Fixed accidentally building the board from player2 perspective.
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@@ -1,4 +1,4 @@
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using Gameboard.ShogiUI.BoardState;
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using Gameboard.ShogiUI.Rules;
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using System.Collections.Concurrent;
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namespace Gameboard.ShogiUI.Sockets.Managers
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@@ -26,10 +26,5 @@ namespace Gameboard.ShogiUI.Sockets.Managers
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return board;
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return null;
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}
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public string GetBoardState()
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{
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return string.Empty;
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}
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}
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}
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