428 lines
12 KiB
C#
428 lines
12 KiB
C#
using Shogi.BackEnd.Domains.ValueObjects;
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using Shogi.BackEnd.Domains.ValueObjects.Rules;
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namespace UnitTests;
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public class ShogiShould
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{
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[Fact]
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public void MoveAPieceToAnEmptyPosition()
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{
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// Arrange
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var shogi = MockShogiBoard();
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var board = shogi.BoardState;
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Assert.Null(board["A4"]);
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var expectedPiece = board["A3"];
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Assert.NotNull(expectedPiece);
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// Act
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shogi.Move("A3", "A4", false);
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// Assert
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Assert.Null(board["A3"]);
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Assert.Equal(expectedPiece, board["A4"]);
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}
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[Fact]
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public void AllowValidMoves_AfterCheck()
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{
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// Arrange
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var shogi = MockShogiBoard();
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var board = shogi.BoardState;
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// P1 Pawn
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shogi.Move("C3", "C4", false);
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// P2 Pawn
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shogi.Move("G7", "G6", false);
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// P1 Bishop puts P2 in check
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shogi.Move("B2", "G7", false);
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Assert.Equal(WhichPlayer.Player2, board.InCheck);
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// Act - P2 is able to un-check theirself.
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/// P2 King moves out of check
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shogi.Move("E9", "E8", false);
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// Assert
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Assert.Null(board.InCheck);
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}
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[Fact]
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public void PreventInvalidMoves_MoveFromEmptyPosition()
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{
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// Arrange
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var shogi = MockShogiBoard();
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var board = shogi.BoardState;
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Assert.Null(board["D5"]);
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// Act
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var moveResult = shogi.Move("D5", "D6", false);
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// Assert
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Assert.NotNull(moveResult);
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Assert.False(moveResult.IsSuccess);
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Assert.Null(board["D5"]);
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Assert.Null(board["D6"]);
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Assert.Empty(board.Player1Hand);
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Assert.Empty(board.Player2Hand);
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}
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[Fact]
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public void PreventInvalidMoves_MoveToCurrentPosition()
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{
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// Arrange
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var shogi = MockShogiBoard();
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var board = shogi.BoardState;
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var expectedPiece = board["A3"];
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// Act - P1 "moves" pawn to the position it already exists at.
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var moveResult = shogi.Move("A3", "A3", false);
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// Assert
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Assert.NotNull(moveResult);
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Assert.False(moveResult.IsSuccess);
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Assert.Equal(expectedPiece, board["A3"]);
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Assert.Empty(board.Player1Hand);
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Assert.Empty(board.Player2Hand);
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}
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[Fact]
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public void PreventInvalidMoves_MoveSet()
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{
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// Arrange
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var shogi = MockShogiBoard();
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var board = shogi.BoardState;
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var expectedPiece = board["D1"];
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Assert.Equal(WhichPiece.GoldGeneral, expectedPiece!.WhichPiece);
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// Act - Move General illegally
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var moveResult = shogi.Move("D1", "D5", false);
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// Assert
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Assert.NotNull(moveResult);
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Assert.False(moveResult.IsSuccess);
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Assert.Equal(expectedPiece, board["D1"]);
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Assert.Null(board["D5"]);
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Assert.Empty(board.Player1Hand);
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Assert.Empty(board.Player2Hand);
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}
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[Fact]
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public void PreventInvalidMoves_Ownership()
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{
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// Arrange
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var shogi = MockShogiBoard();
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var board = shogi.BoardState;
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var expectedPiece = board["A7"];
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Assert.Equal(WhichPlayer.Player2, expectedPiece!.Owner);
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Assert.Equal(WhichPlayer.Player1, board.WhoseTurn);
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// Act - Move Player2 Pawn when it is Player1 turn.
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var moveResult = shogi.Move("A7", "A6", false);
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// Assert
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Assert.NotNull(moveResult);
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Assert.False(moveResult.IsSuccess);
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Assert.Equal(expectedPiece, board["A7"]);
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Assert.Null(board["A6"]);
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}
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[Fact]
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public void PreventInvalidMoves_MoveThroughAllies()
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{
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// Arrange
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var shogi = MockShogiBoard();
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var board = shogi.BoardState;
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var lance = board["A1"];
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var pawn = board["A3"];
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Assert.Equal(lance!.Owner, pawn!.Owner);
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// Act - Move P1 Lance through P1 Pawn.
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var moveResult = shogi.Move("A1", "A5", false);
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// Assert
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Assert.NotNull(moveResult);
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Assert.False(moveResult.IsSuccess);
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Assert.Equal(lance, board["A1"]);
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Assert.Equal(pawn, board["A3"]);
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Assert.Null(board["A5"]);
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}
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[Fact]
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public void PreventInvalidMoves_CaptureAlly()
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{
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// Arrange
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var shogi = MockShogiBoard();
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var board = shogi.BoardState;
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var knight = board["B1"];
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var pawn = board["C3"];
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Assert.Equal(knight!.Owner, pawn!.Owner);
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// Act - P1 Knight tries to capture P1 Pawn.
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var moveResult = shogi.Move("B1", "C3", false);
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// Assert
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Assert.NotNull(moveResult);
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Assert.False(moveResult.IsSuccess);
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Assert.Equal(knight, board["B1"]);
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Assert.Equal(pawn, board["C3"]);
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Assert.Empty(board.Player1Hand);
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Assert.Empty(board.Player2Hand);
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}
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[Fact]
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public void PreventInvalidMoves_Check()
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{
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// Arrange
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var shogi = MockShogiBoard();
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var board = shogi.BoardState;
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// P1 Pawn
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shogi.Move("C3", "C4", false);
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// P2 Pawn
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shogi.Move("G7", "G6", false);
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// P1 Bishop puts P2 in check
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shogi.Move("B2", "G7", false);
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Assert.Equal(WhichPlayer.Player2, board.InCheck);
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var lance = board["I9"];
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// Act - P2 moves Lance while in check.
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var moveResult = shogi.Move("I9", "I8", false);
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// Assert
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Assert.NotNull(moveResult);
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Assert.False(moveResult.IsSuccess);
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Assert.Equal(WhichPlayer.Player2, board.InCheck);
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Assert.Equal(lance, board["I9"]);
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Assert.Null(board["I8"]);
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}
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[Fact]
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public void PreventInvalidDrops_MoveSet()
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{
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// Arrange
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var shogi = MockShogiBoard();
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var board = shogi.BoardState;
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// P1 Pawn
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shogi.Move("C3", "C4", false);
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// P2 Pawn
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shogi.Move("I7", "I6", false);
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// P1 Bishop takes P2 Pawn.
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shogi.Move("B2", "G7", false);
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// P2 Gold, block check from P1 Bishop.
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shogi.Move("F9", "F8", false);
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// P1 Bishop takes P2 Bishop, promotes so it can capture P2 Knight and P2 Lance
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shogi.Move("G7", "H8", true);
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// P2 Pawn again
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shogi.Move("I6", "I5", false);
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// P1 Bishop takes P2 Knight
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shogi.Move("H8", "H9", false);
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// P2 Pawn again
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shogi.Move("I5", "I4", false);
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// P1 Bishop takes P2 Lance
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shogi.Move("H9", "I9", false);
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// P2 Pawn captures P1 Pawn
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shogi.Move("I4", "I3", false);
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Assert.Equal(4, board.Player1Hand.Count);
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Assert.Single(board.Player1Hand, p => p.WhichPiece == WhichPiece.Knight);
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Assert.Single(board.Player1Hand, p => p.WhichPiece == WhichPiece.Lance);
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Assert.Single(board.Player1Hand, p => p.WhichPiece == WhichPiece.Pawn);
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Assert.Single(board.Player1Hand, p => p.WhichPiece == WhichPiece.Bishop);
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Assert.Equal(WhichPlayer.Player1, board.WhoseTurn);
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// Act | Assert - Illegally placing Knight from the hand in farthest rank.
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Assert.Null(board["H9"]);
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var moveResult = shogi.Move(WhichPiece.Knight, "H9");
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Assert.NotNull(moveResult);
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Assert.False(moveResult.IsSuccess);
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Assert.Null(board["H9"]);
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Assert.Single(board.Player1Hand, p => p.WhichPiece == WhichPiece.Knight);
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// Act | Assert - Illegally placing Knight from the hand in second farthest row.
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Assert.Null(board["H8"]);
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moveResult = shogi.Move(WhichPiece.Knight, "H8");
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Assert.NotNull(moveResult);
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Assert.False(moveResult.IsSuccess);
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Assert.Null(board["H8"]);
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Assert.Single(board.Player1Hand, p => p.WhichPiece == WhichPiece.Knight);
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// Act | Assert - Illegally place Lance from the hand.
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Assert.Null(board["H9"]);
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moveResult = shogi.Move(WhichPiece.Knight, "H9");
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Assert.NotNull(moveResult);
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Assert.False(moveResult.IsSuccess);
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Assert.Null(board["H9"]);
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Assert.Single(board.Player1Hand, p => p.WhichPiece == WhichPiece.Lance);
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// Act | Assert - Illegally place Pawn from the hand.
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Assert.Null(board["H9"]);
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moveResult = shogi.Move(WhichPiece.Pawn, "H9");
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Assert.NotNull(moveResult);
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Assert.False(moveResult.IsSuccess);
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Assert.Null(board["H9"]);
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Assert.Single(board.Player1Hand, p => p.WhichPiece == WhichPiece.Pawn);
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// // Act | Assert - Illegally place Pawn from the hand in a row which already has an unpromoted Pawn.
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// // TODO
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}
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[Fact]
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public void PreventInvalidDrop_Check()
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{
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// Arrange
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var shogi = MockShogiBoard();
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// P1 Pawn
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Assert.True(shogi.Move("C3", "C4", false).IsSuccess);
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// P2 Pawn
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Assert.True(shogi.Move("G7", "G6", false).IsSuccess);
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// P1 Pawn, arbitrary move.
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Assert.True(shogi.Move("A3", "A4", false).IsSuccess);
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// P2 Bishop takes P1 Bishop
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Assert.True(shogi.Move("H8", "B2", false).IsSuccess);
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// P1 Silver takes P2 Bishop
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Assert.True(shogi.Move("C1", "B2", false).IsSuccess);
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// P2 Pawn, arbtrary move
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Assert.True(shogi.Move("A7", "A6", false).IsSuccess);
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// P1 drop Bishop, place P2 in check
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Assert.True(shogi.Move(WhichPiece.Bishop, "G7").IsSuccess);
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Assert.Equal(WhichPlayer.Player2, shogi.BoardState.InCheck);
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Assert.Single(shogi.BoardState.Player2Hand, p => p.WhichPiece == WhichPiece.Bishop);
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Assert.Null(shogi.BoardState["E5"]);
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// Act - P2 places a Bishop while in check.
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var moveResult = shogi.Move(WhichPiece.Bishop, "E5");
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// Assert
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Assert.NotNull(moveResult);
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Assert.False(moveResult.IsSuccess);
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Assert.Null(shogi.BoardState["E5"]);
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Assert.Equal(WhichPlayer.Player2, shogi.BoardState.InCheck);
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Assert.Single(shogi.BoardState.Player2Hand, p => p.WhichPiece == WhichPiece.Bishop);
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}
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[Fact]
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public void PreventInvalidDrop_Capture()
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{
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// Arrange
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var shogi = MockShogiBoard();
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// P1 Pawn
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shogi.Move("C3", "C4", false);
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// P2 Pawn
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shogi.Move("G7", "G6", false);
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// P1 Bishop capture P2 Bishop
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shogi.Move("B2", "H8", false);
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// P2 Pawn
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shogi.Move("G6", "G5", false);
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Assert.Single(shogi.BoardState.Player1Hand, p => p.WhichPiece == WhichPiece.Bishop);
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Assert.NotNull(shogi.BoardState["I9"]);
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Assert.Equal(WhichPiece.Lance, shogi.BoardState["I9"]!.WhichPiece);
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Assert.Equal(WhichPlayer.Player2, shogi.BoardState["I9"]!.Owner);
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// Act - P1 tries to place a piece where an opponent's piece resides.
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var moveResult = shogi.Move(WhichPiece.Bishop, "I9");
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// Assert
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Assert.NotNull(moveResult);
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Assert.False(moveResult.IsSuccess);
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Assert.Single(shogi.BoardState.Player1Hand, p => p.WhichPiece == WhichPiece.Bishop);
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Assert.NotNull(shogi.BoardState["I9"]);
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Assert.Equal(WhichPiece.Lance, shogi.BoardState["I9"]!.WhichPiece);
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Assert.Equal(WhichPlayer.Player2, shogi.BoardState["I9"]!.Owner);
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}
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[Fact]
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public void Check()
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{
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// Arrange
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var shogi = MockShogiBoard();
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var board = shogi.BoardState;
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// P1 Pawn
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shogi.Move("C3", "C4", false);
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// P2 Pawn
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shogi.Move("G7", "G6", false);
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// Act - P1 Bishop, check
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shogi.Move("B2", "G7", false);
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// Assert
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Assert.Equal(WhichPlayer.Player2, board.InCheck);
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}
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[Fact]
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public void Promote()
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{
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// Arrange
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var shogi = MockShogiBoard();
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var board = shogi.BoardState;
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// P1 Pawn
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shogi.Move("C3", "C4", false);
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// P2 Pawn
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shogi.Move("G7", "G6", false);
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// Act - P1 moves across promote threshold.
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shogi.Move("B2", "G7", true);
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// Assert
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Assert.Null(board["B2"]);
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Assert.NotNull(board["G7"]);
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Assert.Equal(WhichPiece.Bishop, board["G7"]!.WhichPiece);
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Assert.Equal(WhichPlayer.Player1, board["G7"]!.Owner);
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Assert.True(board["G7"]!.IsPromoted);
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}
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[Fact]
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public void Capture()
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{
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// Arrange
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var shogi = MockShogiBoard();
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var board = shogi.BoardState;
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var p1Bishop = board["B2"];
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Assert.Equal(WhichPiece.Bishop, p1Bishop!.WhichPiece);
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shogi.Move("C3", "C4", false);
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shogi.Move("G7", "G6", false);
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// Act - P1 Bishop captures P2 Bishop
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shogi.Move("B2", "H8", false);
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// Assert
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Assert.Null(board["B2"]);
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Assert.Equal(p1Bishop, board["H8"]);
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Assert.Single(board.Player1Hand, p => p.WhichPiece == WhichPiece.Bishop && p.Owner == WhichPlayer.Player1);
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}
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[Fact]
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public void CheckMate()
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{
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// Arrange
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var shogi = MockShogiBoard();
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var board = shogi.BoardState;
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// P1 Rook
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shogi.Move("H2", "E2", false);
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// P2 Gold
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shogi.Move("F9", "G8", false);
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// P1 Pawn
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shogi.Move("E3", "E4", false);
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// P2 other Gold
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shogi.Move("D9", "C8", false);
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// P1 same Pawn
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shogi.Move("E4", "E5", false);
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// P2 Pawn
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shogi.Move("E7", "E6", false);
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// P1 Pawn takes P2 Pawn
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shogi.Move("E5", "E6", false);
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// P2 King
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shogi.Move("E9", "E8", false);
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// P1 Pawn promotes; threatens P2 King
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shogi.Move("E6", "E7", true);
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// P2 King retreat
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shogi.Move("E8", "E9", false);
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// Act - P1 Pawn wins by checkmate.
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shogi.Move("E7", "E8", false);
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// Assert - checkmate
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Assert.True(board.IsCheckmate);
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Assert.Equal(WhichPlayer.Player2, board.InCheck);
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}
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private static ShogiBoard MockShogiBoard() => new(BoardState.StandardStarting);
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}
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