Files
Shogi/Gameboard.ShogiUI.Sockets/Managers/SocketConnectionManager.cs

99 lines
2.9 KiB
C#

using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Net.WebSockets;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers
{
public interface ISocketConnectionManager
{
Task BroadcastToAll(ISocketResponse response);
void Subscribe(WebSocket socket, string playerName);
void Unsubscribe(string playerName);
Task BroadcastToPlayers(ISocketResponse response, params string?[] playerNames);
}
/// <summary>
/// Retains all active socket connections and provides convenient methods for sending messages to clients.
/// </summary>
public class SocketConnectionManager : ISocketConnectionManager
{
/// <summary>Dictionary key is player name.</summary>
private readonly ConcurrentDictionary<string, WebSocket> connections;
/// <summary>Dictionary key is game name.</summary>
private readonly ILogger<SocketConnectionManager> logger;
public SocketConnectionManager(ILogger<SocketConnectionManager> logger)
{
this.logger = logger;
connections = new ConcurrentDictionary<string, WebSocket>();
}
public void Subscribe(WebSocket socket, string playerName)
{
connections.TryRemove(playerName, out var _);
connections.TryAdd(playerName, socket);
}
public void Unsubscribe(string playerName)
{
connections.TryRemove(playerName, out _);
}
public async Task BroadcastToPlayers(ISocketResponse response, params string?[] playerNames)
{
var tasks = new List<Task>(playerNames.Length);
foreach (var name in playerNames)
{
if (!string.IsNullOrEmpty(name) && connections.TryGetValue(name, out var socket))
{
var serialized = JsonConvert.SerializeObject(response);
logger.LogInformation("Response to {0} \n{1}\n", name, serialized);
tasks.Add(socket.SendTextAsync(serialized));
}
}
await Task.WhenAll(tasks);
}
public Task BroadcastToAll(ISocketResponse response)
{
var message = JsonConvert.SerializeObject(response);
logger.LogInformation($"Broadcasting\n{0}", message);
var tasks = new List<Task>(connections.Count);
foreach (var kvp in connections)
{
var socket = kvp.Value;
try
{
tasks.Add(socket.SendTextAsync(message));
}
catch (WebSocketException)
{
logger.LogInformation("Tried sending a message to socket connection for user [{user}], but found the connection has closed.", kvp.Key);
Unsubscribe(kvp.Key);
}
catch
{
logger.LogInformation("Tried sending a message to socket connection for user [{user}], but found the connection has closed.", kvp.Key);
Unsubscribe(kvp.Key);
}
}
try
{
var task = Task.WhenAll(tasks);
return task;
}
catch
{
Console.WriteLine("Yo");
}
return Task.FromResult(0);
}
}
}