Files
Shogi/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/MoveHandler.cs
2021-08-01 17:32:43 -05:00

62 lines
1.8 KiB
C#

using Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public interface IMoveHandler
{
Task Handle(MoveRequest request, string userName);
}
public class MoveHandler : IMoveHandler
{
private readonly IGameboardManager gameboardManager;
private readonly ISocketConnectionManager connectionManager;
public MoveHandler(
ISocketConnectionManager connectionManager,
IGameboardManager gameboardManager)
{
this.gameboardManager = gameboardManager;
this.connectionManager = connectionManager;
}
public async Task Handle(MoveRequest request, string userName)
{
Models.Move moveModel;
if (request.Move.PieceFromCaptured.HasValue)
{
moveModel = new Models.Move(request.Move.PieceFromCaptured.Value, request.Move.To);
}
else
{
moveModel = new Models.Move(request.Move.From!, request.Move.To, request.Move.IsPromotion);
}
var session = await gameboardManager.ReadSession(request.GameName);
if (session != null)
{
var shogi = session.Shogi;
var moveSuccess = shogi.Move(moveModel);
if (moveSuccess)
{
await gameboardManager.CreateBoardState(session.Name, shogi);
var response = new MoveResponse()
{
GameName = request.GameName,
PlayerName = userName,
Move = moveModel.ToServiceModel()
};
await connectionManager.BroadcastToPlayers(response, session.Player1, session.Player2);
}
else
{
var response = new MoveResponse()
{
Error = "Invalid move."
};
await connectionManager.BroadcastToPlayers(response, userName);
}
}
}
}
}