Files
Shogi/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/ListGamesHandler.cs

55 lines
1.7 KiB
C#

using AspShogiSockets.Extensions;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System;
using System.Linq;
using System.Net.WebSockets;
using System.Threading.Tasks;
using Websockets.Repositories;
using Websockets.ServiceModels.Messages;
using Websockets.ServiceModels.Types;
namespace Websockets.Managers.ClientActionHandlers
{
public class ListGamesHandler : IActionHandler
{
private readonly ILogger<ListGamesHandler> logger;
private readonly IGameboardRepository repository;
public ListGamesHandler(
ILogger<ListGamesHandler> logger,
IGameboardRepository repository)
{
this.logger = logger;
this.repository = repository;
}
public async Task Handle(WebSocket socket, string json, string userName)
{
logger.LogInformation("Socket Request \n{0}\n", new[] { json });
var request = JsonConvert.DeserializeObject<ListGamesRequest>(json);
var getGamesResponse = string.IsNullOrWhiteSpace(userName)
? await repository.GetGames()
: await repository.GetGames(userName);
var games = getGamesResponse.Sessions
.OrderBy(s => s.Player1 == userName || s.Player2 == userName)
.Select(s =>
{
var players = new[] { s.Player1, s.Player2 }
.Where(p => !string.IsNullOrWhiteSpace(p))
.ToArray();
return new Game { GameName = s.Name, Players = players };
});
var response = new ListGamesResponse(ClientAction.ListGames)
{
Games = games ?? Array.Empty<Game>()
};
var serialized = JsonConvert.SerializeObject(response);
logger.LogInformation("Socket Response \n{0}\n", new[] { serialized });
await socket.SendTextAsync(serialized);
}
}
}