Fixed accidentally building the board from player2 perspective.

This commit is contained in:
2021-04-06 19:52:02 -05:00
parent 2d5c6b20b9
commit 05a9c71499
45 changed files with 441 additions and 276 deletions

View File

@@ -1,4 +1,4 @@
using Gameboard.ShogiUI.BoardState;
using Gameboard.ShogiUI.Rules;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
@@ -37,9 +37,8 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
var gameTask = gameboardRepository.GetGame(request.GameName);
var moveTask = gameboardRepository.GetMoves(request.GameName);
var getGameResponse = await gameTask;
var getMovesResponse = await moveTask;
if (getGameResponse == null || getMovesResponse == null)
var sessionModel = await gameTask;
if (sessionModel == null)
{
logger.LogWarning("{action} - {user} was unable to load session named {session}.", ClientAction.LoadGame, userName, request.GameName);
var response = new LoadGameResponse(ClientAction.LoadGame) { Error = "Game not found." };
@@ -47,17 +46,17 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
}
else
{
var sessionModel = new Models.Session(getGameResponse.Session);
var moveModels = getMovesResponse.Moves.Select(_ => new Models.Move(_)).ToList();
var moveModels = await moveTask;
communicationManager.SubscribeToGame(sessionModel, userName);
var boardMoves = moveModels.Select(_ => _.ToBoardModel()).ToList();
boardManager.Add(getGameResponse.Session.Name, new ShogiBoard(boardMoves));
var shogiBoard = new ShogiBoard(boardMoves);
boardManager.Add(sessionModel.Name, shogiBoard);
var response = new LoadGameResponse(ClientAction.LoadGame)
{
Game = sessionModel.ToServiceModel(),
Moves = moveModels.Select(_ => _.ToServiceModel()).ToList(),
BoardState = new Models.BoardState(shogiBoard).ToServiceModel()
};
await communicationManager.BroadcastToPlayers(response, userName);
}