using Gameboard.ShogiUI.Sockets.Extensions; using Gameboard.ShogiUI.Sockets.Repositories; using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages; using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types; using Microsoft.Extensions.Logging; using Newtonsoft.Json; using System; using System.Linq; using System.Net.WebSockets; using System.Threading.Tasks; namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers { public class ListGamesHandler : IActionHandler { private readonly ILogger logger; private readonly IGameboardRepository repository; public ListGamesHandler( ILogger logger, IGameboardRepository repository) { this.logger = logger; this.repository = repository; } public async Task Handle(WebSocket socket, string json, string userName) { logger.LogInformation("Socket Request \n{0}\n", new[] { json }); var request = JsonConvert.DeserializeObject(json); var getGamesResponse = string.IsNullOrWhiteSpace(userName) ? await repository.GetGames() : await repository.GetGames(userName); var games = getGamesResponse.Sessions .OrderBy(s => s.Player1 == userName || s.Player2 == userName) .Select(s => { var players = new[] { s.Player1, s.Player2 } .Where(p => !string.IsNullOrWhiteSpace(p)) .ToArray(); return new Game { GameName = s.Name, Players = players }; }); var response = new ListGamesResponse(ClientAction.ListGames) { Games = games ?? Array.Empty() }; var serialized = JsonConvert.SerializeObject(response); logger.LogInformation("Socket Response \n{0}\n", new[] { serialized }); await socket.SendTextAsync(serialized); } } }