Saving snapshots
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34
Shogi.Api/Repositories/Dto/SessionState/Piece.cs
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34
Shogi.Api/Repositories/Dto/SessionState/Piece.cs
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namespace Shogi.Api.Repositories.Dto.SessionState;
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public class Piece
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{
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public bool IsPromoted { get; set; }
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public WhichPiece WhichPiece { get; set; }
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public WhichPlayer Owner { get; set; }
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public Piece() { }
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public Piece(Domain.ValueObjects.Piece piece)
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{
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IsPromoted = piece.IsPromoted;
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WhichPiece = piece.WhichPiece switch
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{
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Domain.ValueObjects.WhichPiece.Bishop => WhichPiece.Bishop,
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Domain.ValueObjects.WhichPiece.GoldGeneral => WhichPiece.GoldGeneral,
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Domain.ValueObjects.WhichPiece.King => WhichPiece.King,
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Domain.ValueObjects.WhichPiece.SilverGeneral => WhichPiece.SilverGeneral,
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Domain.ValueObjects.WhichPiece.Rook => WhichPiece.Rook,
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Domain.ValueObjects.WhichPiece.Knight => WhichPiece.Knight,
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Domain.ValueObjects.WhichPiece.Lance => WhichPiece.Lance,
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Domain.ValueObjects.WhichPiece.Pawn => WhichPiece.Pawn,
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_ => throw new NotImplementedException()
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};
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Owner = piece.Owner switch
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{
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Domain.ValueObjects.WhichPlayer.Player1 => WhichPlayer.Player1,
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Domain.ValueObjects.WhichPlayer.Player2 => WhichPlayer.Player2,
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_ => throw new NotImplementedException()
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};
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}
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}
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@@ -0,0 +1,69 @@
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namespace Shogi.Api.Repositories.Dto.SessionState;
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public class SessionStateDocument
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{
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public long Id { get; set; }
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public Dictionary<string, Piece?> Board { get; set; }
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public WhichPiece[] Player1Hand { get; set; }
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public WhichPiece[] Player2Hand { get; set; }
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public WhichPlayer? PlayerInCheck { get; set; }
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public WhichPlayer WhoseTurn { get; set; }
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public bool IsGameOver { get; set; }
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public string DocumentVersion { get; set; } = "1";
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public SessionStateDocument() { }
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public SessionStateDocument(Domain.ValueObjects.BoardState boardState)
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{
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this.Board = boardState.State.ToDictionary(
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kvp => kvp.Key,
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kvp => kvp.Value == null ? null : new Piece(kvp.Value));
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this.Player1Hand = boardState.Player1Hand
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.Select(piece => Map(piece.WhichPiece))
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.ToArray();
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this.Player2Hand = boardState.Player2Hand
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.Select(piece => Map(piece.WhichPiece))
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.ToArray();
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this.PlayerInCheck = boardState.InCheck.HasValue
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? Map(boardState.InCheck.Value)
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: null;
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this.IsGameOver = boardState.IsCheckmate;
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}
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static WhichPiece Map(Domain.ValueObjects.WhichPiece whichPiece)
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{
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return whichPiece switch
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{
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Domain.ValueObjects.WhichPiece.Bishop => WhichPiece.Bishop,
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Domain.ValueObjects.WhichPiece.GoldGeneral => WhichPiece.GoldGeneral,
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Domain.ValueObjects.WhichPiece.King => WhichPiece.King,
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Domain.ValueObjects.WhichPiece.SilverGeneral => WhichPiece.SilverGeneral,
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Domain.ValueObjects.WhichPiece.Rook => WhichPiece.Rook,
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Domain.ValueObjects.WhichPiece.Knight => WhichPiece.Knight,
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Domain.ValueObjects.WhichPiece.Lance => WhichPiece.Lance,
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Domain.ValueObjects.WhichPiece.Pawn => WhichPiece.Pawn,
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_ => throw new NotImplementedException()
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};
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}
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static WhichPlayer Map(Domain.ValueObjects.WhichPlayer whichPlayer)
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{
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return whichPlayer switch
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{
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Domain.ValueObjects.WhichPlayer.Player1 => WhichPlayer.Player1,
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Domain.ValueObjects.WhichPlayer.Player2 => WhichPlayer.Player2,
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_ => throw new NotImplementedException()
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};
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}
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}
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13
Shogi.Api/Repositories/Dto/SessionState/WhichPiece.cs
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13
Shogi.Api/Repositories/Dto/SessionState/WhichPiece.cs
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namespace Shogi.Api.Repositories.Dto.SessionState;
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public enum WhichPiece
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{
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King,
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GoldGeneral,
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SilverGeneral,
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Bishop,
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Rook,
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Knight,
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Lance,
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Pawn
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}
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7
Shogi.Api/Repositories/Dto/SessionState/WhichPlayer.cs
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7
Shogi.Api/Repositories/Dto/SessionState/WhichPlayer.cs
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namespace Shogi.Api.Repositories.Dto.SessionState;
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public enum WhichPlayer
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{
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Player1,
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Player2
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}
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