--- type: session campaign: The Hollow Between session: 2 --- # Session 02 - The Reeds Remember ## Opening Start with consequences from the first toll: restless dreams, marsh echoes, or a villager arriving with a misplaced memory. Move the party into the Hushmere so they feel Eldar's place-magic directly. ## Core Scenes 1. Travel through [[campaigns/the-hollow-between/locations/the-hushmere]] 2. First meaningful encounter with [[campaigns/the-hollow-between/npcs/ysa-of-the-reeds]] 3. The reeds repeat a warning from someone long dead 4. Discovery of evidence that the old bargain was incomplete or temporary 5. Evidence that [[campaigns/the-hollow-between/npcs/the-listeners-below]] have started using dream-rites or stolen bell clappers 6. End with a choice: report everything to Briarcross, hide part of it, or go straight to the western door ## Questions to Put on the Table - Is the waking place dangerous because of what it is, or because of what people did to it? - Which old customs are protective, and which are acts of fear? - What price would the party pay for a direct answer? ## Good Outcomes - The party learns Ysa is not an enemy - They gain one concrete lead toward the western door - Tension grows between investigation, containment, and bargain as possible approaches