession(Models.SessionMetadata session);
|
||||
Task<Models.SessionMetadata?> ReadSessionMetaData(string name);
|
||||
Task<Models.User?> ReadUser(string userName);
|
||||
}
|
||||
|
||||
public class GameboardRepository : IGameboardRepository
|
||||
{
|
||||
/// <summary>
|
||||
/// Returns session, board state, and user documents, grouped by session.
|
||||
/// </summary>
|
||||
private static readonly string View_SessionWithBoardState = "_design/session/_view/session-with-boardstate";
|
||||
/// <summary>
|
||||
/// Returns session and user documents, grouped by session.
|
||||
/// </summary>
|
||||
private static readonly string View_SessionMetadata = "_design/session/_view/session-metadata";
|
||||
private static readonly string View_User = "_design/user/_view/user";
|
||||
private const string ApplicationJson = "application/json";
|
||||
private readonly HttpClient client;
|
||||
private readonly ILogger<GameboardRepository> logger;
|
||||
public class GameboardRepository : IGameboardRepository
|
||||
{
|
||||
/// <summary>
|
||||
/// Returns session, board state, and user documents, grouped by session.
|
||||
/// </summary>
|
||||
private static readonly string View_SessionWithBoardState = "_design/session/_view/session-with-boardstate";
|
||||
/// <summary>
|
||||
/// Returns session and user documents, grouped by session.
|
||||
/// </summary>
|
||||
private static readonly string View_SessionMetadata = "_design/session/_view/session-metadata";
|
||||
private static readonly string View_User = "_design/user/_view/user";
|
||||
private const string ApplicationJson = "application/json";
|
||||
private readonly HttpClient client;
|
||||
private readonly ILogger<GameboardRepository> logger;
|
||||
|
||||
public GameboardRepository(IHttpClientFactory clientFactory, ILogger<GameboardRepository> logger)
|
||||
{
|
||||
client = clientFactory.CreateClient("couchdb");
|
||||
this.logger = logger;
|
||||
}
|
||||
public GameboardRepository(IHttpClientFactory clientFactory, ILogger<GameboardRepository> logger)
|
||||
{
|
||||
client = clientFactory.CreateClient("couchdb");
|
||||
this.logger = logger;
|
||||
}
|
||||
|
||||
public async Task<Collection<Models.SessionMetadata>> ReadSessionMetadatas()
|
||||
{
|
||||
var queryParams = new QueryBuilder { { "include_docs", "true" } }.ToQueryString();
|
||||
var response = await client.GetAsync($"{View_SessionMetadata}{queryParams}");
|
||||
var responseContent = await response.Content.ReadAsStringAsync();
|
||||
var result = JsonConvert.DeserializeObject<CouchViewResult<JObject>>(responseContent);
|
||||
if (result != null)
|
||||
{
|
||||
var groupedBySession = result.rows.GroupBy(row => row.id);
|
||||
var sessions = new List<Models.SessionMetadata>(result.total_rows / 3);
|
||||
foreach (var group in groupedBySession)
|
||||
{
|
||||
/**
|
||||
public async Task<Collection<Models.SessionMetadata>> ReadSessionMetadatas()
|
||||
{
|
||||
var queryParams = new QueryBuilder { { "include_docs", "true" } }.ToQueryString();
|
||||
var response = await client.GetAsync($"{View_SessionMetadata}{queryParams}");
|
||||
var responseContent = await response.Content.ReadAsStringAsync();
|
||||
var result = JsonConvert.DeserializeObject<CouchViewResult<JObject>>(responseContent);
|
||||
if (result != null)
|
||||
{
|
||||
var groupedBySession = result.rows.GroupBy(row => row.id);
|
||||
var sessions = new List<Models.SessionMetadata>(result.total_rows / 3);
|
||||
foreach (var group in groupedBySession)
|
||||
{
|
||||
/**
|
||||
* A group contains 3 elements.
|
||||
* 1) The session metadata.
|
||||
* 2) User document of Player1.
|
||||
* 3) User document of Player2.
|
||||
*/
|
||||
var session = group.FirstOrDefault()?.doc.ToObject<SessionDocument>();
|
||||
var player1Doc = group.Skip(1).FirstOrDefault()?.doc.ToObject<UserDocument>();
|
||||
var player2Doc = group.Skip(2).FirstOrDefault()?.doc.ToObject<UserDocument>();
|
||||
if (session != null && player1Doc != null)
|
||||
{
|
||||
var player2 = player2Doc == null ? null : new Models.User(player2Doc);
|
||||
sessions.Add(new Models.SessionMetadata(session.Name, session.IsPrivate, new(player1Doc), player2));
|
||||
}
|
||||
}
|
||||
return new Collection<Models.SessionMetadata>(sessions);
|
||||
}
|
||||
return new Collection<Models.SessionMetadata>(Array.Empty<Models.SessionMetadata>());
|
||||
}
|
||||
var session = group.FirstOrDefault()?.doc.ToObject<SessionDocument>();
|
||||
var player1Doc = group.Skip(1).FirstOrDefault()?.doc.ToObject<UserDocument>();
|
||||
var player2Doc = group.Skip(2).FirstOrDefault()?.doc.ToObject<UserDocument>();
|
||||
if (session != null && player1Doc != null)
|
||||
{
|
||||
var player2 = player2Doc == null ? null : new Models.User(player2Doc);
|
||||
sessions.Add(new Models.SessionMetadata(session.Name, session.IsPrivate, new(player1Doc), player2));
|
||||
}
|
||||
}
|
||||
return new Collection<Models.SessionMetadata>(sessions);
|
||||
}
|
||||
return new Collection<Models.SessionMetadata>(Array.Empty<Models.SessionMetadata>());
|
||||
}
|
||||
|
||||
public async Task<Models.Session?> ReadSession(string name)
|
||||
{
|
||||
var queryParams = new QueryBuilder
|
||||
{
|
||||
{ "include_docs", "true" },
|
||||
{ "startkey", JsonConvert.SerializeObject(new [] {name}) },
|
||||
{ "endkey", JsonConvert.SerializeObject(new object [] {name, int.MaxValue}) }
|
||||
}.ToQueryString();
|
||||
var query = $"{View_SessionWithBoardState}{queryParams}";
|
||||
logger.LogInformation("ReadSession() query: {query}", query);
|
||||
var response = await client.GetAsync(query);
|
||||
var responseContent = await response.Content.ReadAsStringAsync();
|
||||
var result = JsonConvert.DeserializeObject<CouchViewResult<JObject>>(responseContent);
|
||||
if (result != null && result.rows.Length > 2)
|
||||
{
|
||||
var group = result.rows;
|
||||
/**
|
||||
* A group contains 3 type of elements.
|
||||
* 1) The session metadata.
|
||||
* 2) User documents of Player1 and Player2.
|
||||
public async Task<Session?> ReadSession(string name)
|
||||
{
|
||||
static Shogi.Domain.Pieces.Piece? MapPiece(Piece? piece)
|
||||
{
|
||||
return piece == null
|
||||
? null
|
||||
: Shogi.Domain.Pieces.Piece.Create(piece.WhichPiece, piece.Owner, piece.IsPromoted);
|
||||
}
|
||||
|
||||
var queryParams = new QueryBuilder
|
||||
{
|
||||
{ "include_docs", "true" },
|
||||
{ "startkey", JsonConvert.SerializeObject(new [] {name}) },
|
||||
{ "endkey", JsonConvert.SerializeObject(new object [] {name, int.MaxValue}) }
|
||||
}.ToQueryString();
|
||||
var query = $"{View_SessionWithBoardState}{queryParams}";
|
||||
logger.LogInformation("ReadSession() query: {query}", query);
|
||||
var response = await client.GetAsync(query);
|
||||
var responseContent = await response.Content.ReadAsStringAsync();
|
||||
var result = JsonConvert.DeserializeObject<CouchViewResult<JObject>>(responseContent);
|
||||
if (result != null && result.rows.Length > 2)
|
||||
{
|
||||
var group = result.rows;
|
||||
/**
|
||||
* A group contains multiple elements.
|
||||
* 0) The session metadata.
|
||||
* 1) User documents of Player1.
|
||||
* 2) User documents of Player1.
|
||||
* 2.a) If the Player2 document doesn't exist, CouchDB will return the SessionDocument instead :(
|
||||
* 3) BoardState
|
||||
* Everything Else) Snapshots of the boardstate after every player move.
|
||||
*/
|
||||
var session = group[0].doc.ToObject<SessionDocument>();
|
||||
var player1Doc = group[1].doc.ToObject<UserDocument>();
|
||||
var group2DocumentType = group[2].doc.Property(nameof(UserDocument.DocumentType).ToCamelCase())?.Value.Value<string>();
|
||||
var player2Doc = group2DocumentType == WhichDocumentType.User.ToString()
|
||||
? group[2].doc.ToObject<UserDocument>()
|
||||
: null;
|
||||
var moves = group
|
||||
.Skip(4) // Skip 4 because group[3] will not have a .Move property since it's the first/initial BoardState of the session.
|
||||
// TODO: Deserialize just the Move property.
|
||||
.Select(row => row.doc.ToObject<BoardStateDocument>())
|
||||
.Select(boardState =>
|
||||
{
|
||||
var move = boardState!.Move!;
|
||||
return move.PieceFromHand.HasValue
|
||||
? new Models.Move(move.PieceFromHand.Value, move.To)
|
||||
: new Models.Move(move.From!, move.To, move.IsPromotion);
|
||||
})
|
||||
.ToList();
|
||||
var session = group[0].doc.ToObject<SessionDocument>();
|
||||
var player1Doc = group[1].doc.ToObject<UserDocument>();
|
||||
var group2DocumentType = group[2].doc.Property(nameof(UserDocument.DocumentType).ToCamelCase())?.Value.Value<string>();
|
||||
var player2Doc = group2DocumentType == WhichDocumentType.User.ToString()
|
||||
? group[2].doc.ToObject<UserDocument>()
|
||||
: null;
|
||||
var boardState = group.Last().doc.ToObject<BoardStateDocument>();
|
||||
|
||||
var shogi = new Models.Shogi(moves);
|
||||
if (session != null && player1Doc != null)
|
||||
{
|
||||
var player2 = player2Doc == null ? null : new Models.User(player2Doc);
|
||||
return new Models.Session(session.Name, session.IsPrivate, shogi, new(player1Doc), player2);
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
if (session != null && player1Doc != null && boardState != null)
|
||||
{
|
||||
var player2 = player2Doc == null ? null : new Models.User(player2Doc);
|
||||
var metaData = new SessionMetadata(session.Name, session.IsPrivate, player1Doc.DisplayName, player2Doc?.DisplayName);
|
||||
var shogiBoardState = new BoardState(boardState.Board.ToDictionary(kvp => kvp.Key, kvp => MapPiece(kvp.Value)));
|
||||
return new Session(shogiBoardState, metaData);
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public async Task<Models.SessionMetadata?> ReadSessionMetaData(string name)
|
||||
{
|
||||
var queryParams = new QueryBuilder
|
||||
{
|
||||
{ "include_docs", "true" },
|
||||
{ "startkey", JsonConvert.SerializeObject(new [] {name}) },
|
||||
{ "endkey", JsonConvert.SerializeObject(new object [] {name, int.MaxValue}) }
|
||||
}.ToQueryString();
|
||||
var response = await client.GetAsync($"{View_SessionMetadata}{queryParams}");
|
||||
var responseContent = await response.Content.ReadAsStringAsync();
|
||||
var result = JsonConvert.DeserializeObject<CouchViewResult<JObject>>(responseContent);
|
||||
if (result != null && result.rows.Length > 2)
|
||||
{
|
||||
var group = result.rows;
|
||||
/**
|
||||
public async Task<Models.SessionMetadata?> ReadSessionMetaData(string name)
|
||||
{
|
||||
var queryParams = new QueryBuilder
|
||||
{
|
||||
{ "include_docs", "true" },
|
||||
{ "startkey", JsonConvert.SerializeObject(new [] {name}) },
|
||||
{ "endkey", JsonConvert.SerializeObject(new object [] {name, int.MaxValue}) }
|
||||
}.ToQueryString();
|
||||
var response = await client.GetAsync($"{View_SessionMetadata}{queryParams}");
|
||||
var responseContent = await response.Content.ReadAsStringAsync();
|
||||
var result = JsonConvert.DeserializeObject<CouchViewResult<JObject>>(responseContent);
|
||||
if (result != null && result.rows.Length > 2)
|
||||
{
|
||||
var group = result.rows;
|
||||
/**
|
||||
* A group contains 3 elements.
|
||||
* 1) The session metadata.
|
||||
* 2) User document of Player1.
|
||||
* 3) User document of Player2.
|
||||
*/
|
||||
var session = group[0].doc.ToObject<SessionDocument>();
|
||||
var player1Doc = group[1].doc.ToObject<UserDocument>();
|
||||
var group2DocumentType = group[2].doc.Property(nameof(UserDocument.DocumentType).ToCamelCase())?.Value.Value<string>();
|
||||
var player2Doc = group2DocumentType == WhichDocumentType.User.ToString()
|
||||
? group[2].doc.ToObject<UserDocument>()
|
||||
: null;
|
||||
if (session != null && player1Doc != null)
|
||||
{
|
||||
var player2 = player2Doc == null ? null : new Models.User(player2Doc);
|
||||
return new Models.SessionMetadata(session.Name, session.IsPrivate, new(player1Doc), player2);
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
var session = group[0].doc.ToObject<SessionDocument>();
|
||||
var player1Doc = group[1].doc.ToObject<UserDocument>();
|
||||
var group2DocumentType = group[2].doc.Property(nameof(UserDocument.DocumentType).ToCamelCase())?.Value.Value<string>();
|
||||
var player2Doc = group2DocumentType == WhichDocumentType.User.ToString()
|
||||
? group[2].doc.ToObject<UserDocument>()
|
||||
: null;
|
||||
if (session != null && player1Doc != null)
|
||||
{
|
||||
var player2 = player2Doc == null ? null : new Models.User(player2Doc);
|
||||
return new Models.SessionMetadata(session.Name, session.IsPrivate, new(player1Doc), player2);
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Saves a snapshot of board state and the most recent move.
|
||||
/// </summary>
|
||||
public async Task<bool> CreateBoardState(Models.Session session)
|
||||
{
|
||||
var boardStateDocument = new BoardStateDocument(session.Name, session.Shogi);
|
||||
var content = new StringContent(JsonConvert.SerializeObject(boardStateDocument), Encoding.UTF8, ApplicationJson);
|
||||
var response = await client.PostAsync(string.Empty, content);
|
||||
return response.IsSuccessStatusCode;
|
||||
}
|
||||
/// <summary>
|
||||
/// Saves a snapshot of board state and the most recent move.
|
||||
/// </summary>
|
||||
public async Task<bool> CreateBoardState(Session session)
|
||||
{
|
||||
Piece? MapPiece(Shogi.Domain.Pieces.Piece? piece)
|
||||
{
|
||||
return piece == null
|
||||
? null
|
||||
: new Piece { IsPromoted = piece.IsPromoted, Owner = piece.Owner, WhichPiece = piece.WhichPiece };
|
||||
}
|
||||
|
||||
public async Task<bool> CreateSession(Models.SessionMetadata session)
|
||||
{
|
||||
var sessionDocument = new SessionDocument(session);
|
||||
var sessionContent = new StringContent(JsonConvert.SerializeObject(sessionDocument), Encoding.UTF8, ApplicationJson);
|
||||
var postSessionDocumentTask = client.PostAsync(string.Empty, sessionContent);
|
||||
var boardStateDocument = new BoardStateDocument(session.Name, session);
|
||||
var content = new StringContent(JsonConvert.SerializeObject(boardStateDocument), Encoding.UTF8, ApplicationJson);
|
||||
var response = await client.PostAsync(string.Empty, content);
|
||||
return response.IsSuccessStatusCode;
|
||||
}
|
||||
|
||||
var boardStateDocument = new BoardStateDocument(session.Name, new Models.Shogi());
|
||||
var boardStateContent = new StringContent(JsonConvert.SerializeObject(boardStateDocument), Encoding.UTF8, ApplicationJson);
|
||||
public async Task<bool> CreateSession(Models.SessionMetadata session)
|
||||
{
|
||||
var sessionDocument = new SessionDocument(session);
|
||||
var sessionContent = new StringContent(JsonConvert.SerializeObject(sessionDocument), Encoding.UTF8, ApplicationJson);
|
||||
var postSessionDocumentTask = client.PostAsync(string.Empty, sessionContent);
|
||||
|
||||
if ((await postSessionDocumentTask).IsSuccessStatusCode)
|
||||
{
|
||||
var response = await client.PostAsync(string.Empty, boardStateContent);
|
||||
return response.IsSuccessStatusCode;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
var boardStateDocument = new BoardStateDocument(session.Name, new Session());
|
||||
var boardStateContent = new StringContent(JsonConvert.SerializeObject(boardStateDocument), Encoding.UTF8, ApplicationJson);
|
||||
|
||||
public async Task<bool> UpdateSession(Models.SessionMetadata session)
|
||||
{
|
||||
// GET existing session to get revisionId.
|
||||
var readResponse = await client.GetAsync(session.Name);
|
||||
if (!readResponse.IsSuccessStatusCode) return false;
|
||||
var sessionDocument = JsonConvert.DeserializeObject<SessionDocument>(await readResponse.Content.ReadAsStringAsync());
|
||||
if ((await postSessionDocumentTask).IsSuccessStatusCode)
|
||||
{
|
||||
var response = await client.PostAsync(string.Empty, boardStateContent);
|
||||
return response.IsSuccessStatusCode;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// PUT the document with the revisionId.
|
||||
var couchModel = new SessionDocument(session)
|
||||
{
|
||||
RevisionId = sessionDocument?.RevisionId
|
||||
};
|
||||
var content = new StringContent(JsonConvert.SerializeObject(couchModel), Encoding.UTF8, ApplicationJson);
|
||||
var response = await client.PutAsync(couchModel.Id, content);
|
||||
return response.IsSuccessStatusCode;
|
||||
}
|
||||
//public async Task<bool> PutJoinPublicSession(PutJoinPublicSession request)
|
||||
//{
|
||||
// var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, MediaType);
|
||||
// var response = await client.PutAsync(JoinSessionRoute, content);
|
||||
// var json = await response.Content.ReadAsStringAsync();
|
||||
// return JsonConvert.DeserializeObject<PutJoinPublicSessionResponse>(json).JoinSucceeded;
|
||||
//}
|
||||
public async Task<bool> UpdateSession(Models.SessionMetadata session)
|
||||
{
|
||||
// GET existing session to get revisionId.
|
||||
var readResponse = await client.GetAsync(session.Name);
|
||||
if (!readResponse.IsSuccessStatusCode) return false;
|
||||
var sessionDocument = JsonConvert.DeserializeObject<SessionDocument>(await readResponse.Content.ReadAsStringAsync());
|
||||
|
||||
//public async Task<string> PostJoinPrivateSession(PostJoinPrivateSession request)
|
||||
//{
|
||||
// var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, MediaType);
|
||||
// var response = await client.PostAsync(JoinSessionRoute, content);
|
||||
// var json = await response.Content.ReadAsStringAsync();
|
||||
// var deserialized = JsonConvert.DeserializeObject<PostJoinPrivateSessionResponse>(json);
|
||||
// if (deserialized.JoinSucceeded)
|
||||
// {
|
||||
// return deserialized.SessionName;
|
||||
// }
|
||||
// return null;
|
||||
//}
|
||||
// PUT the document with the revisionId.
|
||||
var couchModel = new SessionDocument(session)
|
||||
{
|
||||
RevisionId = sessionDocument?.RevisionId
|
||||
};
|
||||
var content = new StringContent(JsonConvert.SerializeObject(couchModel), Encoding.UTF8, ApplicationJson);
|
||||
var response = await client.PutAsync(couchModel.Id, content);
|
||||
return response.IsSuccessStatusCode;
|
||||
}
|
||||
//public async Task<bool> PutJoinPublicSession(PutJoinPublicSession request)
|
||||
//{
|
||||
// var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, MediaType);
|
||||
// var response = await client.PutAsync(JoinSessionRoute, content);
|
||||
// var json = await response.Content.ReadAsStringAsync();
|
||||
// return JsonConvert.DeserializeObject<PutJoinPublicSessionResponse>(json).JoinSucceeded;
|
||||
//}
|
||||
|
||||
//public async Task<List<Move>> GetMoves(string gameName)
|
||||
//{
|
||||
// var uri = $"Session/{gameName}/Moves";
|
||||
// var get = await client.GetAsync(Uri.EscapeUriString(uri));
|
||||
// var json = await get.Content.ReadAsStringAsync();
|
||||
// if (string.IsNullOrWhiteSpace(json))
|
||||
// {
|
||||
// return new List<Move>();
|
||||
// }
|
||||
// var response = JsonConvert.DeserializeObject<GetMovesResponse>(json);
|
||||
// return response.Moves.Select(m => new Move(m)).ToList();
|
||||
//}
|
||||
//public async Task<string> PostJoinPrivateSession(PostJoinPrivateSession request)
|
||||
//{
|
||||
// var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, MediaType);
|
||||
// var response = await client.PostAsync(JoinSessionRoute, content);
|
||||
// var json = await response.Content.ReadAsStringAsync();
|
||||
// var deserialized = JsonConvert.DeserializeObject<PostJoinPrivateSessionResponse>(json);
|
||||
// if (deserialized.JoinSucceeded)
|
||||
// {
|
||||
// return deserialized.SessionName;
|
||||
// }
|
||||
// return null;
|
||||
//}
|
||||
|
||||
//public async Task PostMove(string gameName, PostMove request)
|
||||
//{
|
||||
// var uri = $"Session/{gameName}/Move";
|
||||
// var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, MediaType);
|
||||
// await client.PostAsync(Uri.EscapeUriString(uri), content);
|
||||
//}
|
||||
//public async Task<List<Move>> GetMoves(string gameName)
|
||||
//{
|
||||
// var uri = $"Session/{gameName}/Moves";
|
||||
// var get = await client.GetAsync(Uri.EscapeUriString(uri));
|
||||
// var json = await get.Content.ReadAsStringAsync();
|
||||
// if (string.IsNullOrWhiteSpace(json))
|
||||
// {
|
||||
// return new List<Move>();
|
||||
// }
|
||||
// var response = JsonConvert.DeserializeObject<GetMovesResponse>(json);
|
||||
// return response.Moves.Select(m => new Move(m)).ToList();
|
||||
//}
|
||||
|
||||
public async Task<string> PostJoinCode(string gameName, string userName)
|
||||
{
|
||||
// var uri = $"JoinCode/{gameName}";
|
||||
// var serialized = JsonConvert.SerializeObject(new PostJoinCode { PlayerName = userName });
|
||||
// var content = new StringContent(serialized, Encoding.UTF8, MediaType);
|
||||
// var json = await (await client.PostAsync(Uri.EscapeUriString(uri), content)).Content.ReadAsStringAsync();
|
||||
// return JsonConvert.DeserializeObject<PostJoinCodeResponse>(json).JoinCode;
|
||||
return string.Empty;
|
||||
}
|
||||
//public async Task PostMove(string gameName, PostMove request)
|
||||
//{
|
||||
// var uri = $"Session/{gameName}/Move";
|
||||
// var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, MediaType);
|
||||
// await client.PostAsync(Uri.EscapeUriString(uri), content);
|
||||
//}
|
||||
|
||||
public async Task<Models.User?> ReadUser(string id)
|
||||
{
|
||||
var queryParams = new QueryBuilder
|
||||
{
|
||||
{ "include_docs", "true" },
|
||||
{ "key", JsonConvert.SerializeObject(id) },
|
||||
}.ToQueryString();
|
||||
var response = await client.GetAsync($"{View_User}{queryParams}");
|
||||
var responseContent = await response.Content.ReadAsStringAsync();
|
||||
var result = JsonConvert.DeserializeObject<CouchViewResult<UserDocument>>(responseContent);
|
||||
if (result != null && result.rows.Length > 0)
|
||||
{
|
||||
return new Models.User(result.rows[0].doc);
|
||||
}
|
||||
public async Task<string> PostJoinCode(string gameName, string userName)
|
||||
{
|
||||
// var uri = $"JoinCode/{gameName}";
|
||||
// var serialized = JsonConvert.SerializeObject(new PostJoinCode { PlayerName = userName });
|
||||
// var content = new StringContent(serialized, Encoding.UTF8, MediaType);
|
||||
// var json = await (await client.PostAsync(Uri.EscapeUriString(uri), content)).Content.ReadAsStringAsync();
|
||||
// return JsonConvert.DeserializeObject<PostJoinCodeResponse>(json).JoinCode;
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
public async Task<Models.User?> ReadUser(string id)
|
||||
{
|
||||
var queryParams = new QueryBuilder
|
||||
{
|
||||
{ "include_docs", "true" },
|
||||
{ "key", JsonConvert.SerializeObject(id) },
|
||||
}.ToQueryString();
|
||||
var response = await client.GetAsync($"{View_User}{queryParams}");
|
||||
var responseContent = await response.Content.ReadAsStringAsync();
|
||||
var result = JsonConvert.DeserializeObject<CouchViewResult<UserDocument>>(responseContent);
|
||||
if (result != null && result.rows.Length > 0)
|
||||
{
|
||||
return new Models.User(result.rows[0].doc);
|
||||
}
|
||||
|
||||
public async Task<bool> CreateUser(Models.User user)
|
||||
{
|
||||
var couchModel = new UserDocument(user.Id, user.DisplayName, user.LoginPlatform);
|
||||
var content = new StringContent(JsonConvert.SerializeObject(couchModel), Encoding.UTF8, ApplicationJson);
|
||||
var response = await client.PostAsync(string.Empty, content);
|
||||
return response.IsSuccessStatusCode;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
}
|
||||
public async Task<bool> CreateUser(Models.User user)
|
||||
{
|
||||
var couchModel = new UserDocument(user.Id, user.DisplayName, user.LoginPlatform);
|
||||
var content = new StringContent(JsonConvert.SerializeObject(couchModel), Encoding.UTF8, ApplicationJson);
|
||||
var response = await client.PostAsync(string.Empty, content);
|
||||
return response.IsSuccessStatusCode;
|
||||
}
|
||||
|
||||
public void ReadMoveHistory()
|
||||
{
|
||||
//TODO: Separate move history into a separate request.
|
||||
//var moves = group
|
||||
// .Skip(4) // Skip 4 because group[3] will not have a .Move property since it's the first/initial BoardState of the session.
|
||||
// // TODO: Deserialize just the Move property.
|
||||
// .Select(row => row.doc.ToObject<BoardStateDocument>())
|
||||
// .Select(boardState =>
|
||||
// {
|
||||
// var move = boardState!.Move!;
|
||||
// return move.PieceFromHand.HasValue
|
||||
// ? new Models.Move(move.PieceFromHand.Value, move.To)
|
||||
// : new Models.Move(move.From!, move.To, move.IsPromotion);
|
||||
// })
|
||||
// .ToList();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,7 +5,6 @@ using Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers;
|
||||
using Gameboard.ShogiUI.Sockets.Repositories;
|
||||
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
|
||||
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
|
||||
using Gameboard.ShogiUI.Sockets.Services.Utility;
|
||||
using Microsoft.AspNetCore.Http;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using Newtonsoft.Json;
|
||||
@@ -17,7 +16,7 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace Gameboard.ShogiUI.Sockets.Services
|
||||
{
|
||||
public interface ISocketService
|
||||
public interface ISocketService
|
||||
{
|
||||
Task HandleSocketRequest(HttpContext context);
|
||||
}
|
||||
@@ -74,7 +73,7 @@ namespace Gameboard.ShogiUI.Sockets.Services
|
||||
}
|
||||
var socket = await context.WebSockets.AcceptWebSocketAsync();
|
||||
|
||||
communicationManager.SubscribeToBroadcast(socket, userName);
|
||||
communicationManager.Subscribe(socket, userName);
|
||||
while (socket.State == WebSocketState.Open)
|
||||
{
|
||||
try
|
||||
@@ -82,7 +81,7 @@ namespace Gameboard.ShogiUI.Sockets.Services
|
||||
var message = await socket.ReceiveTextAsync();
|
||||
if (string.IsNullOrWhiteSpace(message)) continue;
|
||||
logger.LogInformation("Request \n{0}\n", message);
|
||||
var request = JsonConvert.DeserializeObject<Request>(message);
|
||||
var request = JsonConvert.DeserializeObject<IRequest>(message);
|
||||
if (request == null || !Enum.IsDefined(typeof(ClientAction), request.Action))
|
||||
{
|
||||
await socket.SendTextAsync("Error: Action not recognized.");
|
||||
@@ -114,7 +113,7 @@ namespace Gameboard.ShogiUI.Sockets.Services
|
||||
logger.LogInformation("Probably tried writing to a closed socket.");
|
||||
logger.LogError(ex.Message);
|
||||
}
|
||||
communicationManager.UnsubscribeFromBroadcastAndGames(userName);
|
||||
communicationManager.Unsubscribe(userName);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
|
||||
|
||||
namespace Gameboard.ShogiUI.Sockets.Services.Utility
|
||||
{
|
||||
public class JsonRequest
|
||||
{
|
||||
public IRequest Request { get; private set; }
|
||||
public string Json { get; private set; }
|
||||
public JsonRequest(IRequest request, string json)
|
||||
{
|
||||
Request = request;
|
||||
Json = json;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
|
||||
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
|
||||
|
||||
namespace Gameboard.ShogiUI.Sockets.Services.Utility
|
||||
{
|
||||
public class Request : IRequest
|
||||
{
|
||||
public ClientAction Action { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
|
||||
|
||||
namespace Gameboard.ShogiUI.Sockets.Services.Utility
|
||||
{
|
||||
public class Response : IResponse
|
||||
{
|
||||
public string Action { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -1,48 +0,0 @@
|
||||
using Gameboard.ShogiUI.Sockets.Models;
|
||||
using PathFinding;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Gameboard.ShogiUI.Sockets.Utilities
|
||||
{
|
||||
public class CoordsToNotationCollection : Dictionary<string, Piece?>, IPlanarCollection<Piece>
|
||||
{
|
||||
public delegate void ForEachDelegate(Piece element, Vector2 position);
|
||||
|
||||
public CoordsToNotationCollection() : base(81, StringComparer.OrdinalIgnoreCase)
|
||||
{
|
||||
}
|
||||
|
||||
public CoordsToNotationCollection(Dictionary<string, Piece?> board) : base(board, StringComparer.OrdinalIgnoreCase)
|
||||
{
|
||||
}
|
||||
|
||||
public Piece? this[Vector2 vector]
|
||||
{
|
||||
get => this[NotationHelper.ToBoardNotation(vector)];
|
||||
set => this[NotationHelper.ToBoardNotation(vector)] = value;
|
||||
}
|
||||
|
||||
public Piece? this[int x, int y]
|
||||
{
|
||||
get => this[NotationHelper.ToBoardNotation(x, y)];
|
||||
set => this[NotationHelper.ToBoardNotation(x, y)] = value;
|
||||
}
|
||||
|
||||
|
||||
public void ForEachNotNull(ForEachDelegate callback)
|
||||
{
|
||||
for (var x = 0; x < 9; x++)
|
||||
{
|
||||
for (var y = 0; y < 9; y++)
|
||||
{
|
||||
var position = new Vector2(x, y);
|
||||
var elem = this[position];
|
||||
if (elem != null)
|
||||
callback(elem, position);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace Gameboard.ShogiUI.Sockets.Utilities
|
||||
{
|
||||
public static class NotationHelper
|
||||
{
|
||||
private static readonly string BoardNotationRegex = @"(?<file>[a-iA-I])(?<rank>[1-9])";
|
||||
private static readonly char A = 'A';
|
||||
|
||||
public static string ToBoardNotation(Vector2 vector)
|
||||
{
|
||||
return ToBoardNotation((int)vector.X, (int)vector.Y);
|
||||
}
|
||||
public static string ToBoardNotation(int x, int y)
|
||||
{
|
||||
var file = (char)(x + A);
|
||||
var rank = y + 1;
|
||||
return $"{file}{rank}";
|
||||
}
|
||||
|
||||
public static Vector2 FromBoardNotation(string notation)
|
||||
{
|
||||
notation = notation.ToUpper();
|
||||
if (Regex.IsMatch(notation, BoardNotationRegex))
|
||||
{
|
||||
var match = Regex.Match(notation, BoardNotationRegex);
|
||||
char file = match.Groups["file"].Value[0];
|
||||
int rank = int.Parse(match.Groups["rank"].Value);
|
||||
return new Vector2(file - A, rank - 1);
|
||||
}
|
||||
throw new ArgumentException($"Board notation not recognized. Notation given: {notation}");
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user