64 lines
2.2 KiB
C#
64 lines
2.2 KiB
C#
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
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using Gameboard.ShogiUI.Sockets.Utilities;
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using System.Diagnostics;
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using System.Numerics;
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namespace Gameboard.ShogiUI.Sockets.Models
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{
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[DebuggerDisplay("{From} - {To}")]
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public class Move
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{
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public Vector2? From { get; } // TODO: Use string notation
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public bool IsPromotion { get; }
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public WhichPiece? PieceFromHand { get; }
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public Vector2 To { get; }
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public Move(Vector2 from, Vector2 to, bool isPromotion = false)
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{
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From = from;
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To = to;
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IsPromotion = isPromotion;
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}
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public Move(WhichPiece pieceFromHand, Vector2 to)
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{
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PieceFromHand = pieceFromHand;
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To = to;
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}
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/// <summary>
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/// Constructor to represent moving a piece on the Board to another position on the Board.
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/// </summary>
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/// <param name="fromNotation">Position the piece is being moved from.</param>
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/// <param name="toNotation">Position the piece is being moved to.</param>
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/// <param name="isPromotion">If the moving piece should be promoted.</param>
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public Move(string fromNotation, string toNotation, bool isPromotion = false)
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{
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From = NotationHelper.FromBoardNotation(fromNotation);
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To = NotationHelper.FromBoardNotation(toNotation);
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IsPromotion = isPromotion;
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}
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/// <summary>
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/// Constructor to represent moving a piece from the Hand to the Board.
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/// </summary>
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/// <param name="pieceFromHand">The piece being moved from the Hand to the Board.</param>
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/// <param name="toNotation">Position the piece is being moved to.</param>
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/// <param name="isPromotion">If the moving piece should be promoted.</param>
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public Move(WhichPiece pieceFromHand, string toNotation, bool isPromotion = false)
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{
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From = null;
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PieceFromHand = pieceFromHand;
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To = NotationHelper.FromBoardNotation(toNotation);
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IsPromotion = isPromotion;
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}
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public ServiceModels.Types.Move ToServiceModel() => new()
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{
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From = From.HasValue ? NotationHelper.ToBoardNotation(From.Value) : null,
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IsPromotion = IsPromotion,
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PieceFromCaptured = PieceFromHand.HasValue ? PieceFromHand : null,
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To = NotationHelper.ToBoardNotation(To)
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};
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}
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}
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