using Gameboard.ShogiUI.Sockets.Managers; using Gameboard.ShogiUI.Sockets.Repositories; using Gameboard.ShogiUI.Sockets.ServiceModels.Api; using Gameboard.ShogiUI.Sockets.ServiceModels.Socket; using Gameboard.ShogiUI.Sockets.ServiceModels.Types; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.ObjectModel; using System.Linq; using System.Threading.Tasks; namespace Gameboard.ShogiUI.Sockets.Controllers { [ApiController] [Route("[controller]")] [Authorize(Roles = "Shogi")] public class GameController : ControllerBase { private readonly IGameboardManager gameboardManager; private readonly IGameboardRepository gameboardRepository; private readonly ISocketConnectionManager communicationManager; private readonly IModelMapper mapper; public GameController( IGameboardRepository repository, IGameboardManager manager, ISocketConnectionManager communicationManager, IModelMapper mapper) { gameboardManager = manager; gameboardRepository = repository; this.communicationManager = communicationManager; this.mapper = mapper; } [HttpPost("JoinCode")] public async Task PostGameInvitation([FromBody] PostGameInvitation request) { //var isPlayer1 = await gameboardManager.IsPlayer1(request.SessionName, userName); //if (isPlayer1) //{ // var code = await gameboardRepository.PostJoinCode(request.SessionName, userName); // return new CreatedResult("", new PostGameInvitationResponse(code)); //} //else //{ return new UnauthorizedResult(); //} } [AllowAnonymous] [HttpPost("GuestJoinCode")] public async Task PostGuestGameInvitation([FromBody] PostGuestGameInvitation request) { //var isGuest = gameboardManager.IsGuest(request.GuestId); //var isPlayer1 = gameboardManager.IsPlayer1(request.SessionName, request.GuestId); //if (isGuest && await isPlayer1) //{ // var code = await gameboardRepository.PostJoinCode(request.SessionName, request.GuestId); // return new CreatedResult("", new PostGameInvitationResponse(code)); //} //else //{ return new UnauthorizedResult(); //} } [HttpPost("{gameName}/Move")] public async Task PostMove([FromRoute] string gameName, [FromBody] PostMove request) { var user = await gameboardManager.ReadUser(User); var session = await gameboardRepository.ReadSession(gameName); if (session == null) { return NotFound(); } if (user == null || (session.Player1Name != user.Id && session.Player2Name != user.Id)) { return Forbid("User is not seated at this game."); } try { var move = request.Move; if (move.PieceFromCaptured.HasValue) session.Move(mapper.Map(move.PieceFromCaptured.Value), move.To); else if (!string.IsNullOrWhiteSpace(move.From)) session.Move(move.From, move.To, move.IsPromotion); await gameboardRepository.CreateBoardState(session); await communicationManager.BroadcastToPlayers( new MoveResponse { GameName = session.Name, PlayerName = user.Id }, session.Player1Name, session.Player2Name); return Ok(); } catch (InvalidOperationException ex) { return Conflict(ex.Message); } } // TODO: Use JWT tokens for guests so they can authenticate and use API routes, too. //[Route("")] //public async Task PostSession([FromBody] PostSession request) //{ // var model = new Models.Session(request.Name, request.IsPrivate, request.Player1, request.Player2); // var success = await repository.CreateSession(model); // if (success) // { // var message = new ServiceModels.Socket.Messages.CreateGameResponse(ServiceModels.Types.ClientAction.CreateGame) // { // Game = model.ToServiceModel(), // PlayerName = // } // var task = request.IsPrivate // ? communicationManager.BroadcastToPlayers(response, userName) // : communicationManager.BroadcastToAll(response); // return new CreatedResult("", null); // } // return new ConflictResult(); //} [HttpPost] public async Task PostSession([FromBody] PostSession request) { var user = await ReadUserOrThrow(); var session = new Shogi.Domain.SessionMetadata(request.Name, request.IsPrivate, user.Id); await gameboardRepository.CreateSession(session); await communicationManager.BroadcastToAll(new CreateGameResponse { Game = mapper.Map(session), PlayerName = user.Id }); return Ok(); } /// /// Reads the board session and subscribes the caller to socket events for that session. /// [HttpGet("{gameName}")] public async Task GetSession([FromRoute] string gameName) { var user = await ReadUserOrThrow(); var session = await gameboardRepository.ReadSession(gameName); if (session == null) { return NotFound(); } var playerPerspective = session.Player2Name == user.Id ? WhichPlayer.Player2 : WhichPlayer.Player1; var response = new Session { BoardState = new BoardState { Board = mapper.Map(session.BoardState), Player1Hand = session.Player1Hand.Select(mapper.Map).ToList(), Player2Hand = session.Player2Hand.Select(mapper.Map).ToList(), PlayerInCheck = mapper.Map(session.InCheck) }, GameName = session.Name, Player1 = session.Player1Name, Player2 = session.Player2Name }; return Ok(response); } [HttpGet] public async Task GetSessions() { var user = await ReadUserOrThrow(); var sessions = await gameboardRepository.ReadSessionMetadatas(); var sessionsJoinedByUser = sessions .Where(s => s.IsSeated(user.Id)) .Select(s => mapper.Map(s)) .ToList(); var sessionsNotJoinedByUser = sessions .Where(s => !s.IsSeated(user.Id)) .Select(s => mapper.Map(s)) .ToList(); return new GetSessionsResponse { PlayerHasJoinedSessions = sessionsJoinedByUser, AllOtherSessions = sessionsNotJoinedByUser }; } [HttpPut("{gameName}")] public async Task PutJoinSession([FromRoute] string gameName) { var user = await ReadUserOrThrow(); var session = await gameboardRepository.ReadSessionMetaData(gameName); if (session == null) { return NotFound(); } if (session.Player2 != null) { return this.Conflict("This session already has two seated players and is full."); } session.SetPlayer2(user.Id); await gameboardRepository.UpdateSession(session); var opponentName = user.Id == session.Player1 ? session.Player2! : session.Player1; await communicationManager.BroadcastToPlayers(new JoinGameResponse { GameName = session.Name, PlayerName = user.Id }, opponentName); return Ok(); } [Authorize(Roles = "Admin, Shogi")] [HttpDelete("{gameName}")] public async Task DeleteSession([FromRoute] string gameName) { var user = await ReadUserOrThrow(); if (user.IsAdmin) { return Ok(); } else { return Unauthorized(); } } private async Task ReadUserOrThrow() { var user = await gameboardManager.ReadUser(User); if (user == null) { throw new UnauthorizedAccessException("Unknown user claims."); } return user; } } }