Files
Shogi/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/JoinGameHandler.cs
2021-02-23 18:03:23 -06:00

49 lines
1.5 KiB
C#

using Gameboard.Shogi.Api.ServiceModels.Messages;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Newtonsoft.Json;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public class JoinGameHandler : IActionHandler
{
private readonly IGameboardRepository gameboardRepository;
private readonly ISocketCommunicationManager communicationManager;
public JoinGameHandler(
ISocketCommunicationManager communicationManager,
IGameboardRepository gameboardRepository)
{
this.gameboardRepository = gameboardRepository;
this.communicationManager = communicationManager;
}
public async Task Handle(string json, string userName)
{
var request = JsonConvert.DeserializeObject<JoinGameRequest>(json);
var joinGameResponse = await gameboardRepository.PutJoinPublicSession(new PutJoinPublicSession
{
PlayerName = userName,
SessionName = request.GameName
});
var response = new JoinGameResponse(ClientAction.JoinGame)
{
PlayerName = userName,
GameName = request.GameName
};
if (joinGameResponse.JoinSucceeded)
{
await communicationManager.BroadcastToAll(response);
}
else
{
response.Error = "Game is full.";
await communicationManager.BroadcastToPlayers(response, userName);
}
}
}
}