57 lines
1.4 KiB
C#
57 lines
1.4 KiB
C#
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
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using System.Numerics;
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namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
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{
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public class Move
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{
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/// <summary>
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/// A board coordinate, like A3 or G6. When null, look for PieceFromHand to exist.
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/// </summary>
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public string? From { get; set; }
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public bool IsPromotion { get; set; }
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/// <summary>
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/// The piece placed from the player's hand.
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/// </summary>
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public WhichPiece? PieceFromHand { get; set; }
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/// <summary>
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/// A board coordinate, like A3 or G6.
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/// </summary>
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public string To { get; set; }
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/// <summary>
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/// Default constructor and setters are for deserialization.
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/// </summary>
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public Move()
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{
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To = string.Empty;
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}
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public Move(Models.Move move)
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{
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if (move.From.HasValue)
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{
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From = ToBoardNotation(move.From.Value);
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}
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IsPromotion = move.IsPromotion;
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To = ToBoardNotation(move.To);
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PieceFromHand = move.PieceFromHand;
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}
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private static readonly char A = 'A';
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private static string ToBoardNotation(Vector2 vector)
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{
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var file = (char)(vector.X + A);
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var rank = vector.Y + 1;
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return $"{file}{rank}";
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}
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public Models.Move ToDomainModel() => PieceFromHand.HasValue
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? new(PieceFromHand.Value, To)
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: new(From!, To, IsPromotion);
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}
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}
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