# D&D Campaign Notes ## Overview This directory is a **single source of truth** for all D&D notes — multiple campaigns, multiple worlds, ideas, and homebrew. Designed for use with **Obsidian**, with wiki-links connecting content across campaigns and worlds. ## Core Organization Principle **Worlds are reusable context. Campaigns are specific stories played within them.** - **Worlds** (`worlds/`) contain persistent lore, geography, factions, and NPCs that exist independently of any single campaign. - **Campaigns** (`campaigns/`) link to a world and layer on top the specific story, session notes, and campaign-only NPCs/items. - **Ideas** (`ideas/`) are a scratch space for future campaigns, worlds, and mechanics. ## Folder Structure ``` dnd/ ├── worlds/ │ └── world-name/ │ ├── overview.md # Cosmology, history, tone, magic rules │ ├── geography/ # Continents, regions, kingdoms, maps │ ├── factions/ # Organizations, guilds, religions, orders │ ├── npcs/ # World-level NPCs (reusable across campaigns/eras) │ ├── lore/ # Myths, legends, major historical events │ └── creatures/ # Homebrew monsters, regional ecology │ ├── campaigns/ │ └── campaign-name/ │ ├── overview.md # Premise, timeline, linked world, player info │ ├── sessions/ # Session-by-session notes │ ├── npcs/ # Campaign-specific NPCs (villains, quest givers) │ ├── quests/ # Story arcs, plot hooks, timelines │ ├── items/ # Campaign-specific magic items and loot │ └── locations/ # Specific places visited (link to world geography) │ ├── ideas/ │ ├── campaign-ideas/ # Premises not yet run │ ├── world-ideas/ # Concepts for future worlds │ └── mechanics/ # Homebrew rules, class/race ideas, tables │ ├── systems/ # Game system references │ ├── dnd-5e/ │ └── other-systems/ │ └── players/ # PC sheets, backstories, character arcs ``` ## How Worlds and Campaigns Relate ### Same World, Different Eras ``` worlds/eldoria/ # The world definition ├── npcs/king-aldric.md # An eternal figure, referenced across eras └── factions/the-red-circle.md # A mage order that exists for centuries campaigns/shattered-crown/ # Set in Eldoria, Continent A, year 1200 overview.md → "Set in [[worlds/Eldoria]]" npcs/red-circle-elder.md # The Red Circle as it is NOW (corrupted) campaigns/ashes-of-the-north/ # Set in Eldoria, Continent A, year 1100 overview.md → "Set in [[worlds/Eldoria]]" npcs/red-circle-founder.md # The Red Circle at its founding (idealistic) ``` ### Same World, Different Locations ``` campaigns/southern-tides/ # Set in Eldoria, Continent B overview.md → "Set in [[worlds/Eldoria]]" locations/port-city.md → "On the coast of [[worlds/Eldoria/geography/Continent B]]" ``` ## Where Do NPCs Live? | Type | Location | Example | |------|----------|---------| | **World NPC** — exists across campaigns/eras | `worlds/world-name/npcs/` | A legendary king, an immortal wizard, a faction leader | | **Campaign NPC** — specific to this story | `campaigns/campaign-name/npcs/` | The local blacksmith who gives a side quest, the BBEG | | **Player Character** | `players/` | Linked from the campaign they belong to | Campaign notes can **link to** world NPCs. If a campaign changes or evolves a world NPC, create a campaign-specific note that links back: ```markdown # Campaign Villain > Once a member of [[worlds/Eldoria/factions/The Red Circle]], now corrupted. > Originally inspired by [[worlds/Eldoria/npcs/King Aldric]]. ``` ## Obsidian Markdown Conventions ### Wiki-links Link notes across folders: `[[worlds/Eldoria]]`, `[[campaigns/Shattered Crown/overview]]` ### Tags Use consistent tags for search and graph view: - `#world`, `#campaign`, `#session` - `#npc`, `#location`, `#faction`, `#item`, `#quest` - `#homebrew`, `#idea` ### Frontmatter Include metadata for filtering and potential Dataview plugin use: ```yaml --- type: npc world: Eldoria faction: The Red Circle status: alive era: 1100-1250 --- ``` ### Callouts Use Obsidian callouts for formatted blocks: ```markdown > [!info] Quick Reference > **Race:** Human > **Class:** Wizard > **Location:** [[worlds/Eldoria/geography/The Capital]] > [!warning] Spoilers > The king is actually the villain — don't reveal to players. > [!tip] DM Note > Foreshadow this event two sessions before it happens. ``` ## Note Templates ### World Overview ```markdown --- type: world name: World Name --- # World Name > [!info] At a Glance > **Tone:** Dark fantasy / High magic / Pulp adventure > **Magic System:** [[Magic rules]] > **Major Events:** [[Lore event 1]], [[Lore event 2]] ## Cosmology ## Geography ## Factions ## History Timeline ``` ### Campaign Overview ```markdown --- type: campaign world: [[World Name]] system: D&D 5e status: active start_date: 2025-01-01 --- # Campaign Name > [!info] At a Glance > **World:** [[World Name]] > **Setting:** Continent A, year 1200 > **Tone:** Political intrigue, low magic ## Premise ## Player Characters - [[players/Character 1]] ## Active Quests ## Session Log - [[Session 01]] - [[Session 02]] ``` ### NPC Template ```markdown --- type: npc world: World Name # or campaign: Campaign Name faction: Faction Name status: alive --- # NPC Name > [!info] Quick Reference > **Race:** > **Class/Role:** > **Location:** [[Location]] ## Appearance ## Personality ## Goals & Motivations ## Connections - Ally of [[NPC]] - Enemy of [[NPC]] ## Secrets (DM only) ``` ## Usage 1. Open this folder in Obsidian: **File → Open Folder** 2. Create a new world: copy `worlds/` template, fill in overview 3. Create a new campaign: copy `campaigns/` template, link to world 4. Link everything together with `[[wiki-links]]` 5. Use tags and frontmatter for search and graph view ## Conventions - **File naming**: Title Case with spaces (e.g., `The Lost Artifact.md`, `Continent A.md`) - **Folder naming**: lowercase with hyphens (e.g., `worlds/eldoria/`, `campaigns/shattered-crown/`) - **Linking over duplicating**: If content exists in a world, link to it from campaigns — don't copy it - **Frontmatter**: Keep it consistent for Dataview compatibility - **DM-only sections**: Use `> [!warning]` callouts or a `## Secrets` section to separate player-visible info