using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
using Gameboard.ShogiUI.Sockets.Utilities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
{
public class BoardStateDocument : CouchDocument
{
public string Name { get; set; }
///
/// A dictionary where the key is a board-notation position, like D3.
///
public Dictionary Board { get; set; }
public Piece[] Player1Hand { get; set; }
public Piece[] Player2Hand { get; set; }
///
/// Move is null for first BoardState of a session - before anybody has made moves.
///
public Move? Move { get; set; }
///
/// Default constructor and setters are for deserialization.
///
public BoardStateDocument() : base(WhichDocumentType.BoardState)
{
Name = string.Empty;
Board = new Dictionary(81, StringComparer.OrdinalIgnoreCase);
Player1Hand = Array.Empty();
Player2Hand = Array.Empty();
}
public BoardStateDocument(string sessionName, Models.Shogi shogi)
: base($"{sessionName}-{DateTime.Now:O}", WhichDocumentType.BoardState)
{
Name = sessionName;
Board = new Dictionary(81, StringComparer.OrdinalIgnoreCase);
for (var x = 0; x < 9; x++)
for (var y = 0; y < 9; y++)
{
var position = new Vector2(x, y);
var piece = shogi.Board[y, x];
if (piece != null)
{
var positionNotation = NotationHelper.ToBoardNotation(position);
Board[positionNotation] = new Piece(piece);
}
}
Player1Hand = shogi.Player1Hand.Select(model => new Piece(model)).ToArray();
Player2Hand = shogi.Player2Hand.Select(model => new Piece(model)).ToArray();
if (shogi.MoveHistory.Count > 0)
{
Move = new Move(shogi.MoveHistory[^1]);
}
}
}
}