Saving snapshots
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@@ -92,6 +92,7 @@ public class ShogiApplication(
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if (moveResult.IsSuccess)
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{
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await sessionRepository.CreateMove(sessionId, command);
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await sessionRepository.CreateState(session);
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await gameHubContext.Emit_PieceMoved(sessionId);
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return new NoContentResult();
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}
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34
Shogi.Api/Repositories/Dto/SessionState/Piece.cs
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34
Shogi.Api/Repositories/Dto/SessionState/Piece.cs
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@@ -0,0 +1,34 @@
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namespace Shogi.Api.Repositories.Dto.SessionState;
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public class Piece
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{
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public bool IsPromoted { get; set; }
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public WhichPiece WhichPiece { get; set; }
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public WhichPlayer Owner { get; set; }
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public Piece() { }
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public Piece(Domain.ValueObjects.Piece piece)
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{
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IsPromoted = piece.IsPromoted;
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WhichPiece = piece.WhichPiece switch
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{
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Domain.ValueObjects.WhichPiece.Bishop => WhichPiece.Bishop,
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Domain.ValueObjects.WhichPiece.GoldGeneral => WhichPiece.GoldGeneral,
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Domain.ValueObjects.WhichPiece.King => WhichPiece.King,
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Domain.ValueObjects.WhichPiece.SilverGeneral => WhichPiece.SilverGeneral,
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Domain.ValueObjects.WhichPiece.Rook => WhichPiece.Rook,
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Domain.ValueObjects.WhichPiece.Knight => WhichPiece.Knight,
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Domain.ValueObjects.WhichPiece.Lance => WhichPiece.Lance,
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Domain.ValueObjects.WhichPiece.Pawn => WhichPiece.Pawn,
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_ => throw new NotImplementedException()
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};
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Owner = piece.Owner switch
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{
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Domain.ValueObjects.WhichPlayer.Player1 => WhichPlayer.Player1,
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Domain.ValueObjects.WhichPlayer.Player2 => WhichPlayer.Player2,
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_ => throw new NotImplementedException()
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};
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}
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}
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@@ -0,0 +1,69 @@
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namespace Shogi.Api.Repositories.Dto.SessionState;
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public class SessionStateDocument
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{
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public long Id { get; set; }
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public Dictionary<string, Piece?> Board { get; set; }
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public WhichPiece[] Player1Hand { get; set; }
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public WhichPiece[] Player2Hand { get; set; }
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public WhichPlayer? PlayerInCheck { get; set; }
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public WhichPlayer WhoseTurn { get; set; }
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public bool IsGameOver { get; set; }
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public string DocumentVersion { get; set; } = "1";
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public SessionStateDocument() { }
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public SessionStateDocument(Domain.ValueObjects.BoardState boardState)
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{
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this.Board = boardState.State.ToDictionary(
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kvp => kvp.Key,
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kvp => kvp.Value == null ? null : new Piece(kvp.Value));
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this.Player1Hand = boardState.Player1Hand
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.Select(piece => Map(piece.WhichPiece))
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.ToArray();
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this.Player2Hand = boardState.Player2Hand
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.Select(piece => Map(piece.WhichPiece))
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.ToArray();
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this.PlayerInCheck = boardState.InCheck.HasValue
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? Map(boardState.InCheck.Value)
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: null;
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this.IsGameOver = boardState.IsCheckmate;
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}
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static WhichPiece Map(Domain.ValueObjects.WhichPiece whichPiece)
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{
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return whichPiece switch
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{
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Domain.ValueObjects.WhichPiece.Bishop => WhichPiece.Bishop,
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Domain.ValueObjects.WhichPiece.GoldGeneral => WhichPiece.GoldGeneral,
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Domain.ValueObjects.WhichPiece.King => WhichPiece.King,
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Domain.ValueObjects.WhichPiece.SilverGeneral => WhichPiece.SilverGeneral,
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Domain.ValueObjects.WhichPiece.Rook => WhichPiece.Rook,
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Domain.ValueObjects.WhichPiece.Knight => WhichPiece.Knight,
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Domain.ValueObjects.WhichPiece.Lance => WhichPiece.Lance,
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Domain.ValueObjects.WhichPiece.Pawn => WhichPiece.Pawn,
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_ => throw new NotImplementedException()
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};
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}
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static WhichPlayer Map(Domain.ValueObjects.WhichPlayer whichPlayer)
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{
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return whichPlayer switch
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{
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Domain.ValueObjects.WhichPlayer.Player1 => WhichPlayer.Player1,
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Domain.ValueObjects.WhichPlayer.Player2 => WhichPlayer.Player2,
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_ => throw new NotImplementedException()
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};
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}
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}
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13
Shogi.Api/Repositories/Dto/SessionState/WhichPiece.cs
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13
Shogi.Api/Repositories/Dto/SessionState/WhichPiece.cs
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@@ -0,0 +1,13 @@
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namespace Shogi.Api.Repositories.Dto.SessionState;
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public enum WhichPiece
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{
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King,
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GoldGeneral,
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SilverGeneral,
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Bishop,
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Rook,
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Knight,
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Lance,
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Pawn
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}
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7
Shogi.Api/Repositories/Dto/SessionState/WhichPlayer.cs
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7
Shogi.Api/Repositories/Dto/SessionState/WhichPlayer.cs
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@@ -0,0 +1,7 @@
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namespace Shogi.Api.Repositories.Dto.SessionState;
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public enum WhichPlayer
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{
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Player1,
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Player2
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}
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@@ -1,9 +1,11 @@
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using Dapper;
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using Shogi.Api.Repositories.Dto;
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using Shogi.Api.Repositories.Dto.SessionState;
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using Shogi.Contracts.Api.Commands;
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using Shogi.Domain.Aggregates;
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using System.Data;
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using System.Data.SqlClient;
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using System.Text.Json;
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namespace Shogi.Api.Repositories;
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@@ -81,4 +83,19 @@ public class SessionRepository(IConfiguration configuration)
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},
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commandType: CommandType.StoredProcedure);
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}
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public async Task CreateState(Session session)
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{
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var document = new SessionStateDocument(session.Board.BoardState);
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using var connection = new SqlConnection(this.connectionString);
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await connection.ExecuteAsync(
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"session.CreateState",
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new
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{
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SessionId = session.Id.ToString(),
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Document = JsonSerializer.Serialize(document)
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},
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commandType: CommandType.StoredProcedure);
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}
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}
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@@ -1,9 +1,8 @@
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namespace Shogi.Contracts.Types
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{
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namespace Shogi.Contracts.Types;
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public class Piece
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{
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public bool IsPromoted { get; set; }
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public WhichPiece WhichPiece { get; set; }
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public WhichPlayer Owner { get; set; }
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}
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}
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6
Shogi.Database/Session/Stored Procedures/CreateState.sql
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6
Shogi.Database/Session/Stored Procedures/CreateState.sql
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@@ -0,0 +1,6 @@
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CREATE PROCEDURE [session].[CreateState]
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@SessionId [session].[SessionSurrogateKey],
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@Document NVARCHAR(MAX)
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AS
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INSERT INTO [session].[State] (SessionId, Document) VALUES (@SessionId, @Document);
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@@ -0,0 +1,7 @@
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CREATE PROCEDURE [session].[ReadStatesBySession]
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@SessionId [session].[SessionSurrogateKey]
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AS
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SELECT Id, SessionId, Document
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FROM [session].[State]
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WHERE Id = @SessionId;
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9
Shogi.Database/Session/Tables/State.sql
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9
Shogi.Database/Session/Tables/State.sql
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@@ -0,0 +1,9 @@
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CREATE TABLE [session].[State]
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(
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[Id] BIGINT NOT NULL PRIMARY KEY IDENTITY,
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[SessionId] [session].[SessionSurrogateKey] NOT NULL,
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[Document] NVARCHAR(MAX) NOT NULL,
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CONSTRAINT [FK_State_ToSession] FOREIGN KEY (SessionId) REFERENCES [session].[Session](Id),
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CONSTRAINT [StateDocument must be JSON] CHECK(ISJSON(Document)=1)
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)
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@@ -1,2 +1,3 @@
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CREATE TYPE [session].[SessionSurrogateKey]
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-- C# Guid
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CREATE TYPE [session].[SessionSurrogateKey]
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FROM CHAR(36) NOT NULL
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@@ -79,6 +79,9 @@
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<Build Include="Session\Stored Procedures\ReadSessionsMetadata.sql" />
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<Build Include="AspNetUsersId.sql" />
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<Build Include="Session\Functions\MaxNewSessionsPerUser.sql" />
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<Build Include="Session\Tables\State.sql" />
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<Build Include="Session\Stored Procedures\CreateState.sql" />
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<Build Include="Session\Stored Procedures\ReadStatesBySession.sql" />
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</ItemGroup>
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<ItemGroup>
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<PostDeploy Include="Post Deployment\Script.PostDeployment.sql" />
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@@ -1,8 +1,7 @@
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namespace Shogi.Domain.ValueObjects
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namespace Shogi.Domain.ValueObjects;
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public enum WhichPlayer
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{
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public enum WhichPlayer
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{
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Player1,
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Player2
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}
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Player1,
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Player2
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}
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@@ -4,13 +4,8 @@ using System.Linq;
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namespace UnitTests
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{
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public class ShogiShould
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public class ShogiShould(ITestOutputHelper console)
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{
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private readonly ITestOutputHelper console;
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public ShogiShould(ITestOutputHelper console)
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{
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this.console = console;
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}
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[Fact]
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public void MoveAPieceToAnEmptyPosition()
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