Files
2025-09-05 18:13:35 -05:00

32 lines
980 B
C#

using Shogi.Domain.ValueObjects.Movement;
using System.Collections.ObjectModel;
namespace Shogi.Domain.ValueObjects
{
internal record class Pawn : Piece
{
public static readonly ReadOnlyCollection<Path> Player1Paths = new(new List<Path>(1)
{
new Path(Direction.Forward)
});
public static readonly ReadOnlyCollection<Path> Player2Paths =
Player1Paths
.Select(p => p.Invert())
.ToList()
.AsReadOnly();
public Pawn(WhichPlayer owner, bool isPromoted = false)
: base(WhichPiece.Pawn, owner, isPromoted)
{
}
public override ReadOnlyCollection<Path> MoveSet => Owner switch
{
WhichPlayer.Player1 => IsPromoted ? GoldGeneral.Player1Paths : Player1Paths,
WhichPlayer.Player2 => IsPromoted ? GoldGeneral.Player2Paths : Player2Paths,
_ => throw new NotImplementedException(),
};
}
}