53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
using Shogi.Domain;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
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{
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public class BoardStateDocument : CouchDocument
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{
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public string Name { get; set; }
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/// <summary>
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/// A dictionary where the key is a board-notation position, like D3.
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/// </summary>
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public Dictionary<string, Piece?> Board { get; set; }
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public Piece[] Player1Hand { get; set; }
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public Piece[] Player2Hand { get; set; }
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/// <summary>
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/// Move is null for first BoardState of a session - before anybody has made moves.
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/// </summary>
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public Move? Move { get; set; }
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/// <summary>
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/// Default constructor and setters are for deserialization.
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/// </summary>
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public BoardStateDocument() : base(WhichDocumentType.BoardState)
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{
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Name = string.Empty;
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Board = new Dictionary<string, Piece?>(81, StringComparer.OrdinalIgnoreCase);
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Player1Hand = Array.Empty<Piece>();
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Player2Hand = Array.Empty<Piece>();
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}
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public BoardStateDocument(string sessionName, Session shogi)
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: base($"{sessionName}-{DateTime.Now:O}", WhichDocumentType.BoardState)
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{
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static Piece MapPiece(Shogi.Domain.Pieces.Piece piece)
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{
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return new Piece { IsPromoted = piece.IsPromoted, Owner = piece.Owner, WhichPiece = piece.WhichPiece };
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}
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Name = sessionName;
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Board = shogi.BoardState.ToDictionary(kvp => kvp.Key, kvp => kvp.Value == null ? null : MapPiece(kvp.Value));
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Player1Hand = shogi.Player1Hand.Select(piece => MapPiece(piece)).ToArray();
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Player2Hand = shogi.Player2Hand.Select(piece => MapPiece(piece)).ToArray();
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}
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}
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}
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