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campaigns/the-hollow-between/quests/the-waking-hollow.md
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campaigns/the-hollow-between/quests/the-waking-hollow.md
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---
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type: quest
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campaign: The Hollow Between
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status: active
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---
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# The Waking Hollow
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> [!info] Core Goal
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> Learn what is waking beneath Briarcross and decide whether to contain it, understand it, or renegotiate the old bargain before the Lantern Moss is reshaped by its return.
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## What the Party Knows
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- A bell sounds from beneath [[campaigns/the-hollow-between/locations/the-hollow-bell]]
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- The region's old customs appear connected to keeping the situation stable
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- The locals disagree on whether the waking place is a threat, an inheritance, or a wronged power
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## Main Questions
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1. What exactly is the Sleeper Under Toll?
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2. Why was it put to sleep?
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3. Which old customs still matter, and which are only echoes?
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4. Who benefits if the place wakes fully?
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5. What price will the party accept to resolve the crisis?
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## Moving Parts
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| Force | Wants |
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|---|---|
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| Mara Thornfield | Restore order and stop the waking by reasserting the old rules |
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| Brother Hale | Uncover the truth before anyone acts rashly |
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| Ysa of the Reeds | Renew the relationship rather than repeat a fearful old solution |
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| The Listeners Below | Encourage the waking, recruit the disillusioned, and turn every sign into proof that Briarcross must yield |
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| The Sleeper Under Toll | To be acknowledged correctly and allowed to finish what was interrupted |
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## Likely Approaches
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### Containment
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Reconstruct the forgotten parts of the old bargain, reinforce the bridge, and keep the hill closed.
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**Cost:** the region stays stable, but old obligations become binding again.
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### Understanding
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Open the western door, learn the history, and discover what judgment or crossing was interrupted.
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**Cost:** the party accelerates the waking and must manage the fallout.
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### Bargain
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Negotiate directly with the waking place and its spirits to create a new agreement for Briarcross.
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**Cost:** someone must promise something lasting, personal, and difficult to take back.
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## Escalation Clock
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### Stage 1 - Uneasy Signs
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- bells in the earth
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- drifting roads
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- dreamwalking
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### Stage 2 - Breached Customs
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- bridges misroute travelers
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- names go missing in the marsh
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- villagers repeat words they never said
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- the Listeners Below start sabotaging protective customs and calling it liberation
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### Stage 3 - The Region Remembers
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- old paths overwrite new ones
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- houses and graves appear where they used to be centuries ago
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- the village must choose whether it still wants to exist in its current form
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- open support for the waking place splits Briarcross into fearful loyalists, opportunists, and true believers
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## Rewards
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- trust and leverage with Briarcross
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- access to place-based magic, favors, or boons
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- secrets about Eldar's older rules of crossing and settlement
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## Session Seeds
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- escort Tam after another sleepwalking incident and decide whether to follow or stop them
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- investigate why the bridge has started showing people places tied to unkept promises
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- bargain with Ysa for safe marsh passage in exchange for recovering a stolen name
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- witness the buried bell ring from inside the hill and choose whether to open the western door
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- discover who has been collecting removed bell clappers and using them in secret midnight rites
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