using PathFinding; using System.Collections.Generic; namespace Gameboard.ShogiUI.Rules.Pieces { public class Rook : Piece { private static readonly List Moves = new(4) { new PathFinding.Move(Direction.Up, Distance.MultiStep), new PathFinding.Move(Direction.Left, Distance.MultiStep), new PathFinding.Move(Direction.Right, Distance.MultiStep), new PathFinding.Move(Direction.Down, Distance.MultiStep) }; private static readonly List PromotedMoves = new(8) { new PathFinding.Move(Direction.Up, Distance.MultiStep), new PathFinding.Move(Direction.Left, Distance.MultiStep), new PathFinding.Move(Direction.Right, Distance.MultiStep), new PathFinding.Move(Direction.Down, Distance.MultiStep), new PathFinding.Move(Direction.UpLeft), new PathFinding.Move(Direction.UpRight), new PathFinding.Move(Direction.DownLeft), new PathFinding.Move(Direction.DownRight) }; public Rook(WhichPlayer owner) : base(WhichPiece.Rook, owner) { moveSet = new MoveSet(this, Moves); promotedMoveSet = new MoveSet(this, PromotedMoves); } public override Piece DeepClone() { var clone = new Rook(Owner); if (IsPromoted) clone.Promote(); return clone; } } }