Working on "Join Game" feature.
This commit is contained in:
@@ -12,5 +12,6 @@ public interface IShogiApi
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Task<CreateTokenResponse?> GetToken(WhichAccountPlatform whichAccountPlatform);
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Task GuestLogout();
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Task Move(string sessionName, MovePieceCommand move);
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Task<HttpStatusCode> PostSession(string name, bool isPrivate);
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Task<HttpStatusCode> PatchJoinGame(string name);
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Task<HttpStatusCode> PostSession(string name, bool isPrivate);
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}
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@@ -28,7 +28,7 @@ namespace Shogi.UI.Pages.Home.Api
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{
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WhichAccountPlatform.Guest => clientFactory.CreateClient(GuestClientName),
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WhichAccountPlatform.Microsoft => clientFactory.CreateClient(MsalClientName),
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_ => clientFactory.CreateClient(GuestClientName)
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_ => throw new InvalidOperationException("AccountState.User must not be null during API call.")
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};
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public async Task GuestLogout()
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@@ -49,7 +49,7 @@ namespace Shogi.UI.Pages.Home.Api
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public async Task<ReadSessionsPlayerCountResponse?> GetSessionsPlayerCount()
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{
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var response = await HttpClient.GetAsync(new Uri("Sessions/PlayerCount", UriKind.Relative));
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var response = await HttpClient.GetAsync(RelativeUri("Sessions/PlayerCount"));
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if (response.IsSuccessStatusCode)
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{
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return await response.Content.ReadFromJsonAsync<ReadSessionsPlayerCountResponse>(serializerOptions);
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@@ -57,12 +57,15 @@ namespace Shogi.UI.Pages.Home.Api
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return null;
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}
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/// <summary>
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/// Logs the user into the API and returns a token which can be used to request a socket connection.
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/// </summary>
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public async Task<CreateTokenResponse?> GetToken(WhichAccountPlatform whichAccountPlatform)
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{
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var httpClient = whichAccountPlatform == WhichAccountPlatform.Microsoft
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? clientFactory.CreateClient(MsalClientName)
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: clientFactory.CreateClient(GuestClientName);
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var response = await httpClient.GetFromJsonAsync<CreateTokenResponse>(new Uri("User/Token", UriKind.Relative), serializerOptions);
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var response = await httpClient.GetFromJsonAsync<CreateTokenResponse>(RelativeUri("User/Token"), serializerOptions);
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return response;
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}
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@@ -73,11 +76,19 @@ namespace Shogi.UI.Pages.Home.Api
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public async Task<HttpStatusCode> PostSession(string name, bool isPrivate)
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{
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var response = await HttpClient.PostAsJsonAsync(new Uri("Sessions", UriKind.Relative), new CreateSessionCommand
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var response = await HttpClient.PostAsJsonAsync(RelativeUri("Sessions"), new CreateSessionCommand
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{
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Name = name,
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});
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return response.StatusCode;
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}
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public async Task<HttpStatusCode> PatchJoinGame(string name)
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{
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var response = await HttpClient.PatchAsync(RelativeUri($"Sessions/{name}/Join"), null);
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return response.StatusCode;
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}
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private static Uri RelativeUri(string path) => new Uri(path, UriKind.Relative);
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}
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}
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@@ -15,7 +15,7 @@ else if (isSpectating)
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}
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else
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{
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<SeatedGameBoard Perspective="perspective" Session="session" />
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<SeatedGameBoard Perspective="perspective" Session="session" OnRefetchSession="RefetchSession" />
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}
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@@ -29,7 +29,12 @@ else
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protected override async Task OnParametersSetAsync()
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{
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if (!string.IsNullOrWhiteSpace(SessionName))
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await RefetchSession();
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}
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async Task RefetchSession()
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{
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if (!string.IsNullOrWhiteSpace(SessionName))
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{
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this.session = await ShogiApi.GetSession(SessionName);
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if (this.session != null)
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@@ -42,4 +47,6 @@ else
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}
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}
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}
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}
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@@ -1,5 +1,6 @@
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@using Shogi.Contracts.Types;
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@inject PromotePrompt PromotePrompt;
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@inject AccountState AccountState;
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<article class="game-board">
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@if (IsSpectating)
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@@ -65,25 +66,56 @@
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@if (Session != null)
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{
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<aside class="side-board">
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<div class="hand">
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@foreach (var piece in OpponentHand)
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<div class="player-area">
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<div class="hand">
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@if (OpponentHand.Any())
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{
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@foreach (var piece in OpponentHand)
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{
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<div class="tile">
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<GamePiece Piece="piece" Perspective="Perspective" />
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</div>
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}
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}
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else
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{
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<i class="place-self-center">Hand is empty.</i>
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}
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</div>
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</div>
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<div class="spacer place-self-center">
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</div>
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<div class="player-area">
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@if (Session.Player2 == null && Session.Player1 != AccountState.User?.Id)
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{
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<div class="tile">
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<GamePiece Piece="piece" Perspective="Perspective" />
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<div class="place-self-center">
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<p>Seat is Empty</p>
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<button @onclick="OnClickJoinGameInternal()">Join Game</button>
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</div>
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}
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else
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{
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<div class="hand">
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@if (UserHand.Any())
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{
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@foreach (var piece in UserHand)
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{
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<div class="title" @onclick="OnClickHandInternal(piece)">
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<GamePiece Piece="piece" Perspective="Perspective" />
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</div>
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}
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}
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else
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{
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<i class="place-self-center">Hand is empty.</i>
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}
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</div>
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}
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</div>
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<div class="spacer" />
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<div class="hand">
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@foreach (var piece in UserHand)
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{
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<div class="title" @onclick="OnClickHandInternal(piece)">
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<GamePiece Piece="piece" Perspective="Perspective" />
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</div>
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}
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</div>
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</aside>
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}
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</article>
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@@ -94,8 +126,9 @@
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[Parameter] public Session? Session { get; set; }
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[Parameter] public string? SelectedPosition { get; set; }
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// TODO: Exchange these OnClick actions for events like "SelectionChangedEvent" and "MoveFromBoardEvent" and "MoveFromHandEvent".
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[Parameter] public Action<Piece?, string>? OnClickTile { get; set; }
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[Parameter] public Action<Piece>? OnClickHand { get; set; }
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[Parameter] public Func<Piece?, string, Task>? OnClickTile { get; set; }
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[Parameter] public Func<Piece, Task>? OnClickHand { get; set; }
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[Parameter] public Func<Task>? OnClickJoinGame { get; set; }
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static readonly string[] Files = new[] { "A", "B", "C", "D", "E", "F", "G", "H", "I" };
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@@ -124,4 +157,5 @@
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private Action OnClickTileInternal(Piece? piece, string position) => () => OnClickTile?.Invoke(piece, position);
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private Action OnClickHandInternal(Piece piece) => () => OnClickHand?.Invoke(piece);
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private Action OnClickJoinGameInternal() => () => OnClickJoinGame?.Invoke();
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}
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@@ -14,6 +14,7 @@
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.side-board {
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grid-area: side-board;
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}
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.icons {
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grid-area: icons;
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}
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@@ -90,12 +91,19 @@
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.side-board {
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display: grid;
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grid-template-rows: auto 1fr auto;
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grid-auto-rows: 1fr;
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padding: 1rem;
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background-color: var(--contrast-color);
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}
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.side-board .player-area {
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display: grid;
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}
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.side-board .hand {
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display: flex;
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flex-wrap: wrap;
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display: grid;
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grid-auto-columns: 1fr;
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border: 1px solid #ccc;
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}
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.promote-prompt {
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@@ -116,9 +124,5 @@
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}
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.spectating {
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position: absolute;
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right: 0;
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top: 0;
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z-index: 100;
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color: var(--contrast-color)
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}
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@@ -1,14 +1,22 @@
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@using Shogi.Contracts.Api;
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@using Shogi.Contracts.Types;
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@using System.Text.RegularExpressions;
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@using System.Net;
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@inject PromotePrompt PromotePrompt;
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@inject IShogiApi ShogiApi;
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<GameBoardPresentation OnClickHand="OnClickHand" OnClickTile="OnClickTile" Session="Session" Perspective="Perspective" />
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<GameBoardPresentation Session="Session"
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Perspective="Perspective"
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OnClickHand="OnClickHand"
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OnClickTile="OnClickTile"
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OnClickJoinGame="OnClickJoinGame" />
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@code {
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[Parameter] public WhichPlayer Perspective { get; set; }
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[Parameter] public Session Session { get; set; }
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[Parameter, EditorRequired]
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public WhichPlayer Perspective { get; set; }
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[Parameter, EditorRequired]
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public Session Session { get; set; }
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[Parameter] public Func<Task>? OnRefetchSession { get; set; }
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private bool IsMyTurn => Session?.BoardState.WhoseTurn == Perspective;
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private string? selectedBoardPosition;
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private WhichPiece? selectedPieceFromHand;
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@@ -26,7 +34,7 @@
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return false;
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}
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async void OnClickTile(Piece? piece, string position)
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async Task OnClickTile(Piece? piece, string position)
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{
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if (!IsMyTurn) return;
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@@ -64,8 +72,21 @@
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}
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}
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void OnClickHand(Piece piece)
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async Task OnClickHand(Piece piece)
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{
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selectedPieceFromHand = piece.WhichPiece;
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await Task.CompletedTask;
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}
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async Task OnClickJoinGame()
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{
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if (Session != null && OnRefetchSession != null)
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{
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var status = await ShogiApi.PatchJoinGame(Session.SessionName);
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if (status == HttpStatusCode.OK)
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{
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await OnRefetchSession.Invoke();
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}
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}
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}
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}
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@@ -28,9 +28,6 @@ static void ConfigureDependencies(IServiceCollection services, IConfiguration co
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services
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.AddHttpClient(ShogiApi.GuestClientName, client => client.BaseAddress = shogiApiUrl)
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.AddHttpMessageHandler<CookieCredentialsMessageHandler>();
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//services
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// .AddHttpClient(ShogiApi.AnonymousClientName, client => client.BaseAddress = shogiApiUrl)
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// .AddHttpMessageHandler<CookieCredentialsMessageHandler>();
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// Authorization
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services.AddMsalAuthentication(options =>
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@@ -9,82 +9,89 @@ namespace Shogi.UI.Shared;
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public class ShogiSocket : IDisposable
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{
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public event EventHandler<SessionCreatedSocketMessage>? OnCreateGameMessage;
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public event EventHandler<SessionCreatedSocketMessage>? OnCreateGameMessage;
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private readonly ClientWebSocket socket;
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private readonly JsonSerializerOptions serializerOptions;
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private readonly UriBuilder uriBuilder;
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private readonly CancellationTokenSource cancelToken;
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private readonly IMemoryOwner<byte> memoryOwner;
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private bool disposedValue;
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private readonly ClientWebSocket socket;
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private readonly JsonSerializerOptions serializerOptions;
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private readonly UriBuilder uriBuilder;
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private readonly CancellationTokenSource cancelToken;
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private readonly IMemoryOwner<byte> memoryOwner;
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private bool disposedValue;
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public ShogiSocket(IConfiguration configuration, ClientWebSocket socket, JsonSerializerOptions serializerOptions)
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{
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this.socket = socket;
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this.serializerOptions = serializerOptions;
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this.uriBuilder = new UriBuilder(configuration["SocketUrl"]);
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this.cancelToken = new CancellationTokenSource();
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this.memoryOwner = MemoryPool<byte>.Shared.Rent(1024 * 2);
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}
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public ShogiSocket(IConfiguration configuration, ClientWebSocket socket, JsonSerializerOptions serializerOptions)
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{
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this.socket = socket;
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this.serializerOptions = serializerOptions;
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this.uriBuilder = new UriBuilder(configuration["SocketUrl"] ?? throw new InvalidOperationException("SocketUrl configuration is missing."));
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this.cancelToken = new CancellationTokenSource();
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this.memoryOwner = MemoryPool<byte>.Shared.Rent(1024 * 2);
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}
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public async Task OpenAsync(string token)
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{
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uriBuilder.Query = new QueryBuilder
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public async Task OpenAsync(string token)
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{
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uriBuilder.Query = new QueryBuilder
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{
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{ "token", token }
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}.ToQueryString().Value;
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await socket.ConnectAsync(this.uriBuilder.Uri, cancelToken.Token);
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Console.WriteLine("CONNECTED");
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Listen();
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}
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private async void Listen()
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{
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while (socket.State == WebSocketState.Open && !cancelToken.IsCancellationRequested)
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{
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var result = await socket.ReceiveAsync(this.memoryOwner.Memory, cancelToken.Token);
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var memory = this.memoryOwner.Memory[..result.Count].ToArray();
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var action = JsonDocument
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.Parse(memory[..result.Count])
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.RootElement
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.GetProperty(nameof(ISocketResponse.Action))
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.Deserialize<SocketAction>();
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switch (action)
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{
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case SocketAction.SessionCreated:
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Console.WriteLine("Session created event.");
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this.OnCreateGameMessage?.Invoke(this, JsonSerializer.Deserialize<SessionCreatedSocketMessage>(memory, this.serializerOptions)!);
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break;
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default:
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break;
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}
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await socket.ConnectAsync(this.uriBuilder.Uri, cancelToken.Token);
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Console.WriteLine("Socket Connected");
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// Fire and forget! I'm way too lazy to write my own javascript interop to a web worker. Nooo thanks.
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var listening = Listen().ContinueWith(antecedent =>
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{
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if (antecedent.Exception != null)
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{
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throw antecedent.Exception;
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}
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}, TaskContinuationOptions.OnlyOnFaulted);
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}
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if (!cancelToken.IsCancellationRequested)
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{
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throw new InvalidOperationException("Stopped socket listening without cancelling.");
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}
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}
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protected virtual void Dispose(bool disposing)
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{
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if (!disposedValue)
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private async Task Listen()
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{
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if (disposing)
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{
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cancelToken.Cancel();
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socket.Dispose();
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memoryOwner.Dispose();
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}
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disposedValue = true;
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}
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}
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while (socket.State == WebSocketState.Open && !cancelToken.IsCancellationRequested)
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{
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var result = await socket.ReceiveAsync(this.memoryOwner.Memory, cancelToken.Token);
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var memory = this.memoryOwner.Memory[..result.Count].ToArray();
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var action = JsonDocument
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.Parse(memory[..result.Count])
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.RootElement
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.GetProperty(nameof(ISocketResponse.Action))
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.Deserialize<SocketAction>();
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public void Dispose()
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{
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// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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switch (action)
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{
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case SocketAction.SessionCreated:
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Console.WriteLine("Session created event.");
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this.OnCreateGameMessage?.Invoke(this, JsonSerializer.Deserialize<SessionCreatedSocketMessage>(memory, this.serializerOptions)!);
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break;
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default:
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break;
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}
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}
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if (!cancelToken.IsCancellationRequested)
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{
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throw new InvalidOperationException("Stopped socket listening without cancelling.");
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}
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}
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protected virtual void Dispose(bool disposing)
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{
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if (!disposedValue)
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{
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if (disposing)
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{
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cancelToken.Cancel();
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socket.Dispose();
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memoryOwner.Dispose();
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}
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disposedValue = true;
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}
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}
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public void Dispose()
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{
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// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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}
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@@ -121,3 +121,7 @@ button.btn-link {
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button.btn.btn-link:not(:hover) {
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text-decoration: none;
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}
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.place-self-center {
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place-self: center;
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}
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Block a user