Files
Shogi/Gameboard.ShogiUI.Sockets/Repositories/CouchModels/SessionDocument.cs

32 lines
875 B
C#

using Shogi.Domain;
namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
{
public class SessionDocument : CouchDocument
{
public string Name { get; set; }
public string Player1Id { get; set; }
public string? Player2Id { get; set; }
public bool IsPrivate { get; set; }
/// <summary>
/// Default constructor and setters are for deserialization.
/// </summary>
public SessionDocument() : base(WhichDocumentType.Session)
{
Name = string.Empty;
Player1Id = string.Empty;
Player2Id = string.Empty;
}
public SessionDocument(SessionMetadata sessionMetaData)
: base(sessionMetaData.Name, WhichDocumentType.Session)
{
Name = sessionMetaData.Name;
Player1Id = sessionMetaData.Player1;
Player2Id = sessionMetaData.Player2;
IsPrivate = sessionMetaData.IsPrivate;
}
}
}