using Gameboard.ShogiUI.Sockets.ServiceModels.Types; using System; namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket { public class CreateGameResponse : IResponse { public string Action { get; } public Session Game { get; set; } /// /// The player who created the game. /// public string PlayerName { get; set; } public CreateGameResponse() { Action = ClientAction.CreateGame.ToString(); } } }