Fixed accidentally building the board from player2 perspective.
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40
Gameboard.ShogiUI.Sockets/Models/BoardState.cs
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40
Gameboard.ShogiUI.Sockets/Models/BoardState.cs
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using Gameboard.ShogiUI.Rules;
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using System.Collections.Generic;
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using System.Linq;
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using ServiceTypes = Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
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namespace Gameboard.ShogiUI.Sockets.Models
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{
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public class BoardState
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{
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public Piece[,] Board { get; set; }
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public IReadOnlyCollection<Piece> Player1Hand { get; set; }
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public IReadOnlyCollection<Piece> Player2Hand { get; set; }
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public BoardState(ShogiBoard shogi)
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{
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Board = new Piece[9, 9];
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for (var x = 0; x < 9; x++)
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for (var y = 0; y < 9; y++)
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Board[x, y] = new Piece(shogi.Board[x, y]);
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Player1Hand = shogi.Hands[WhichPlayer.Player1].Select(_ => new Piece(_)).ToList();
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Player2Hand = shogi.Hands[WhichPlayer.Player2].Select(_ => new Piece(_)).ToList();
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}
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public ServiceTypes.BoardState ToServiceModel()
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{
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var board = new ServiceTypes.Piece[9, 9];
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Board = new Piece[9, 9];
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for (var x = 0; x < 9; x++)
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for (var y = 0; y < 9; y++)
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board[x, y] = Board[x, y].ToServiceModel();
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return new ServiceTypes.BoardState
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{
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Board = board,
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Player1Hand = Player1Hand.Select(_ => _.ToServiceModel()).ToList(),
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Player2Hand = Player2Hand.Select(_ => _.ToServiceModel()).ToList()
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};
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}
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}
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}
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