# Creating a Region in Eldar Every region in Eldar should feel distinct — different spirits, different rules, different kinds of surprises. ## Structure for a Region Note ```markdown --- type: region world: Eldar --- # [Region Name] > [!info] At a Glance > **Type:** Forest / Moor / Valley / Coast / Mountain range / Other > **Mood:** The overall feeling of this region > **Known for:** One sentence summary ## The Lay of the Land ## What Makes This Region Different ## Locations ## Local Spirits & Beings ## Customs & Warnings ## Connections to Other Regions ## Hooks ``` ## What to Focus On The key question: **what flavor of magic, spirits, and surprises does this region have?** Every region should have a character. Example: *In this forest, magic is tied to memory. Everything said or done here is remembered by the trees, and the spirits react to what they've heard.* ## Don't Forget - Every location within the region should have a surprise (see `[[creating-a-location]]`) - Add local spirits tied to the region as a whole - What do locals know that travelers don't?