132 lines
4.8 KiB
C#
132 lines
4.8 KiB
C#
using FluentValidation;
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using Gameboard.ShogiUI.Sockets.Extensions;
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using Gameboard.ShogiUI.Sockets.Managers;
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using Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers;
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using Gameboard.ShogiUI.Sockets.Repositories;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
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using Microsoft.AspNetCore.Http;
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using Microsoft.Extensions.Logging;
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using Newtonsoft.Json;
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using System;
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using System.Linq;
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using System.Net;
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using System.Net.WebSockets;
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using System.Threading.Tasks;
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namespace Gameboard.ShogiUI.Sockets.Services
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{
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public interface ISocketService
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{
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Task HandleSocketRequest(HttpContext context);
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}
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/// <summary>
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/// Services a single websocket connection. Authenticates the socket connection, accepts messages, and sends messages.
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/// </summary>
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public class SocketService : ISocketService
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{
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private readonly ILogger<SocketService> logger;
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private readonly ISocketConnectionManager communicationManager;
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private readonly IGameboardRepository gameboardRepository;
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private readonly IGameboardManager gameboardManager;
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private readonly ISocketTokenCache tokenManager;
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private readonly IJoinByCodeHandler joinByCodeHandler;
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private readonly IValidator<JoinByCodeRequest> joinByCodeRequestValidator;
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private readonly IValidator<JoinGameRequest> joinGameRequestValidator;
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public SocketService(
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ILogger<SocketService> logger,
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ISocketConnectionManager communicationManager,
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IGameboardRepository gameboardRepository,
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IGameboardManager gameboardManager,
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ISocketTokenCache tokenManager,
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IJoinByCodeHandler joinByCodeHandler,
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IValidator<JoinByCodeRequest> joinByCodeRequestValidator,
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IValidator<JoinGameRequest> joinGameRequestValidator
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) : base()
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{
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this.logger = logger;
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this.communicationManager = communicationManager;
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this.gameboardRepository = gameboardRepository;
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this.gameboardManager = gameboardManager;
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this.tokenManager = tokenManager;
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this.joinByCodeHandler = joinByCodeHandler;
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this.joinByCodeRequestValidator = joinByCodeRequestValidator;
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this.joinGameRequestValidator = joinGameRequestValidator;
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}
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public async Task HandleSocketRequest(HttpContext context)
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{
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if (!context.Request.Query.Keys.Contains("token"))
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{
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context.Response.StatusCode = (int)HttpStatusCode.Unauthorized;
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return;
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}
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var token = Guid.Parse(context.Request.Query["token"][0]);
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var userName = tokenManager.GetUsername(token);
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if (string.IsNullOrEmpty(userName))
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{
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context.Response.StatusCode = (int)HttpStatusCode.Unauthorized;
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return;
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}
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var socket = await context.WebSockets.AcceptWebSocketAsync();
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communicationManager.Subscribe(socket, userName);
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while (socket.State == WebSocketState.Open)
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{
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try
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{
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var message = await socket.ReceiveTextAsync();
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if (string.IsNullOrWhiteSpace(message)) continue;
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logger.LogInformation("Request \n{0}\n", message);
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var request = JsonConvert.DeserializeObject<IRequest>(message);
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if (request == null || !Enum.IsDefined(typeof(ClientAction), request.Action))
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{
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await socket.SendTextAsync("Error: Action not recognized.");
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continue;
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}
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switch (request.Action)
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{
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case ClientAction.JoinByCode:
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{
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var req = JsonConvert.DeserializeObject<JoinByCodeRequest>(message);
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if (req != null && await ValidateRequestAndReplyIfInvalid(socket, joinByCodeRequestValidator, req))
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{
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await joinByCodeHandler.Handle(req, userName);
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}
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break;
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}
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default:
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await socket.SendTextAsync($"Received your message with action {request.Action}, but did no work.");
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break;
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}
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}
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catch (OperationCanceledException ex)
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{
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logger.LogError(ex.Message);
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}
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catch (WebSocketException ex)
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{
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logger.LogInformation($"{nameof(WebSocketException)} in {nameof(SocketConnectionManager)}.");
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logger.LogInformation("Probably tried writing to a closed socket.");
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logger.LogError(ex.Message);
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}
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communicationManager.Unsubscribe(userName);
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}
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}
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public async Task<bool> ValidateRequestAndReplyIfInvalid<TRequest>(WebSocket socket, IValidator<TRequest> validator, TRequest request)
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{
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var results = validator.Validate(request);
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if (!results.IsValid)
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{
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var errors = string.Join('\n', results.Errors.Select(_ => _.ErrorMessage));
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await socket.SendTextAsync(errors);
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}
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return results.IsValid;
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}
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}
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}
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