Files
Shogi/Gameboard.ShogiUI.UnitTests/PathFinding/PathFinder2DShould.cs

47 lines
1.1 KiB
C#

using FluentAssertions;
using Gameboard.ShogiUI.BoardState;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using PathFinding;
using System.Collections.Generic;
using System.Numerics;
namespace Gameboard.ShogiUI.UnitTests.PathFinding
{
[TestClass]
public class PathFinder2DShould
{
class TestElement : IPlanarElement
{
public ICollection<Path> GetPaths() => throw new System.NotImplementedException();
public bool IsUpsideDown => false;
}
[TestMethod]
public void Maths()
{
var finder = new PathFinder2D<TestElement>(new Array2D<TestElement>(5, 5));
var result = finder.IsPathable(
new Vector2(2, 2),
new Vector2(7, 7),
new Vector2(3, 3)
);
result.Should().BeTrue();
result = finder.IsPathable(
new Vector2(2, 2),
new Vector2(7, 7),
new Vector2(2, 2)
);
result.Should().BeFalse();
result = finder.IsPathable(
new Vector2(2, 2),
new Vector2(7, 7),
new Vector2(-1, 1)
);
result.Should().BeFalse();
}
}
}