using Gameboard.ShogiUI.Rules;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Microsoft.Extensions.Logging;
using System.Linq;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public interface ILoadGameHandler
{
Task Handle(LoadGameRequest request, string userName);
}
///
/// Subscribes a user to messages for a session and loads that session into the BoardManager for playing.
///
public class LoadGameHandler : ILoadGameHandler
{
private readonly ILogger logger;
private readonly IGameboardRepository gameboardRepository;
private readonly ISocketCommunicationManager communicationManager;
private readonly IBoardManager boardManager;
public LoadGameHandler(
ILogger logger,
ISocketCommunicationManager communicationManager,
IGameboardRepository gameboardRepository,
IBoardManager boardManager)
{
this.logger = logger;
this.gameboardRepository = gameboardRepository;
this.communicationManager = communicationManager;
this.boardManager = boardManager;
}
public async Task Handle(LoadGameRequest request, string userName)
{
var readSession = gameboardRepository.ReadSession(request.GameName);
var readStates = gameboardRepository.ReadBoardStates(request.GameName);
var sessionModel = await readSession;
if (sessionModel == null)
{
logger.LogWarning("{action} - {user} was unable to load session named {session}.", ClientAction.LoadGame, userName, request.GameName);
var error = new LoadGameResponse(ClientAction.LoadGame) { Error = "Game not found." };
await communicationManager.BroadcastToPlayers(error, userName);
return;
}
communicationManager.SubscribeToGame(sessionModel, userName);
var boardStates = await readStates;
var moveModels = boardStates
.Where(_ => _.Move != null)
.Select(_ => _.Move!.ToRulesModel())
.ToList();
var shogiBoard = new ShogiBoard(moveModels);
boardManager.Add(sessionModel.Name, shogiBoard);
var response = new LoadGameResponse(ClientAction.LoadGame)
{
Game = sessionModel.ToServiceModel(),
BoardState = new Models.BoardState(shogiBoard).ToServiceModel()
};
await communicationManager.BroadcastToPlayers(response, userName);
}
}
}