using Gameboard.ShogiUI.Rules; using Gameboard.ShogiUI.Sockets.Repositories; using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages; using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types; using Microsoft.Extensions.Logging; using System.Linq; using System.Threading.Tasks; namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers { public interface ILoadGameHandler { Task Handle(LoadGameRequest request, string userName); } /// /// Subscribes a user to messages for a session and loads that session into the BoardManager for playing. /// public class LoadGameHandler : ILoadGameHandler { private readonly ILogger logger; private readonly IGameboardRepository gameboardRepository; private readonly ISocketCommunicationManager communicationManager; private readonly IBoardManager boardManager; public LoadGameHandler( ILogger logger, ISocketCommunicationManager communicationManager, IGameboardRepository gameboardRepository, IBoardManager boardManager) { this.logger = logger; this.gameboardRepository = gameboardRepository; this.communicationManager = communicationManager; this.boardManager = boardManager; } public async Task Handle(LoadGameRequest request, string userName) { var readSession = gameboardRepository.ReadSession(request.GameName); var readStates = gameboardRepository.ReadBoardStates(request.GameName); var sessionModel = await readSession; if (sessionModel == null) { logger.LogWarning("{action} - {user} was unable to load session named {session}.", ClientAction.LoadGame, userName, request.GameName); var error = new LoadGameResponse(ClientAction.LoadGame) { Error = "Game not found." }; await communicationManager.BroadcastToPlayers(error, userName); return; } communicationManager.SubscribeToGame(sessionModel, userName); var boardStates = await readStates; var moveModels = boardStates .Where(_ => _.Move != null) .Select(_ => _.Move!.ToRulesModel()) .ToList(); var shogiBoard = new ShogiBoard(moveModels); boardManager.Add(sessionModel.Name, shogiBoard); var response = new LoadGameResponse(ClientAction.LoadGame) { Game = sessionModel.ToServiceModel(), BoardState = new Models.BoardState(shogiBoard).ToServiceModel() }; await communicationManager.BroadcastToPlayers(response, userName); } } }