using System;
namespace Shogi.Contracts.Types;
public class Session
{
///
/// Email
///
public string Player1 { get; set; } = string.Empty;
///
/// Email. Null if no second player exists.
///
public string? Player2 { get; set; }
public Guid SessionId { get; set; }
public BoardState BoardState { get; set; }
}