Fixed accidentally building the board from player2 perspective.
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@@ -1,4 +1,4 @@
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using Gameboard.ShogiUI.BoardState;
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using Gameboard.ShogiUI.Rules;
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using Gameboard.ShogiUI.Sockets.Repositories;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
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@@ -37,9 +37,8 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
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var gameTask = gameboardRepository.GetGame(request.GameName);
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var moveTask = gameboardRepository.GetMoves(request.GameName);
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var getGameResponse = await gameTask;
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var getMovesResponse = await moveTask;
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if (getGameResponse == null || getMovesResponse == null)
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var sessionModel = await gameTask;
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if (sessionModel == null)
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{
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logger.LogWarning("{action} - {user} was unable to load session named {session}.", ClientAction.LoadGame, userName, request.GameName);
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var response = new LoadGameResponse(ClientAction.LoadGame) { Error = "Game not found." };
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@@ -47,17 +46,17 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
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}
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else
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{
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var sessionModel = new Models.Session(getGameResponse.Session);
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var moveModels = getMovesResponse.Moves.Select(_ => new Models.Move(_)).ToList();
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var moveModels = await moveTask;
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communicationManager.SubscribeToGame(sessionModel, userName);
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var boardMoves = moveModels.Select(_ => _.ToBoardModel()).ToList();
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boardManager.Add(getGameResponse.Session.Name, new ShogiBoard(boardMoves));
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var shogiBoard = new ShogiBoard(boardMoves);
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boardManager.Add(sessionModel.Name, shogiBoard);
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var response = new LoadGameResponse(ClientAction.LoadGame)
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{
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Game = sessionModel.ToServiceModel(),
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Moves = moveModels.Select(_ => _.ToServiceModel()).ToList(),
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BoardState = new Models.BoardState(shogiBoard).ToServiceModel()
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};
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await communicationManager.BroadcastToPlayers(response, userName);
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}
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