checkpoint
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@@ -1,13 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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namespace Shogi.Contracts.Types;
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public class BoardState
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{
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public Dictionary<string, Piece?> Board { get; set; } = new Dictionary<string, Piece?>();
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public IReadOnlyCollection<Piece> Player1Hand { get; set; } = Array.Empty<Piece>();
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public IReadOnlyCollection<Piece> Player2Hand { get; set; } = Array.Empty<Piece>();
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public Dictionary<string, Piece?> Board { get; set; } = [];
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public IReadOnlyCollection<WhichPiece> Player1Hand { get; set; } = [];
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public IReadOnlyCollection<WhichPiece> Player2Hand { get; set; } = [];
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public WhichPlayer? PlayerInCheck { get; set; }
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public WhichPlayer WhoseTurn { get; set; }
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public WhichPlayer? Victor { get; set; }
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