Files
Shogi/Gameboard.ShogiUI.Sockets.ServiceModels/Types/BoardState.cs
2021-08-01 17:32:43 -05:00

15 lines
515 B
C#

using System;
using System.Collections.Generic;
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Types
{
public class BoardState
{
public Dictionary<string, Piece?> Board { get; set; } = new Dictionary<string, Piece?>();
public IReadOnlyCollection<Piece> Player1Hand { get; set; } = Array.Empty<Piece>();
public IReadOnlyCollection<Piece> Player2Hand { get; set; } = Array.Empty<Piece>();
public WhichPlayer? PlayerInCheck { get; set; }
public WhichPlayer WhoseTurn { get; set; }
}
}