Before changing Piece[,] to Dictionary<string,Piece>
This commit is contained in:
@@ -1,75 +0,0 @@
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using System;
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using System.Linq;
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namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
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{
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public class BoardState : CouchDocument
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{
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public string Name { get; set; }
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public Piece?[,] Board { get; set; }
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public Piece[] Player1Hand { get; set; }
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public Piece[] Player2Hand { get; set; }
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/// <summary>
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/// Move is null for first BoardState of a session - before anybody has made moves.
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/// </summary>
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public Move? Move { get; set; }
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/// <summary>
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/// Default constructor and setters are for deserialization.
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/// </summary>
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public BoardState() : base()
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{
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Name = string.Empty;
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Board = new Piece[9, 9];
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Player1Hand = Array.Empty<Piece>();
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Player2Hand = Array.Empty<Piece>();
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}
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public BoardState(string sessionName, Models.BoardState boardState) : base($"{sessionName}-{DateTime.Now:O}", nameof(BoardState))
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{
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Name = sessionName;
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Board = new Piece[9, 9];
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for (var x = 0; x < 9; x++)
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for (var y = 0; y < 9; y++)
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{
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var piece = boardState.Board[x, y];
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if (piece != null)
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{
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Board[x, y] = new Piece(piece);
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}
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}
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Player1Hand = boardState.Player1Hand.Select(model => new Piece(model)).ToArray();
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Player2Hand = boardState.Player2Hand.Select(model => new Piece(model)).ToArray();
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if (boardState.Move != null)
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{
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Move = new Move(boardState.Move);
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}
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}
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public Models.BoardState ToDomainModel()
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{
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/*
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* Board = new Piece[9, 9];
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for (var x = 0; x < 9; x++)
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for (var y = 0; y < 9; y++)
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{
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var piece = boardState.Board[x, y];
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if (piece != null)
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{
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Board[x, y] = new Piece(piece);
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}
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}
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Player1Hand = boardState.Player1Hand.Select(_ => new Piece(_)).ToList();
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Player2Hand = boardState.Player2Hand.Select(_ => new Piece(_)).ToList();
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if (boardState.Move != null)
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{
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Move = new Move(boardState.Move);
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}
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*/
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return null;
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}
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}
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}
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@@ -0,0 +1,57 @@
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
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using System;
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using System.Linq;
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namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
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{
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public class BoardStateDocument : CouchDocument
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{
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public string Name { get; set; }
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public Piece?[,] Board { get; set; }
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public Piece[] Player1Hand { get; set; }
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public Piece[] Player2Hand { get; set; }
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/// <summary>
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/// Move is null for first BoardState of a session - before anybody has made moves.
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/// </summary>
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public Move? Move { get; set; }
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/// <summary>
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/// Default constructor and setters are for deserialization.
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/// </summary>
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public BoardStateDocument() : base(WhichDocumentType.BoardState)
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{
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Name = string.Empty;
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Board = new Piece[9, 9];
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Player1Hand = Array.Empty<Piece>();
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Player2Hand = Array.Empty<Piece>();
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}
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public BoardStateDocument(string sessionName, Models.Shogi shogi)
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: base($"{sessionName}-{DateTime.Now:O}", WhichDocumentType.BoardState)
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{
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Name = sessionName;
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Board = new Piece[9, 9];
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for (var x = 0; x < 9; x++)
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for (var y = 0; y < 9; y++)
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{
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var piece = shogi.Board[y, x];
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if (piece != null)
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{
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Board[y, x] = new Piece(piece);
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}
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}
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Player1Hand = shogi.Hands[WhichPlayer.Player1].Select(model => new Piece(model)).ToArray();
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Player2Hand = shogi.Hands[WhichPlayer.Player2].Select(model => new Piece(model)).ToArray();
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if (shogi.MoveHistory.Count > 0)
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{
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Move = new Move(shogi.MoveHistory[^1]);
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}
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}
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}
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}
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@@ -5,21 +5,21 @@ namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
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{
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public abstract class CouchDocument
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{
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[JsonProperty("_id")]
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public string Id { get; set; }
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public string Type { get; set; }
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[JsonProperty("_id")] public string Id { get; set; }
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public WhichDocumentType DocumentType { get; }
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public DateTimeOffset CreatedDate { get; set; }
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public CouchDocument()
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{
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Id = string.Empty;
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Type = string.Empty;
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CreatedDate = DateTimeOffset.UtcNow;
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}
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public CouchDocument(string id, string type)
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public CouchDocument(WhichDocumentType documentType)
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: this(string.Empty, documentType, DateTimeOffset.UtcNow) { }
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public CouchDocument(string id, WhichDocumentType documentType)
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: this(id, documentType, DateTimeOffset.UtcNow) { }
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public CouchDocument(string id, WhichDocumentType documentType, DateTimeOffset createdDate)
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{
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Id = id;
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Type = type;
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DocumentType = documentType;
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CreatedDate = createdDate;
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}
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}
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}
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@@ -1,5 +1,5 @@
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using Gameboard.ShogiUI.Sockets.Models;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
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using System.Numerics;
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namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
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{
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@@ -32,14 +32,25 @@ namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
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public Move(Models.Move move)
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{
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From = move.From?.ToBoardNotation();
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if (move.From.HasValue)
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{
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From = ToBoardNotation(move.From.Value);
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}
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IsPromotion = move.IsPromotion;
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To = move.To.ToBoardNotation();
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To = ToBoardNotation(move.To);
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PieceFromHand = move.PieceFromHand;
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}
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private static readonly char A = 'A';
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private static string ToBoardNotation(Vector2 vector)
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{
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var file = (char)(vector.X + A);
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var rank = vector.Y + 1;
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return $"{file}{rank}";
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}
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public Models.Move ToDomainModel() => PieceFromHand.HasValue
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? new((ServiceModels.Socket.Types.WhichPiece)PieceFromHand, Coords.FromBoardNotation(To))
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: new(Coords.FromBoardNotation(From!), Coords.FromBoardNotation(To), IsPromotion);
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? new(PieceFromHand.Value, To)
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: new(From!, To, IsPromotion);
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}
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}
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@@ -22,6 +22,6 @@ namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
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WhichPiece = piece.WhichPiece;
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}
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public Models.Piece ToDomainModel() => new(IsPromoted, Owner, WhichPiece);
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public Models.Piece ToDomainModel() => new(WhichPiece, Owner, IsPromoted);
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}
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}
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@@ -1,4 +0,0 @@
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### Couch Models
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Couch models should accept domain models during construction and offer a ToDomainModel method which constructs a domain model.
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In this way, domain models have the freedom to define their valid states.
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@@ -1,30 +0,0 @@
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namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
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{
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public class Session : CouchDocument
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{
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public string Name { get; set; }
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public string Player1 { get; set; }
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public string? Player2 { get; set; }
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public bool IsPrivate { get; set; }
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/// <summary>
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/// Default constructor and setters are for deserialization.
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/// </summary>
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public Session() : base()
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{
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Name = string.Empty;
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Player1 = string.Empty;
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Player2 = string.Empty;
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}
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public Session(string id, Models.Session session) : base(id, nameof(Session))
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{
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Name = session.Name;
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Player1 = session.Player1;
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Player2 = session.Player2;
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IsPrivate = session.IsPrivate;
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}
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public Models.Session ToDomainModel() => new(Name, IsPrivate, Player1, Player2);
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}
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}
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@@ -0,0 +1,48 @@
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using System.Collections.Generic;
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namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
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{
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public class SessionDocument : CouchDocument
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{
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public string Name { get; set; }
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public string Player1 { get; set; }
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public string? Player2 { get; set; }
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public bool IsPrivate { get; set; }
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public IList<BoardStateDocument> History { get; set; }
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/// <summary>
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/// Default constructor and setters are for deserialization.
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/// </summary>
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public SessionDocument() : base(WhichDocumentType.Session)
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{
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Name = string.Empty;
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Player1 = string.Empty;
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Player2 = string.Empty;
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History = new List<BoardStateDocument>(0);
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}
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public SessionDocument(Models.Session session)
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: base(session.Name, WhichDocumentType.Session)
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{
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Name = session.Name;
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Player1 = session.Player1;
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Player2 = session.Player2;
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IsPrivate = session.IsPrivate;
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History = new List<BoardStateDocument>(0);
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}
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public SessionDocument(Models.SessionMetadata sessionMetaData)
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: base(sessionMetaData.Name, WhichDocumentType.Session)
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{
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Name = sessionMetaData.Name;
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Player1 = sessionMetaData.Player1;
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Player2 = sessionMetaData.Player2;
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IsPrivate = sessionMetaData.IsPrivate;
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History = new List<BoardStateDocument>(0);
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}
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public Models.Session ToDomainModel(Models.Shogi shogi) => new(Name, IsPrivate, shogi, Player1, Player2);
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public Models.SessionMetadata ToDomainModel() => new(Name, IsPrivate, Player1, Player2);
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}
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}
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@@ -1,8 +1,6 @@
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using System;
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namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
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namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
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{
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public class User : CouchDocument
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public class UserDocument : CouchDocument
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{
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public static string GetDocumentId(string userName) => $"org.couchdb.user:{userName}";
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@@ -14,7 +12,7 @@ namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
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public string Name { get; set; }
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public LoginPlatform Platform { get; set; }
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public User(string name, LoginPlatform platform) : base($"org.couchdb.user:{name}", nameof(User))
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public UserDocument(string name, LoginPlatform platform) : base($"org.couchdb.user:{name}", WhichDocumentType.User)
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{
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Name = name;
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Platform = platform;
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@@ -0,0 +1,9 @@
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namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
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{
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public enum WhichDocumentType
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{
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User,
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Session,
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BoardState
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}
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}
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