using Websockets.ServiceModels.Interfaces; using Websockets.ServiceModels.Types; namespace Websockets.ServiceModels.Messages { public class CreateGameRequest : IRequest { public ClientAction Action { get; set; } public string GameName { get; set; } public bool IsPrivate { get; set; } } public class CreateGameResponse : IResponse { public string Action { get; private set; } public string Error { get; set; } public Game Game { get; set; } public string PlayerName { get; set; } public CreateGameResponse(ClientAction action) { Action = action.ToString(); } } }