checkpoint
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@@ -65,8 +65,8 @@ public class SessionsController(
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BoardState = new BoardState
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{
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Board = session.Board.BoardState.State.ToContract(),
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Player1Hand = session.Board.BoardState.Player1Hand.ToContract(),
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Player2Hand = session.Board.BoardState.Player2Hand.ToContract(),
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Player1Hand = session.Board.BoardState.Player1Hand.Select(p => p.WhichPiece.ToContract()).ToArray(),
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Player2Hand = session.Board.BoardState.Player2Hand.Select(p => p.WhichPiece.ToContract()).ToArray(),
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PlayerInCheck = session.Board.BoardState.InCheck?.ToContract(),
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WhoseTurn = session.Board.BoardState.WhoseTurn.ToContract(),
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Victor = session.Board.BoardState.IsCheckmate
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@@ -118,4 +118,14 @@ public class SessionsController(
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return await application.MovePiece(id, sessionId, command);
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}
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/// <summary>
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/// Returns an array of board states, one per player move of the given session, in the same order that player moves occurred.
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/// </summary>
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[HttpGet("{sessionId}/History")]
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[AllowAnonymous]
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public async Task<IActionResult> GetHistory([FromRoute] string sessionId)
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{
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return await application.ReadSessionSnapshots(sessionId);
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}
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}
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