using Gameboard.ShogiUI.Sockets.ServiceModels.Types; namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket { public class MoveResponse : IResponse { public string Action { get; } public string GameName { get; set; } /// /// The player that made the move. /// public string PlayerName { get; set; } public MoveResponse() { Action = ClientAction.Move.ToString(); } } }