71 lines
2.3 KiB
C#
71 lines
2.3 KiB
C#
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
|
|
using PathFinding;
|
|
using System.Diagnostics;
|
|
|
|
namespace Gameboard.ShogiUI.Sockets.Models
|
|
{
|
|
[DebuggerDisplay("{WhichPiece} {Owner}")]
|
|
public class Piece : IPlanarElement
|
|
{
|
|
public WhichPiece WhichPiece { get; }
|
|
public WhichPlayer Owner { get; private set; }
|
|
public bool IsPromoted { get; private set; }
|
|
public bool IsUpsideDown => Owner == WhichPlayer.Player2;
|
|
|
|
public Piece(WhichPiece piece, WhichPlayer owner, bool isPromoted = false)
|
|
{
|
|
WhichPiece = piece;
|
|
Owner = owner;
|
|
IsPromoted = isPromoted;
|
|
}
|
|
public Piece(Piece piece) : this(piece.WhichPiece, piece.Owner, piece.IsPromoted)
|
|
{
|
|
}
|
|
|
|
public bool CanPromote => !IsPromoted
|
|
&& WhichPiece != WhichPiece.King
|
|
&& WhichPiece != WhichPiece.GoldGeneral;
|
|
|
|
public void ToggleOwnership()
|
|
{
|
|
Owner = Owner == WhichPlayer.Player1
|
|
? WhichPlayer.Player2
|
|
: WhichPlayer.Player1;
|
|
}
|
|
|
|
public void Promote() => IsPromoted = CanPromote;
|
|
|
|
public void Demote() => IsPromoted = false;
|
|
|
|
public void Capture()
|
|
{
|
|
ToggleOwnership();
|
|
Demote();
|
|
}
|
|
|
|
// TODO: There is no reason to make "new" MoveSets every time this property is accessed.
|
|
public MoveSet MoveSet => WhichPiece switch
|
|
{
|
|
WhichPiece.King => new MoveSet(this, MoveSets.King),
|
|
WhichPiece.GoldGeneral => new MoveSet(this, MoveSets.GoldGeneral),
|
|
WhichPiece.SilverGeneral => new MoveSet(this, IsPromoted ? MoveSets.GoldGeneral : MoveSets.SilverGeneral),
|
|
WhichPiece.Bishop => new MoveSet(this, IsPromoted ? MoveSets.PromotedBishop : MoveSets.Bishop),
|
|
WhichPiece.Rook => new MoveSet(this, IsPromoted ? MoveSets.PromotedRook : MoveSets.Rook),
|
|
WhichPiece.Knight => new MoveSet(this, IsPromoted ? MoveSets.GoldGeneral : MoveSets.Knight),
|
|
WhichPiece.Lance => new MoveSet(this, IsPromoted ? MoveSets.GoldGeneral : MoveSets.Lance),
|
|
WhichPiece.Pawn => new MoveSet(this, IsPromoted ? MoveSets.GoldGeneral : MoveSets.Pawn),
|
|
_ => throw new System.NotImplementedException()
|
|
};
|
|
|
|
public ServiceModels.Types.Piece ToServiceModel()
|
|
{
|
|
return new ServiceModels.Types.Piece
|
|
{
|
|
IsPromoted = IsPromoted,
|
|
Owner = Owner,
|
|
WhichPiece = WhichPiece
|
|
};
|
|
}
|
|
}
|
|
}
|