31 lines
875 B
C#
31 lines
875 B
C#
using Shogi.Domain.ValueObjects.Movement;
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using System.Collections.ObjectModel;
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namespace Shogi.Domain.ValueObjects;
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internal record class King : Piece
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{
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private static readonly ReadOnlyCollection<Path> Player1Paths = new(
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[
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new Path(Direction.Forward),
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new Path(Direction.Left),
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new Path(Direction.Right),
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new Path(Direction.Backward),
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new Path(Direction.ForwardLeft),
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new Path(Direction.ForwardRight),
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new Path(Direction.BackwardLeft),
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new Path(Direction.BackwardRight)
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]);
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private static readonly ReadOnlyCollection<Path> Player2Paths = Player1Paths.Select(p => p.Invert()).ToList().AsReadOnly();
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public King(WhichPlayer owner, bool isPromoted = false)
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: base(WhichPiece.King, owner, isPromoted)
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{
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}
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public override IEnumerable<Path> MoveSet => Owner == WhichPlayer.Player1 ? Player1Paths : Player2Paths;
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}
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