Replace MSAL and custom cookie auth with Microsoft.Identity.EntityFramework Also some UI redesign to accommodate different login experience.
346 lines
13 KiB
C#
346 lines
13 KiB
C#
using FluentAssertions.Execution;
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using Shogi.AcceptanceTests.TestSetup;
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using Shogi.Contracts.Api;
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using Shogi.Contracts.Types;
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using System.Diagnostics.Tracing;
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using System.Net;
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using System.Net.Http.Json;
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using Xunit.Abstractions;
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namespace Shogi.AcceptanceTests;
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//#pragma warning disable xUnit1033 // There is a bug which provides a false positive of xUnit1033.
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//#pragma warning restore xUnit1033
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public class ApiTests(AatTestFixture fixture, ITestOutputHelper console) : IClassFixture<AatTestFixture>
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{
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private readonly HttpClient httpClient = fixture.HttpClient;
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private readonly HttpClient player2HttpClient = fixture.OtherHttpClient;
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private string sessionId = string.Empty;
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[Fact]
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public async Task CreateSession()
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{
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try
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{
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// Arrange
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await this.SetupTestSession();
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// Act
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var response = await this.ReadTestSession();
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// Assert
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response.Should().NotBeNull();
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response!.BoardState.Board.Should().NotBeEmpty();
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ValidateBoard(response.BoardState.Board);
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response.BoardState.Player1Hand.Should().BeEmpty();
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response.BoardState.Player2Hand.Should().BeEmpty();
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response.BoardState.PlayerInCheck.Should().BeNull();
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response.BoardState.WhoseTurn.Should().Be(WhichPlayer.Player1);
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response.Player1.Should().NotBeNull();
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response.Player2.Should().BeNullOrEmpty();
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response.SessionId.Should().NotBeEmpty();
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}
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finally
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{
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// Annul
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await this.DeleteTestSession();
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}
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static void ValidateBoard(Dictionary<string, Piece?> board)
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{
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using var scope = new AssertionScope();
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board["A1"]!.WhichPiece.Should().Be(WhichPiece.Lance);
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board["A1"]!.Owner.Should().Be(WhichPlayer.Player1);
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board["A1"]!.IsPromoted.Should().Be(false);
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board["B1"]!.WhichPiece.Should().Be(WhichPiece.Knight);
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board["B1"]!.Owner.Should().Be(WhichPlayer.Player1);
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board["B1"]!.IsPromoted.Should().Be(false);
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board["C1"]!.WhichPiece.Should().Be(WhichPiece.SilverGeneral);
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board["C1"]!.Owner.Should().Be(WhichPlayer.Player1);
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board["C1"]!.IsPromoted.Should().Be(false);
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board["D1"]!.WhichPiece.Should().Be(WhichPiece.GoldGeneral);
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board["D1"]!.Owner.Should().Be(WhichPlayer.Player1);
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board["D1"]!.IsPromoted.Should().Be(false);
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board["E1"]!.WhichPiece.Should().Be(WhichPiece.King);
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board["E1"]!.Owner.Should().Be(WhichPlayer.Player1);
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board["E1"]!.IsPromoted.Should().Be(false);
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board["F1"]!.WhichPiece.Should().Be(WhichPiece.GoldGeneral);
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board["F1"]!.Owner.Should().Be(WhichPlayer.Player1);
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board["F1"]!.IsPromoted.Should().Be(false);
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board["G1"]!.WhichPiece.Should().Be(WhichPiece.SilverGeneral);
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board["G1"]!.Owner.Should().Be(WhichPlayer.Player1);
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board["G1"]!.IsPromoted.Should().Be(false);
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board["H1"]!.WhichPiece.Should().Be(WhichPiece.Knight);
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board["H1"]!.Owner.Should().Be(WhichPlayer.Player1);
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board["H1"]!.IsPromoted.Should().Be(false);
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board["I1"]!.WhichPiece.Should().Be(WhichPiece.Lance);
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board["I1"]!.Owner.Should().Be(WhichPlayer.Player1);
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board["I1"]!.IsPromoted.Should().Be(false);
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board["A2"].Should().BeNull();
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board["B2"]!.WhichPiece.Should().Be(WhichPiece.Bishop);
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board["B2"]!.Owner.Should().Be(WhichPlayer.Player1);
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board["B2"]!.IsPromoted.Should().Be(false);
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board["C2"].Should().BeNull();
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board["D2"].Should().BeNull();
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board["E2"].Should().BeNull();
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board["F2"].Should().BeNull();
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board["G2"].Should().BeNull();
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board["H2"]!.WhichPiece.Should().Be(WhichPiece.Rook);
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board["H2"]!.Owner.Should().Be(WhichPlayer.Player1);
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board["H2"]!.IsPromoted.Should().Be(false);
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board["I2"].Should().BeNull();
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board["A3"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
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board["A3"]!.Owner.Should().Be(WhichPlayer.Player1);
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board["A3"]!.IsPromoted.Should().Be(false);
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board["B3"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
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board["B3"]!.Owner.Should().Be(WhichPlayer.Player1);
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board["B3"]!.IsPromoted.Should().Be(false);
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board["C3"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
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board["C3"]!.Owner.Should().Be(WhichPlayer.Player1);
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board["C3"]!.IsPromoted.Should().Be(false);
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board["D3"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
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board["D3"]!.Owner.Should().Be(WhichPlayer.Player1);
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board["D3"]!.IsPromoted.Should().Be(false);
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board["E3"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
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board["E3"]!.Owner.Should().Be(WhichPlayer.Player1);
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board["E3"]!.IsPromoted.Should().Be(false);
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board["F3"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
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board["F3"]!.Owner.Should().Be(WhichPlayer.Player1);
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board["F3"]!.IsPromoted.Should().Be(false);
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board["G3"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
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board["G3"]!.Owner.Should().Be(WhichPlayer.Player1);
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board["G3"]!.IsPromoted.Should().Be(false);
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board["H3"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
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board["H3"]!.Owner.Should().Be(WhichPlayer.Player1);
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board["H3"]!.IsPromoted.Should().Be(false);
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board["I3"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
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board["I3"]!.Owner.Should().Be(WhichPlayer.Player1);
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board["I3"]!.IsPromoted.Should().Be(false);
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board["A4"].Should().BeNull();
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board["B4"].Should().BeNull();
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board["C4"].Should().BeNull();
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board["D4"].Should().BeNull();
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board["E4"].Should().BeNull();
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board["F4"].Should().BeNull();
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board["G4"].Should().BeNull();
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board["H4"].Should().BeNull();
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board["I4"].Should().BeNull();
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board["A5"].Should().BeNull();
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board["B5"].Should().BeNull();
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board["C5"].Should().BeNull();
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board["D5"].Should().BeNull();
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board["E5"].Should().BeNull();
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board["F5"].Should().BeNull();
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board["G5"].Should().BeNull();
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board["H5"].Should().BeNull();
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board["I5"].Should().BeNull();
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board["A6"].Should().BeNull();
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board["B6"].Should().BeNull();
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board["C6"].Should().BeNull();
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board["D6"].Should().BeNull();
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board["E6"].Should().BeNull();
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board["F6"].Should().BeNull();
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board["G6"].Should().BeNull();
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board["H6"].Should().BeNull();
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board["I6"].Should().BeNull();
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board["A7"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
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board["A7"]!.Owner.Should().Be(WhichPlayer.Player2);
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board["A7"]!.IsPromoted.Should().Be(false);
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board["B7"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
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board["B7"]!.Owner.Should().Be(WhichPlayer.Player2);
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board["B7"]!.IsPromoted.Should().Be(false);
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board["C7"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
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board["C7"]!.Owner.Should().Be(WhichPlayer.Player2);
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board["C7"]!.IsPromoted.Should().Be(false);
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board["D7"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
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board["D7"]!.Owner.Should().Be(WhichPlayer.Player2);
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board["D7"]!.IsPromoted.Should().Be(false);
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board["E7"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
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board["E7"]!.Owner.Should().Be(WhichPlayer.Player2);
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board["E7"]!.IsPromoted.Should().Be(false);
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board["F7"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
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board["F7"]!.Owner.Should().Be(WhichPlayer.Player2);
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board["F7"]!.IsPromoted.Should().Be(false);
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board["G7"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
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board["G7"]!.Owner.Should().Be(WhichPlayer.Player2);
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board["G7"]!.IsPromoted.Should().Be(false);
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board["H7"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
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board["H7"]!.Owner.Should().Be(WhichPlayer.Player2);
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board["H7"]!.IsPromoted.Should().Be(false);
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board["I7"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
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board["I7"]!.Owner.Should().Be(WhichPlayer.Player2);
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board["I7"]!.IsPromoted.Should().Be(false);
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board["A8"].Should().BeNull();
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board["B8"]!.WhichPiece.Should().Be(WhichPiece.Rook);
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board["B8"]!.Owner.Should().Be(WhichPlayer.Player2);
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board["B8"]!.IsPromoted.Should().Be(false);
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board["C8"].Should().BeNull();
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board["D8"].Should().BeNull();
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board["E8"].Should().BeNull();
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board["F8"].Should().BeNull();
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board["G8"].Should().BeNull();
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board["H8"]!.WhichPiece.Should().Be(WhichPiece.Bishop);
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board["H8"]!.Owner.Should().Be(WhichPlayer.Player2);
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board["H8"]!.IsPromoted.Should().Be(false);
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board["I8"].Should().BeNull();
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board["A9"]!.WhichPiece.Should().Be(WhichPiece.Lance);
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board["A9"]!.Owner.Should().Be(WhichPlayer.Player2);
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board["A9"]!.IsPromoted.Should().Be(false);
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board["B9"]!.WhichPiece.Should().Be(WhichPiece.Knight);
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board["B9"]!.Owner.Should().Be(WhichPlayer.Player2);
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board["B9"]!.IsPromoted.Should().Be(false);
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board["C9"]!.WhichPiece.Should().Be(WhichPiece.SilverGeneral);
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board["C9"]!.Owner.Should().Be(WhichPlayer.Player2);
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board["C9"]!.IsPromoted.Should().Be(false);
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board["D9"]!.WhichPiece.Should().Be(WhichPiece.GoldGeneral);
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board["D9"]!.Owner.Should().Be(WhichPlayer.Player2);
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board["D9"]!.IsPromoted.Should().Be(false);
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board["E9"]!.WhichPiece.Should().Be(WhichPiece.King);
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board["E9"]!.Owner.Should().Be(WhichPlayer.Player2);
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board["E9"]!.IsPromoted.Should().Be(false);
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board["F9"]!.WhichPiece.Should().Be(WhichPiece.GoldGeneral);
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board["F9"]!.Owner.Should().Be(WhichPlayer.Player2);
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board["F9"]!.IsPromoted.Should().Be(false);
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board["G9"]!.WhichPiece.Should().Be(WhichPiece.SilverGeneral);
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board["G9"]!.Owner.Should().Be(WhichPlayer.Player2);
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board["G9"]!.IsPromoted.Should().Be(false);
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board["H9"]!.WhichPiece.Should().Be(WhichPiece.Knight);
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board["H9"]!.Owner.Should().Be(WhichPlayer.Player2);
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board["H9"]!.IsPromoted.Should().Be(false);
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board["I9"]!.WhichPiece.Should().Be(WhichPiece.Lance);
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board["I9"]!.Owner.Should().Be(WhichPlayer.Player2);
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board["I9"]!.IsPromoted.Should().Be(false);
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}
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}
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[Fact]
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public async Task ReadAllSessionsMetadata()
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{
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try
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{
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// Arrange
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await this.SetupTestSession();
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var testSession = await this.ReadTestSession();
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// Act
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var readAllResponse = await this.httpClient.GetFromJsonAsync<SessionMetadata[]>(
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new Uri("Sessions", UriKind.Relative),
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Contracts.ShogiApiJsonSerializerSettings.SystemTextJsonSerializerOptions);
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// Assert
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readAllResponse.Should().NotBeNull();
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readAllResponse!.First().SessionId.Should().Be(testSession.SessionId);
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}
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finally
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{
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// Annul
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await this.DeleteTestSession();
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}
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}
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[Fact]
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public async Task JoinSession_Player2IsNotSet_SetsPlayer2()
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{
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try
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{
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// Arrange
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await this.SetupTestSession();
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// Act
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var joinResponse = await this.player2HttpClient.PatchAsync(new Uri($"Sessions/{this.sessionId}/Join", UriKind.Relative), null);
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// Assert
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joinResponse.StatusCode.Should().Be(HttpStatusCode.OK);
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var readSessionResponse = await this.ReadTestSession();
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readSessionResponse.Player2.Should().NotBeNullOrEmpty();
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}
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finally
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{
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await this.DeleteTestSession();
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}
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}
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[Fact]
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public async Task JoinSession_SessionIsFull_Conflict()
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{
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try
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{
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// Arrange
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await this.SetupTestSession();
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var joinResponse = await this.player2HttpClient.PatchAsync(new Uri($"Sessions/{this.sessionId}/Join", UriKind.Relative), null);
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joinResponse.StatusCode.Should().Be(HttpStatusCode.OK);
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var readSessionResponse = await this.ReadTestSession();
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readSessionResponse.Player2.Should().NotBeNull();
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// Act
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joinResponse = await this.player2HttpClient.PatchAsync(new Uri($"Sessions/{this.sessionId}/Join", UriKind.Relative), null);
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// Assert
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joinResponse.StatusCode.Should().Be(HttpStatusCode.Conflict);
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}
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finally
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{
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await this.DeleteTestSession();
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}
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}
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[Fact]
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public async Task MovePieceCommand_MovingPieceFromBoard_MovesThePiece()
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{
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try
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{
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// Arrange
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await this.SetupTestSession();
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var movePawnCommand = new MovePieceCommand
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{
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From = "A3",
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To = "A4",
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};
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// Act
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var response = await this.httpClient.PatchAsync(new Uri($"Sessions/{this.sessionId}/Move", UriKind.Relative), JsonContent.Create(movePawnCommand));
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response.StatusCode.Should().Be(HttpStatusCode.NoContent, because: await response.Content.ReadAsStringAsync());
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// Assert
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var session = await this.ReadTestSession();
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session.BoardState.Board.Should().ContainKey("A3");
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session.BoardState.Board["A3"].Should().BeNull();
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session.BoardState.Board["A4"].Should().NotBeNull();
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session.BoardState.Board["A4"]!.IsPromoted.Should().BeFalse();
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session.BoardState.Board["A4"]!.Owner.Should().Be(WhichPlayer.Player1);
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session.BoardState.Board["A4"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
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}
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finally
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{
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// Annul
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await this.DeleteTestSession();
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}
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}
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private async Task SetupTestSession()
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{
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var createResponse = await this.httpClient.PostAsync(new Uri("Sessions", UriKind.Relative), null);
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createResponse.StatusCode.Should().Be(HttpStatusCode.Created);
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this.sessionId = await createResponse.Content.ReadAsStringAsync();
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}
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private Task<Session> ReadTestSession()
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{
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return this.httpClient.GetFromJsonAsync<Session>(new Uri($"Sessions/{Uri.EscapeDataString(this.sessionId)}", UriKind.Relative))!;
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}
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private async Task DeleteTestSession()
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{
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var response = await this.httpClient.DeleteAsync(new Uri($"Sessions/{Uri.EscapeDataString(this.sessionId)}", UriKind.Relative));
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response.StatusCode.Should().Be(HttpStatusCode.NoContent, because: await response.Content.ReadAsStringAsync());
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}
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} |