Files
Shogi/Gameboard.ShogiUI.BoardState/Pieces/Knight.cs

34 lines
836 B
C#

using PathFinding;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
namespace Gameboard.ShogiUI.BoardState.Pieces
{
public class Knight : Piece
{
private static readonly List<Path> MoveSet = new List<Path>(2)
{
new Path(Direction.KnightLeft),
new Path(Direction.KnightRight)
};
public Knight(WhichPlayer owner) : base(WhichPiece.Knight, owner)
{
}
public override Piece DeepClone()
{
var clone = new Knight(Owner);
if (IsPromoted) clone.Promote();
return clone;
}
public override ICollection<Path> GetPaths()
{
var moveSet = IsPromoted ? GoldenGeneral.MoveSet : MoveSet;
return Owner == WhichPlayer.Player1 ? moveSet : moveSet.Select(_ => new Path(Vector2.Negate(_.Direction), _.Distance)).ToList();
}
}
}