Files
Shogi/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/JoinByCodeHandler.cs
2021-08-01 17:32:43 -05:00

65 lines
2.1 KiB
C#

using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public interface IJoinByCodeHandler
{
Task Handle(JoinByCodeRequest request, string userName);
}
public class JoinByCodeHandler : IJoinByCodeHandler
{
private readonly IGameboardRepository repository;
private readonly ISocketConnectionManager communicationManager;
public JoinByCodeHandler(
ISocketConnectionManager communicationManager,
IGameboardRepository repository)
{
this.repository = repository;
this.communicationManager = communicationManager;
}
public async Task Handle(JoinByCodeRequest request, string userName)
{
//var request = JsonConvert.DeserializeObject<JoinByCode>(json);
//var sessionName = await repository.PostJoinPrivateSession(new PostJoinPrivateSession
//{
// PlayerName = userName,
// JoinCode = request.JoinCode
//});
//if (sessionName == null)
//{
// var response = new JoinGameResponse(ClientAction.JoinByCode)
// {
// PlayerName = userName,
// GameName = sessionName,
// Error = "Error joining game."
// };
// await communicationManager.BroadcastToPlayers(response, userName);
//}
//else
//{
// // Other members of the game see a regular JoinGame occur.
// var response = new JoinGameResponse(ClientAction.JoinGame)
// {
// PlayerName = userName,
// GameName = sessionName
// };
// // At this time, userName hasn't subscribed and won't receive this message.
// await communicationManager.BroadcastToGame(sessionName, response);
// // The player joining sees the JoinByCode occur.
// response = new JoinGameResponse(ClientAction.JoinByCode)
// {
// PlayerName = userName,
// GameName = sessionName
// };
// await communicationManager.BroadcastToPlayers(response, userName);
//}
}
}
}