using PathFinding; using System.Collections.Generic; namespace Gameboard.ShogiUI.Rules.Pieces { public class King : Piece { private static readonly List Moves = new(8) { new PathFinding.Move(Direction.Up), new PathFinding.Move(Direction.Left), new PathFinding.Move(Direction.Right), new PathFinding.Move(Direction.Down), new PathFinding.Move(Direction.UpLeft), new PathFinding.Move(Direction.UpRight), new PathFinding.Move(Direction.DownLeft), new PathFinding.Move(Direction.DownRight) }; public King(WhichPlayer owner) : base(WhichPiece.King, owner) { moveSet = new MoveSet(this, Moves); promotedMoveSet = new MoveSet(this, Moves); } public override Piece DeepClone() { var clone = new King(Owner); if (IsPromoted) clone.Promote(); return clone; } } }