74 lines
2.1 KiB
C#
74 lines
2.1 KiB
C#
using Gameboard.ShogiUI.Sockets.Extensions;
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using Gameboard.ShogiUI.Sockets.Models;
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using Gameboard.ShogiUI.Sockets.Repositories;
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using System;
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using System.Security.Claims;
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using System.Threading.Tasks;
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namespace Gameboard.ShogiUI.Sockets.Managers
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{
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public interface IGameboardManager
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{
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Task<bool> IsPlayer1(string sessionName, string playerName);
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Task<bool> AssignPlayer2ToSession(string sessionName, string userName);
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Task<User?> ReadUser(ClaimsPrincipal user);
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}
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public class GameboardManager : IGameboardManager
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{
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private readonly IGameboardRepository repository;
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public GameboardManager(IGameboardRepository repository)
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{
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this.repository = repository;
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}
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public Task<User?> ReadUser(ClaimsPrincipal user)
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{
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var userId = user.UserId();
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if (user.IsGuest() && Guid.TryParse(userId, out var webSessionId))
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{
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return repository.ReadGuestUser(webSessionId);
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}
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else if (!string.IsNullOrEmpty(userId))
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{
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return repository.ReadUser(userId);
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}
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return Task.FromResult<User?>(null);
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}
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public async Task<bool> IsPlayer1(string sessionName, string playerName)
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{
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//var session = await repository.GetGame(sessionName);
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//return session?.Player1 == playerName;
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return true;
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}
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public async Task<string> CreateJoinCode(string sessionName, string playerName)
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{
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//var session = await repository.GetGame(sessionName);
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//if (playerName == session?.Player1)
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//{
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// return await repository.PostJoinCode(sessionName, playerName);
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//}
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return string.Empty;
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}
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public async Task<bool> AssignPlayer2ToSession(string sessionName, string userName)
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{
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var isSuccess = false;
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var session = await repository.ReadSessionMetaData(sessionName);
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if (session != null && !session.IsPrivate && string.IsNullOrEmpty(session.Player2))
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{
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session.SetPlayer2(userName);
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if (await repository.UpdateSession(session))
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{
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isSuccess = true;
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}
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}
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return isSuccess;
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}
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}
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}
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